Something MUST be done about the RP in DR
Of course it will fall on deaf ears. I actually didn’t expect much more than that. People of one mind are like that. Does anybody that RP’s in DR actually understand that this is Guild Wars 2 and not the “Meet and Greet” game? There are actually games all over the place designed just for this purpose. They can, and will, stay in DR because they WANT people to see what they are doing. That much is clear…. they scream that we are intolerant but the fact is there is zero consideration for the thoughts and feelings of others who have to continue to read this drivel. This is one of the main reasons I bought a pass for a different spot.
Heck, Lion’s Arch takes too long to load to be a home base and DR was a great place to go to for the quick loading. But I’ve moved elsewhere now (for another 1000 gems) but definitely worth it. :P
I would still appreciate a response to my question: why is it so offensive that other people are using /say and /me (programmed to be local means of communication) to communicate with players locally in-character?
The answer is… this is Guild Wars 2… not the Meet & Greet… and it’s not that local… If ANet limited it to maybe a distance of 2000 at most that might be ok… 1000 even better… but to see it almost anywhere I go in DR isn’t what I go there for.
I would still appreciate a response to my question: why is it so offensive that other people are using /say and /me (programmed to be local means of communication) to communicate with players locally in-character?
I never said it was offensive, it’s not. However some RP sessions are very chat space intensive, and as you said only aimed at the players involved. Yet everyone in the area sees the entire thing. People requesting a way to remove /me without removing emotes simply want the ability to filter out chat that is not aimed at them, and not offensive that does not include turning off (or moving chat tabs) for emotes, or blocking the other players.
So let me get this straight….
You want anet to create a new chat tab filter for people who already don’t want to use filters to fix this non-issue ?
I’m seeing a problem here from a conceptual standpoint that’s quite astoundingly being missed by the pro filter crowd.
So let me get this straight….
You want anet to create a new chat tab filter for people who already don’t want to use filters to fix this non-issue ?
I’m seeing a problem here from a conceptual standpoint that’s quite astoundingly being missed by the pro filter crowd.
Actually what I have been suggesting/asking about lately is why not just make /me separate from standard emotes.
The fact that these posts exist show that it is not a “non-issue” if it were this post wouldn’t be here.
I’m really not seeing the conceptual problem. The issue isn’t being able to filter them on or off, it’s not being able to filter them without also filtering standard emotes.
At the very least, a reduction on the /me emote range would be a good start.
Not to even stifle RP’ers, but I imagine that different RP groups often find themselves conflicting with each other despite being in different locations.
I really do believe a separate chat option/tab/thing would be the best, though. Legitimizing the RP community with their own chat options just seems like the best idea for everyone; this cuts down on trolls invading RP groups, and cuts down on the impact of trolls giving RP’ers a bad name by writing about disgusting things via /me.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
I would still appreciate a response to my question: why is it so offensive that other people are using /say and /me (programmed to be local means of communication) to communicate with players locally in-character?
I never said it was offensive, it’s not. However some RP sessions are very chat space intensive, and as you said only aimed at the players involved. Yet everyone in the area sees the entire thing. People requesting a way to remove /me without removing emotes simply want the ability to filter out chat that is not aimed at them, and not offensive that does not include turning off (or moving chat tabs) for emotes, or blocking the other players.
That question I believe was to Balthazarr who apparently wants all RP’ers to go to a single specific zone to RP or not RP at all.
@Balthazarr: I see you’ve forgotten that GW2 is an MMO RP G. As in Massively Multiplayer Online Role Playing Game.
If ANet did not want players RP’ing in the game, they would have already put in place rules to stop it. They have not. So you have two choices: accept that and continue playing without trying to push the RP’ers out of the game or not accept it but realize that nothing will change due to that lack of acceptance.
I would still appreciate a response to my question: why is it so offensive that other people are using /say and /me (programmed to be local means of communication) to communicate with players locally in-character?
I never said it was offensive, it’s not. However some RP sessions are very chat space intensive, and as you said only aimed at the players involved. Yet everyone in the area sees the entire thing. People requesting a way to remove /me without removing emotes simply want the ability to filter out chat that is not aimed at them, and not offensive that does not include turning off (or moving chat tabs) for emotes, or blocking the other players.
That question I believe was to Balthazarr who apparently wants all RP’ers to go to a single specific zone to RP or not RP at all.
@Balthazarr: I see you’ve forgotten that GW2 is an MMO RP G. As in Massively Multiplayer Online Role Playing Game.
If ANet did not want players RP’ing in the game, they would have already put in place rules to stop it. They have not. So you have two choices: accept that and continue playing without trying to push the RP’ers out of the game or not accept it but realize that nothing will change due to that lack of acceptance.
If this was really supposed to accommodate this kind of rp then anet should have made a special instance just for that and advertised it.
Either way I’m out of DR. You guys can have your fun and no worries about trolling from me at least.
That question I believe was to Balthazarr who apparently wants all RP’ers to go to a single specific zone to RP or not RP at all.
