So what's in the Future of GW2?
You know part of me wonders what would happen if they did add in “raids”.
Lets say 10-15 people in a raid instance where its treated the same waykitten mans (zergy but you can use strategy to not die constantly) and there is entirely different armor from just the raids. Another token set if you will that has it on unique raid gear LOOK but the stats are the same as the other gear.
I think that might be kind of cool to add a little bit bigger instanced PvE to the game, raiding for the looks of raid gear? Hmm
I don’t think they’re going to add in raids in the traditional sense. They’ll probably add in scenarios that require 8 players instead of 5 like the old GW.
Not sure what “*Character progression from 33 to 80” means.
I know for sure that they’re going to add in Polymock eventually. We could possibly see new zones since many places on the map are labeled, like Crystal Desert or Henge of Denravi.
- I’d like to see an armory style website just to see what style of armor people are wearing.
- Perhaps a player to player trade option in the Black Lion window.
- Reduction in Waypoint costs based on location. (At the moment 3 feet from a waypoint costs a silver+.)
- Indication when someone is in the map view.
- Indication when someone takes a waypoint.
- More weapons to use like a scythe or polearm.
- Access to dungeon zones like the Underworld and Fissure of Woe again.
http://mists.cadimus.net
No raids (idk why people don’t just take 20-30 people in their guild through Orr, lol)
Possible dueling if there is enough want for it (make a suggestion in the suggestion forum OR find a post and voice your support for it)
There are DEFINITELY going to be more PvP modes. For the life of me, idk why ANet decided to release with less than 3 modes for sPvP.
Crafting IS profitable. The key is to know the most common materials used, craft the raw materials, and sell them. Also some of the rarer Mystic Forge recipes can turn a profit, but I’m not sure if it’s worth the hassle.
I believe the next significant patch that adds content should be around Halloween, so that’s something to look forward to.
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
What’s in the future?
More of the same I’d guess.
“Character progression from 33 to 80”
Are you saying that it’s too hard to level up past 33? or is there something I’ve miss in game? I don’t recall anything special happening at 33..
I want a “horde” type dungeons. Single location with waves of enemys stronger each time, fortifications to build…
I want a pony!
Seriously, more instances could be cool indeed.
However Orr feels like raidish. it does require a lot of people to proper run it.
Colin Johanson hinted at a blog post in the next month or two, and said that they plan to release more content for free than you’d see in a sub-fee MMORPG.
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)
There have been redposts stating we’ll get “a lot of free content”.
I speculate it will be more zones, more dungeons, more DEs, but we really don’t know for sure.
I would love to see them add some competitive PvE content in WvW zones. Some of the most fun I’ve ever had in a game was the Darkness Falls dungeon in Dark Age of Camelot.
People keep saying how much fun they have with the jumping puzzles in the Borderlands, since it fosters small scall PvP in an environment with interesting goals and geography.
I’d love to see more of it and more complex versions.
(Darkess Falls was a dungeon with some great farming, boss encounters and loot in DAoC which became available to your Realm when you completed RvR objectives (owning keeps). When the dungeon changed hands, it would result in some great medium and small scale PvP)
An alternate advancement system would be good. DAoC is a popular example, using it to motivate RvR, but I believe City of Heroes’s Incarnate system is a good idea too.