Snap Ground Target Toggle

Snap Ground Target Toggle

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Posted by: Putthelime.3586

Putthelime.3586

A must have for engineers! …Sometimes! This option lets you lock your ground target abilities (like grenades) to your current target instead of at your cursor’s location.

I love this amazing feature, but I’d like to request a minor mechanical change to it.

For those that don’t know about it. There are 2 settings for it
General Options Menu > Combat/Movement > Snap Ground Target to Current Target. It simply turns it on or off.

The other option is to press and HOLD a key under the Control Options > Targeting > Snap Ground Target.

My issue is with the “press and HOLD” to turn it on/off. It should just be a one time key press to toggle on/off.

If the target is stationary I’d leave it on. However, if the target is moving or if there are multiple targets spread out, I want it turned off so I can better optimize the aoe. When they’re moving it doesn’t anticipate where the target will be, it just targets their current location, missing entirely by the time it hits the ground.

The problem is I can’t justify pressing and holding down an extra key for that extended period of time, potentially through an entire encounter. As is, playing an engineer is like playing heavy metal on a piano.

Changing the option under the Controls from a press and hold to a press once to toggle would be infinitely better in my opinion.

Thoughts?

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Posted by: James Quall.6029

James Quall.6029

I’d like it. I mean the quick and dirty fix is to just clear your target so you can manually aim, but then I sometimes accidentally target something and it’s just a mess.

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Posted by: Mirai Okumori.6205

Mirai Okumori.6205

I would also like it as a toggle as sometimes snapping isn’t optimal and it would be more convenient than to go into options to turn it on/off.

Also I’d like to see changes to how it affects targeting for skills not meant to be used on hostile targets, such as the throw elixir skills.

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Posted by: Putthelime.3586

Putthelime.3586

I’d like it. I mean the quick and dirty fix is to just clear your target so you can manually aim, but then I sometimes accidentally target something and it’s just a mess.

It works, but as you said not very well. Considering you can target virtually anything it can be quite the pain at times to find an empty spot to click to clear your target. This is especially the case in big meta events where there are lots of people, creatures, placeables, and materials.

That’s not even to mention the fact that now you’re fighting “blind”. I like to watch my targets conditions/boons/break bar/health/etc.

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Posted by: IntheCoconut.3497

IntheCoconut.3497

I hope that this gets implemented. You mention this would be helpful for Engineer but I see it being viable for a lot, if not all of the classes. I hardly ever use the snap ground to current target because I don’t like to then be forced into holding down a button in order to manually position my abilities. It just doesn’t make sense why this isn’t a toggle on/off rather than press and hold.

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

i tried this on thief in pvp with out thinking properly, infiltrators arrow into Dh – and traps.. never will use this again ;p

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: Andraus.3874

Andraus.3874

I hate it when I accidentally click on another player when using this feature. This usually happens when I am trying to clear the target and I click a player instead and I start throwing my nades at them…… It’s great. OP’s suggestion would help that. So yes please.

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Posted by: niXedFEAR.7602

niXedFEAR.7602

Yeah, I’d agree. A toggle is something I’d use.

As Andraus pointed out, occasionally targeting a friendly can screw some classes up more than others. But I’d imagine some people might still use the feature for targetting friendlies. But going into options every time I swap classes is rather inconvenient.

Finally, I don’t think the dev time investment would be overly taxing to toss the feature in.

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Posted by: Putthelime.3586

Putthelime.3586

I know the Dev’s have a lot on their plate, and this isn’t a priority by a long shot, but I also can’t imagine it’s a terribly involved script change. At least something small to put on their “to do” list.

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Posted by: Electro.4173

Electro.4173

A toggle would be great, but it should be a 3rd option in addition to the current two. I wouldn’t want it to replace the current “hold to snap to target” functionality.