Ah ok, the threads getting pretty long and I missed that post by balth
If ANet did not want players RP’ing in the game, they would have already put in place rules to stop it. They have not. So you have two choices: accept that and continue playing without trying to push the RP’ers out of the game or not accept it but realize that nothing will change due to that lack of acceptance.
Actually I think A-net has put at least one system in place to facilitate and encourage RP or at least some way for those looking for others to RP to meet up. LFG has it’s own RP section so not only are they not trying to remove it. They are helping RPers bit by bit.
I would still appreciate a response to my question: why is it so offensive that other people are using /say and /me (programmed to be local means of communication) to communicate with players locally in-character?
I never said it was offensive, it’s not. However some RP sessions are very chat space intensive, and as you said only aimed at the players involved. Yet everyone in the area sees the entire thing. People requesting a way to remove /me without removing emotes simply want the ability to filter out chat that is not aimed at them, and not offensive that does not include turning off (or moving chat tabs) for emotes, or blocking the other players.
That question I believe was to Balthazarr who apparently wants all RP’ers to go to a single specific zone to RP or not RP at all.
@Balthazarr: I see you’ve forgotten that GW2 is an MMO RP G. As in Massively Multiplayer Online Role Playing Game.
If ANet did not want players RP’ing in the game, they would have already put in place rules to stop it. They have not. So you have two choices: accept that and continue playing without trying to push the RP’ers out of the game or not accept it but realize that nothing will change due to that lack of acceptance.
If this was really supposed to accommodate this kind of rp then anet should have made a special instance just for that and advertised it.
Either way I’m out of DR. You guys can have your fun and no worries about trolling from me at least.
The kind mentioned in the OP is technically not allowed by the game’s TOS no matter where it happens. Those that do wish to engage in such RP and are true RP’ers would be doing it in whisper or in party or in guild where all members who saw the post would be fine with it and not report it.
Those that do it in the open are either:
1. Trolls looking to paint RP’ers with a bad brush
or
2. An RP’er who accidentally got onto the wrong channel (not likely if you see a conversation going on between 2 or more RP’ers).
Given the description that the OP gave, it was likely group #1. Trolls. No amount of new channels or what not would keep those guys from trolling.
At the very least, a reduction on the /me emote range would be a good start.
Not to even stifle RP’ers, but I imagine that different RP groups often find themselves conflicting with each other despite being in different locations.
I really do believe a separate chat option/tab/thing would be the best, though. Legitimizing the RP community with their own chat options just seems like the best idea for everyone; this cuts down on trolls invading RP groups, and cuts down on the impact of trolls giving RP’ers a bad name by writing about disgusting things via /me.
Why does anet need to create a new “chat tab” for you to ignore things when the feature already exist ?
Just create your own tab call it bliss/silence/willful ignorance whatever you want and remove literally everything / add whatever you want.
Why does anet need to create a new “chat tab” for you to ignore things when the feature already exist ?
Just create your own tab call it bliss/silence/willful ignorance whatever you want and remove literally everything / add whatever you want.
Ok, so make a new chat tab, and set it so I can talk in /say, /party, /guild, with normal emotes (/wave /dance /keel etc) on the tab, and /me emotes off. Currently that tab would be difficult to make.
Why does anet need to create a new “chat tab” for you to ignore things when the feature already exist ?
Just create your own tab call it bliss/silence/willful ignorance whatever you want and remove literally everything / add whatever you want.Ok, so make a new chat tab, and set it so I can talk in /say, /party, /guild, with normal emotes (/wave /dance /keel etc) on the tab, and /me emotes off. Currently that tab would be difficult to make.
Why the heck would you even need emotes to begin with….
Searching for a solution to a non issue here.
I wouldn’t call it a non-issue. More like a minuscule-issue. Either way, if /me and emotes remain separate or together it wouldn’t really be impactful to either party:
-RPers would likely not care or notice that /me and emotes were separated and keeping them together is simply the status quo.
-Non-RPers likely wouldn’t notice either way as most that are actively trying to avoid RP just customize their chat for it or avoid those areas like normal.
I understand some of the rp community probably says some intresting things in me chat. I was going to say turn off emotes but I guess its really important to see when someone you know waves at you. I wouldn’t ask you to move to another city either, and I understand for those people who bought the queen pass thing its probably annoying being stuck right next to one of the inns at DR. A tip I can give is if you don’t want to hear this, guest on a different server so you are not in the general rp instance of the city. There is usually a specific /ip instance we in the rp community use, usually tied in with the tarnished coast server. Doing this should put you in adifferent map istance than us. Now of course I would say to those who don’t use the Queens pass thing to just use another city, but I know there’s probably people who like DR or Rata Sum, and it would sound a little rude saying “Dont like it? Gtfo”. But we use this specific instance so one, it is where we can have open rp being that TC is more or less the rp server we join. And two, so other people on different instances won’t have to deal with us.
