This is a list of small changes I think would be useful. Feel free to add your own ideas (even if diametrically opposed to mine).
However, please don’t comment on other peoples’ ideas. Let the developers decide if an idea has merit.
To save space, put all your ideas in one post, and edit it if you come up with other ideas later. Just put the date on the line with your ideas, so the devs can know whether they’ve already evaluated your idea(s).
Disclaimer: If you post an idea in this thread, you agree that you do not need any sort of compensation from ANet should they adopt it.
- Allow the crafting window to be resized. (4/21/2015)
- Add a capability to mark items as “junk” for purposes of selling to merchants (personally only, obviously). For example, minor sigils of earth are something I never want to hang onto. It would be nice if merchants would take them off my hands when I click the “sell junk” button. (4/21/2015)
- When right-clicking a “currently equipped” box for implements, you give us a nice drop-down with all the implements we currently have on our person. It would be nice if you could add a parenthetical number of charges remaining. For instance, if I have two iron mining picks, one with 8 charges and one full at 100, I want to pick the one with 8 (usually), but it’s 50/50 the way it is now. (4/21/2015)
- In the “currently equipped” box’s right-click pop-up, sort the implements by tier. If you do this, you could also sort secondarily by number of charges remaining. If you implement both of these, bullet #3 becomes obsolete. (4/21/2015)
- In the story journal of the H display, when viewing Living Story episodes that have achievements, add a note of how many I already have attained and how many I have left (2/3, for instance). (4/21/2015)
- In a crafting window’s discovery pane, give us a checkbox to not show items which we can’t use at our current rating. This would allow us to avoid a lot of scrolling.(4/21/2015)
- In a crafting window’s Search drop-down, if you click between two checkboxes, you end up selecting whatever item is in the list underneath the Search pop-up. It would be good, I think, if these small areas were not clickable or did not click through the pop-up. (4/21/2015)
- Make some (or all) crafting components bankable. For instance, piles of salt and pepper, green wood dowels, and/or cheese pizza slices. (4/21/2015)
- It’s possible in the game to forget to equip the right implement. For example, I have a copper mining pick equipped, but I need an iron mining pick. In real life, nobody would make that kind of mistake. However, for new people, they need to learn that using an improper implement wastes the resource. How about allowing players to “learn” that this mistake happens? After a certain number of instances where we mangle some orichalcum by using an steel pick, you pop up a message asking if that’s really what we want to do. (4/21/2015)
- Once we attain a certain level of competence at crafting and adventuring, there comes a point when we no longer want to craft or discover certain items. Specifically, 8-slot bags, 10-slot, etc. Runes of life also come to mind. How about giving characters who have already crafted those items the ability to turn off their discovery for all other characters on the account? (4/21/2015)
- Offer an item in the gem store that allows higher stacking limits in bank panes, similar to the way Storage Expanders work for items in material storage. (4/21/2015)
- In the Achievements pane of the Hero window, add a checkbox to no longer show achievements already attained. (4/21/2015)
- Add things we can craft using the nodes we purchased or earned in our home instances. For instance, because there are no recipes currently available using watchwork sprockets, they’re effectively useless once we’ve built all the spinal blade items and portals we desire. (4/21/2015)
- Add a colored border around slots in material storage indicating we’re getting close to full in that slot. For example, if I have purchased 3 storage expanders, my limits are 1000 items. Show the ones above 900 with a red border so we can see them without squinting. Alternately, change the font color of the number of items in the boxes when this warning limit has been reached. (4/21/2015)
- Give us something to do with our dragonite ore, similar to Mawdrey. Or, let us sell them to merchants. Or convert them to empyreal fragments in the Mystic Forge. As a pack rat, I hate just throwing them away. (4/21/2015)