Slow should not negate quickness completely

Slow should not negate quickness completely

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Posted by: Hitman.5829

Hitman.5829

From the patch notes:
“Quickness/Slow: The formula for animation-speed increases and decreases has been modified. Quickness is normalized to behave the same as before, while Slow has had its effectiveness reduced. However, due to the formula change, Slow will continue to have a negative impact while Quickness is in effect.”

Let me get this straight:

  • I use my quickness and I have slow on me, if the NORMAL skill cast is 10 seconds, then the skill cast with quickness and slow is 11.66 seconds?

In what universe do you live?
The least you can do is negate quickness with slow, bring back the old system.

The current system negates quickness AND on top of that it also slows down your skills.

Slow should not negate quickness completely

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Posted by: OriOri.8724

OriOri.8724

Eh, slow is a heavily restricted condition as it is. I don’t think it needs to be nerfed by having quickness completely negate it.

Slow should not negate quickness completely

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Posted by: SkyShroud.2865

SkyShroud.2865

Base on simple balancing scale, slow indeed is overpowering quickness thus the new formula is questionable.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Slow should not negate quickness completely

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Let me get this straight:
The current system negates quickness AND on top of that it also slows down your skills.

“Slow will continue to have a negative impact while Quickness is in effect.”

What other negative effect did you think they meant?

John Smith: “you should kill monsters, because killing monsters is awesome.”

Slow should not negate quickness completely

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Posted by: mtpelion.4562

mtpelion.4562

With the massive availability of Quickness and the limited availability of Slow, I don’t think this is that big of an issue.

Server: Devona’s Rest

Slow should not negate quickness completely

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Posted by: Hitman.5829

Hitman.5829

Eh, slow is a heavily restricted condition as it is. I don’t think it needs to be nerfed by having quickness completely negate it.

Actually it is the other way around, slow completely negates quickness and on top of that puts your skills on a higher cooldown. Hence my complain.

Slow should not negate quickness completely

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Posted by: Obtena.7952

Obtena.7952

The current system negates quickness AND on top of that it also slows down your skills.

I don’t see a problem with that … Why is it unreasonable that slow increase your skill coolddowns? It SHOULD have an effect beyond negating quickness, otherwise it’s a stupid skill. A skill like you describe has almost no point existing in this game.

Slow should not negate quickness completely

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Posted by: OriOri.8724

OriOri.8724

Eh, slow is a heavily restricted condition as it is. I don’t think it needs to be nerfed by having quickness completely negate it.

Actually it is the other way around, slow completely negates quickness and on top of that puts your skills on a higher cooldown. Hence my complain.

I’m well aware of how slow works currently, and its fine honestly. Its a very rare condition.

Slow should not negate quickness completely

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Posted by: DeanBB.4268

DeanBB.4268

Which patch notes? I don’t see any such change for today.

Slow should not negate quickness completely

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Posted by: Skittish.4539

Skittish.4539

Which patch notes? I don’t see any such change for today.

Looks like the OP is quoting patch notes from almost exactly 1 year ago.

Slow should not negate quickness completely

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Posted by: zealex.9410

zealex.9410

Which patch notes? I don’t see any such change for today.

Looks like the OP is quoting patch notes from almost exactly 1 year ago.

LUL what ?!?!?

Slow should not negate quickness completely

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Posted by: zealex.9410

zealex.9410

And why exactly should slow completely overpower quickness?

Slow should not negate quickness completely

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Posted by: Skittish.4539

Skittish.4539

Which patch notes? I don’t see any such change for today.

Looks like the OP is quoting patch notes from almost exactly 1 year ago.

LUL what ?!?!?

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-19-2016/first#post6102561

Note that 2016 is not 2017.

And why exactly should slow completely overpower quickness?

Because quickness is a more common and slow is less common.

Slow should not negate quickness completely

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Posted by: zealex.9410

zealex.9410

Which patch notes? I don’t see any such change for today.

Looks like the OP is quoting patch notes from almost exactly 1 year ago.

LUL what ?!?!?

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-19-2016/first#post6102561

Note that 2016 is not 2017.

And why exactly should slow completely overpower quickness?

Because quickness is a more common and slow is less common.

not completely overpower quickness* sorry missed a word there thanks for the link doe

Slow should not negate quickness completely

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Posted by: Hitman.5829

Hitman.5829

Which patch notes? I don’t see any such change for today.

Looks like the OP is quoting patch notes from almost exactly 1 year ago.

LUL what ?!?!?

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-19-2016/first#post6102561

Note that 2016 is not 2017.

And why exactly should slow completely overpower quickness?

Because quickness is a more common and slow is less common.

This argument is absurd, by that logic then we should also claim that:

  • Reveal should last for 10 seconds because stealth is more common and reveal is not.

Slow should not negate quickness completely

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Posted by: cyn.2157

cyn.2157

… but reveal does overpower stealth and on top of that prevent future stealth applications until it expires.

-Fade Nightshade (thief all the way, baby)

Slow should not negate quickness completely

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Posted by: OriOri.8724

OriOri.8724

Which patch notes? I don’t see any such change for today.

Looks like the OP is quoting patch notes from almost exactly 1 year ago.

LUL what ?!?!?

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-19-2016/first#post6102561

Note that 2016 is not 2017.

And why exactly should slow completely overpower quickness?

Because quickness is a more common and slow is less common.

This argument is absurd, by that logic then we should also claim that:

  • Reveal should last for 10 seconds because stealth is more common and reveal is not.

I mean an argument could be made for skills that cause revealed to cause more reveal than they do (not that I agree with that), but considering that you are revealed whenever you attack in stealth, Reveal has at least as much access as stealth does, since everytime you are stealthed you can choose to reveal yourself.

Slow should not negate quickness completely

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Posted by: Skittish.4539

Skittish.4539

Which patch notes? I don’t see any such change for today.

Looks like the OP is quoting patch notes from almost exactly 1 year ago.

LUL what ?!?!?

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-19-2016/first#post6102561

Note that 2016 is not 2017.

And why exactly should slow completely overpower quickness?

Because quickness is a more common and slow is less common.

This argument is absurd, by that logic then we should also claim that:

  • Reveal should last for 10 seconds because stealth is more common and reveal is not.

Sure, go ahead and claim that. No one is stopping you.

Edit: Although the length of reveal isn’t the only thing that could overpower stealth. More classes have reveal than have stealth. Plus, as mentioned above, you can’t attack while in stealth. While reveal can be thrown into your normal rotation without slowing down your attacks at all.

(edited by Skittish.4539)

Slow should not negate quickness completely

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Posted by: Obtena.7952

Obtena.7952

Which patch notes? I don’t see any such change for today.

Looks like the OP is quoting patch notes from almost exactly 1 year ago.

LUL what ?!?!?

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-19-2016/first#post6102561

Note that 2016 is not 2017.

And why exactly should slow completely overpower quickness?

Because quickness is a more common and slow is less common.

This argument is absurd, by that logic then we should also claim that:

  • Reveal should last for 10 seconds because stealth is more common and reveal is not.

Absurd or not, you still haven’t presented us with a reason for why Slow shouldn’t overpower and provide benefits beyond negating quickness….