Skill Timing on live

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Posted by: JonPeters.5630

JonPeters.5630

Game Design Lead

Next

It appears something in this patch has broken a lot of the skill timing on live. We are looking into this and will get a fix to live as soon as we know what happened. Thank you for all of the detailed reports, hopefully they help us track down the source of this issue ASAP.

Thanks for your patience,

Jon

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Posted by: Lorgus.6148

Lorgus.6148

Thank you for letting us know you’re working on it. Hopefully you can also look into the various dungeon bugs that this patch has introduced as well.

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Posted by: Melanion.4892

Melanion.4892

Could you clarify what you mean by skill timing? Is this the 1-5 second lag that we’ve been experiencing in wvw for the past week consistently?

Claude – Pink Fairy Mesmer

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Posted by: jgak.3056

jgak.3056

Thanks for communicating with your community

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Posted by: RoRo.8270

RoRo.8270

Could you clarify what you mean by skill timing? Is this the 1-5 second lag that we’ve been experiencing in wvw for the past week consistently?

Winters bite skill went from half a second to 1 second cast time. I think this is what he means

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Posted by: Electro.4173

Electro.4173

Could you clarify what you mean by skill timing? Is this the 1-5 second lag that we’ve been experiencing in wvw for the past week consistently?

I would imagine its referring to stuff like Ranger traps, Vapor blade, ect. which are now taking twice as long or more to cast than they should be.

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Posted by: Aeden.5896

Aeden.5896

Thief stolen bundles feathers and throw gunk are also bugged – can’t use skills for about a second after casting them.

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Posted by: rhael.6317

rhael.6317

Is this bug what’s holding up the deployment of SAB?

Leafy Lemon of Unrepentant [Uey]
Stormbluff Isle Megaserver, PvX, US
www.unrepentantgaming.com

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Posted by: Purple Miku.7032

Purple Miku.7032

Please please make sure you let us know if you will be fixing the many dungeon bugs introduced in the last patch too.

https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeons-changes-bugs-on-March-31/first#post4936915

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Posted by: Melanion.4892

Melanion.4892

Could you clarify what you mean by skill timing? Is this the 1-5 second lag that we’ve been experiencing in wvw for the past week consistently?

I would imagine its referring to stuff like Ranger traps, Vapor blade, ect. which are now taking twice as long or more to cast than they should be.

Ok, so it’s not a fix to the lag.

Thanks for the info.

Anet plz fix the lag, too.

Claude – Pink Fairy Mesmer

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Posted by: discorampage.7013

discorampage.7013

Thank you for fast fixing! Maybe can fix the tpose at the same time? As -haha- funny as rendering the game upside down. not njoyed.

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Posted by: Urinova.7013

Urinova.7013

Hopefully this fix happens soon.

Hunch – Asura Ranger

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Posted by: JonPeters.5630

Previous

JonPeters.5630

Game Design Lead

Next

Hey all. We have found this bug and are working on a fix. Thanks for your help in identifying this problem.

Jon

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Posted by: phokus.8934

phokus.8934

Hey all. We have found this bug and are working on a fix. Thanks for your help in identifying this problem.

Jon

Any chance you can fix the bug upon loading in a zone that you’re stuck there for about 30-60 seconds?

More prominently seen in HotM.

I post from a phone so please excuse any references to ducks or any other auto corrections.

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Posted by: IrishPotato.6327

IrishPotato.6327

The dungeon bugs >.>

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Posted by: Zetsumei.4975

Zetsumei.4975

Hey all. We have found this bug and are working on a fix. Thanks for your help in identifying this problem.

Jon

Just sayin, necro fears have stopped interrupting a couple of patches ago

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

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Posted by: JonPeters.5630

Previous

JonPeters.5630

Game Design Lead

Next

Hey all. We have found this bug and are working on a fix. Thanks for your help in identifying this problem.

Jon

Just sayin, necro fears have stopped interrupting a couple of patches ago

Should be a hotfix for this incoming as well.

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Posted by: Echo.3741

Echo.3741

Echo Mir // Echo.3741 [Echo] Echo Echo Echo Echo

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Posted by: Zetsumei.4975

Zetsumei.4975

Hey all. We have found this bug and are working on a fix. Thanks for your help in identifying this problem.

Jon

Just sayin, necro fears have stopped interrupting a couple of patches ago

Should be a hotfix for this incoming as well.

Oh :o nice thanks

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

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Posted by: Zetsumei.4975

Zetsumei.4975

Tried it twice :P threads got out-bumped off the first page in under an hour

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

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Posted by: Sina.9208

Sina.9208

Now just please fix the challenge mode-asura & I’m all good :P

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Posted by: ZilentNight.5089

ZilentNight.5089

Hey all. We have found this bug and are working on a fix. Thanks for your help in identifying this problem.

Jon

Just sayin, necro fears have stopped interrupting a couple of patches ago

Should be a hotfix for this incoming as well.

When is the hotfix coming to open the portal for SAB?
I would like to report the bug that SAB is still not available!!!

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Posted by: Darkness.9732

Darkness.9732

Hey there. The activation time of ranger axe#3 (winter’s bite ) has been doubled. Now it’ s 1s while it used to be 0.5s.
It’ s definetly a bug.

Will it be fixed with this patch as well?

Attachments:

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Posted by: Dojo.1867

Dojo.1867

If you are at it increase the autoattack might duration of ranger axe. 100% longer should be a good start. Oh and warhorn 5 might stacks from 1 to 3.

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Posted by: JonPeters.5630

Previous

JonPeters.5630

Game Design Lead

Patch is in. Let me know if there are any anomalies that we missed on this particular front. Fear interrupt fix should be coming shortly behind this one.

Jon

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Posted by: magicsparadise.4871

magicsparadise.4871

Dear Jon,

Thank you very much for this info.
Also, will ‘you’ are working on the Fear code, may ‘you’ look at the condition tick mechanic which is not inline with others.

This post from the bug forum has details about the issue.

Pretty please (kitty face)

Edit:
You may also like to look at:
Necromancer – Master of Terror – Doom duration bug
In addition, Master of Terror increase by 25% rather than 50% the Fear duration on traits Fear of Death and Mark of Revival

Pardinensis’ family wish you much love
Necromancer dedication – Youtube

(edited by magicsparadise.4871)

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Posted by: Forgotten Legend.9281

Forgotten Legend.9281

now i’m confused by the terror trait… i was always under the impression that the fear only did the damage at the cast or rather application of the fear to the target, ie that the damage was a one time event per fear, regardless of fear duration. i was under the impression that it didn’t matter if it was a 1/4 second fear or a 4 second fear, the damage would always be the same ( x with no other conditions, x+y if the target suffered from at least one other condition. )

the trait says nothing about damage over time. that’s why i’m confused.

so you’re saying that terror’s actual functionality applies damage per second as long as the fear remains on the target…

PS: i’ve never played terror necro before, due to my ( mis ) understanding of the trait.

– The Baconnaire

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Posted by: TheGrimm.5624

TheGrimm.5624

Is this related to the current latency issues being encountered in WvW or is that a different issue? Didn’t really see a difference before or after the build last night in WvW though it was noticable sPvP.

GW/PoTBS/WAR/Rift/WAR/GW2/CU

De Mortuis Nil Nisi Bonum.

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Posted by: Unspecified.9142

Unspecified.9142

Is this related to the current latency issues being encountered in WvW or is that a different issue? Didn’t really see a difference before or after the build last night in WvW though it was noticable sPvP.

I suspect this was mainly related to the ranger traps and ele vapour blade taking 1 second to cast (instead of 1/2 second) and having a 1 second after cast. Which was fixed.