Some things just shouldn't be time gated.

Some things just shouldn't be time gated.

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Posted by: Bagel.4598

Bagel.4598

I understand some things need to be controlled, but let me play the game for god sakes.
If I log on and all I want to do is fractals, reward me as many times as I like with that daily chest. Heck it takes me about an hour to get it anyway.
It’s not like I’m not working for it.

If I want to sit through multiple boss runs, let me do it. Let me play your content.
What does it matter if more ascended material is acquired, we can’t refine it more than once per day. If we accumulate so much that we can’t do anything with it, we’ll just delete it or BUY MORE BANK TABS.

So what if I want another shot at a rare or exotic, why shouldn’t I? That’s where the money is, it goes in to the forge and is removed from the game or is soulbound to people’s characters anyway.

If players come up with a quick way to do dungeons or bosses, don’t limit their reward, make them more challenging and harder to speed though.
There are no problems with the gating of tokens and even the gold to an extent, in my opinion. Others may disagree and I’ll let them post suggestions for that.
There was no reward gate in UW, FoW, DoA, or dungeons in Guild Wars 1, there was a chance at an exclusive skin and people ran for that.

People will be less likely to run 1 event or 1 dungeon, why? Because that skin* will become popular and value will decrease or you’ll have multiple exclusive skins depending on the boss or dungeon that different people will go for.
We know you have the power to do this with ease, we’ve seen it in the Gem Store.

*Don’t make it soulbound OR account bound!
Too many things are soulbound. Fire Elemental Powder, really? I bought it with my account wide gold and I can’t use it across my account wide characters?
There are many examples of this. Agreed some things should be soulbound, but some items need reviewing.

You control how many dailies I can do in a month? Let me get laurels somewhere else, or reduce the cost of ascended accesories. 1 entire month for 1 trinket? I need 2 for a character, remember this wasn’t a game about grinding?

This would take some major tweaking and possibly reducing the rewards for each daily event, but the time we put in will more closely reflect what we get back out of it.
We’ll also log on more to do the things we love more.

You’re limiting our activity by limiting our rewards.

(edited by Bagel.4598)

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

No thank you. Limiting rewards helps to curb inflation. If you want to get more rewards, do different content.

In GW2, Trading Post plays you!

Some things just shouldn't be time gated.

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Posted by: tolunart.2095

tolunart.2095

I am very, very grateful that the Anet devs know a lot more about how to design a good game than you do.

Some things just shouldn't be time gated.

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Posted by: Fox.1054

Fox.1054

I am very, very grateful that the Anet devs know a lot more about how to design a good game than you do.

Heh, in the GW1 era maybe.

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Posted by: Pip.2094

Pip.2094

The only thing I would say is…why if I am a dungeon runner am I forced to run after kitten ed world events with more and more characters every day in order to get enough of that blasted Dragonite Ore to craft my Ascended weapons?! Why?! Why do I have over 10000 units of kitten ed Bloodstone dust and I have to stress so much for Dragonite Ore? Why can’t it be rewarded from dungeon runs as well?! Why can’t it drop from boxes to balance the ridiculous huge amount of the other material?!
To me this shows that they quite don’t know much about how to design a good game, tbh. They only made events that were already overcrowded, more overcrowded, leaving most of dungeons and areas totally deserted.

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Posted by: tolunart.2095

tolunart.2095

I am very, very grateful that the Anet devs know a lot more about how to design a good game than you do.

Heh, in the GW1 era maybe.

I tried to get into GW1 but I just couldn’t. GW2, however, is pretty much the best game I’ve played so far, at least as far as the kind of experience I’m looking for.

YMMV, of course.

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Posted by: Bagel.4598

Bagel.4598

I am very, very grateful that the Anet devs know a lot more about how to design a good game than you do.

Heh, in the GW1 era maybe.

I tried to get into GW1 but I just couldn’t. GW2, however, is pretty much the best game I’ve played so far, at least as far as the kind of experience I’m looking for.

YMMV, of course.

I am very grateful the critics know a lot more about “best games” than you do.

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Posted by: Ashen.2907

Ashen.2907

I agree with the OP for the most part. The only caveat being that return on time investment/effort should be well balanced before removing such gates.

Some things just shouldn't be time gated.

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Posted by: Jahroots.6791

Jahroots.6791

No thank you. Limiting rewards helps to curb inflation. If you want to get more rewards, do different content.

(1) Inflation shouldn’t even have to factor into this topic, and it is one of the main problems with this game, imo. They took what should have been a simple tool to help players get stuff, created a large scale economy and then developed a lot of the game’s design around it. That, is the root of a lot of concerns players share on the forums.

Our rewards and virtual income are severely restricted to preserve the stability of something that we never really needed in the first place. We should be self sufficient, adventuring and exploring to get what we need, not grinding and scraping for coin to straight up buy everything. No one’s doing anything but the most profitable activities because there is very little that pays off in this game, and we need coin and mats for character progression – especially now that Ascended crafting has been introduced.

Of course we do need limits, but there also should be a sense of balance throughout the game. The rewards should scale up with the difficulty and scope of the content.

(2) Based on what the OP listed, he/she is doing a lot of varied content. The only rewarding activity missing from the post is TP trading, and I’d hardly consider that content.

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Posted by: Sirendor.1394

Sirendor.1394

No thank you. Limiting rewards helps to curb inflation. If you want to get more rewards, do different content.

Our rewards and virtual income are severely restricted to preserve the stability of something that we never really needed in the first place. We should be self sufficient, adventuring and exploring to get what we need, not grinding and scraping for coin to straight up buy everything.

Completely correct. The game relies on:
- Farm gold
- Use gold for everything

Everything in this game is about gold. It takes away the adventure. They probably should have made everything accountbound except armour and weapons (yes materials should have been accountbound, for players to gather them themselves and either sell them to an npc or use them to craft things).

On a side note, the latter course would have needed:
- Unique and engaging ways to get materials (right now it’s a mindless farm to get mats)
- A more fun experience in crafting.

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