As far as having an rp channel goes I suppose that’s fine, but we are so probably going to use say chat as well. Idk depends on how they make it I suppose. But typically as an active role player in this game I try to not rp by people at banks and crafting stations since people like to be so vocal about their “distaste” for something I like doing in this game.
I see people talking about separating canned emotes ( /sleep, /wave, etc) and custom ones (/em walks slowly over to the cliff edge). That isn’t necessary and in fact takes away from those who do custom emotes that aren’t part of RP scenes.
This is why I jumped on the bandwagon of adding a /rp chat channel that could gather the “walls of text” some here find distasteful. RP scenes are generally the source of ongoing blocks of chat; non-RP custom emotes tend to be more sporadic and short-lived. So don’t remove current chat functionality, just allow an opt-in channel in addition. (With the added benefit that it can have a curtailed range and a better color, as I said before).
Custom channels (and player-chosen channel colors) would be wonderful. I’ve only been asking for those for, oh, over four years, having had them in my previous MMOs. But as those are apparently not a simple thing to implement, and new chat channels have been added in this game (the multiple guild channels), it seems more likely to happen if we just ask ANet for one specifically designed one.
I honestly don’t understand why anyone would oppose the /rp channel. The reasons against it amount to nothing except for “I don’t want to!”
Travelling between the TP pickup and crafting stations in DR, because it’s the least irritating setup in-game. I’m not sure where the RP folks are, but they’re still at it. I shouldn’t have to shut off both /emote and /say to avoid it.
Why are you in DR for crafting and TP pickup when you could be in Rata Sum and have all your crafting stations a dodge, savage leap and rush away?
Or Hoelbrak has everything huddled around the TP.
Whether RPers are an issue or not, one has to wonder if many of the people complaining are in the same group of overly sensitive professional victims that are making society look like a pile of crying $@*^. Those people don’t need extra consideration or attention.
Maybe because he likes DR the best.
Maybe because he hates DR the least of all of the cities.
Maybe because when most of the seasonal activities come around, they’re in DR now and he likes not having to switch his home turf when that happens.
Maybe he cycles between them and he has noticed the issue he brought up in DR more often than in the other cities.
If the RP he saw was truly inappropriate and against the TOS of the game, it’s really not unreasonable to ask for ways to avoid seeing it. Since it’s done on emote and you can’t report on emote names and the range of the emotes are so large that it would be like looking for a needle in a haystack to find the player who is actually breaking the rules to report them.
Add to this, it’s where my home instance with all the nodes are.
Also, earlier I pointed out that I’m not particularly offended by it. I do, however, agree with the OP, in that it would be nice to be able to filter out the static, as it were, from the general conversation.
Why the heck would you even need emotes to begin with….
Searching for a solution to a non issue here.
The reasons vary from person to person, as has been discussed here. It’s not a non issue as the issue is being discussed here.
I honestly don’t understand why anyone would oppose the /rp channel. The reasons against it amount to nothing except for “I don’t want to!”
How about “It won’t be used and people will still use /say and /me.” ?
I honestly don’t understand why anyone would oppose the /rp channel. The reasons against it amount to nothing except for “I don’t want to!”
Funny the same could be said as the reason why we don’t need /rp.
People being to lazy to create their own separate chat tabs.
Why the heck would you even need emotes to begin with….
Searching for a solution to a non issue here.
The reasons vary from person to person, as has been discussed here. It’s not a non issue as the issue is being discussed here.
Again in what world do you live in where you need to have emote chat visible but don’t need / want to see the rest of the world state ?
I have to question this because, the only places where the emote chat is even relevant is in story missions, in which case you’ve either A) Invited the offending RP’er in by choice B) Want to see this anyway
So why do you need the emote tab active when you have no desire to see them anyway ?
(edited by TexZero.7910)
Again in what world do you live in where you need to have emote chat visible but don’t need / want to see the rest of the world state ?
I have to question this because, the only places where the emote chat is even relevant is in story missions, in which case you’ve either A) Invited the offending RP’er in by choice Want to see this anyway
So why do you need the emote tab active when you have no desire to see them anyway ?
I live in the same world as everyone else, you know different people want to play different ways. What world do you live in that everyone has to conform to your opinion of what is useful/an issue etc?
Emotes can be used to just wave at friends passing by, maybe you see a random /dance and run over to join in etc. The “relevance” of what is on chat is determined by the person viewing it. Please do not make the assumption that only what is relevant or matters to you is the only thing that is relevant or matters to everyone else.
Seeing a few /waves, or a few of the other standard emotes is very different then seeing a large wall of text RP emote conversation/interaction going on. Nothing against rping (I rp too) but
Character name waves
compared to
Character name quickly glances around the inn, looking to see if her companions have arrived. Noticing they haven’t she walks to a table and brushes off the chair before taking a seat. *
*continued on from this line etc.
I see people talking about separating canned emotes ( /sleep, /wave, etc) and custom ones (/em walks slowly over to the cliff edge). That isn’t necessary and in fact takes away from those who do custom emotes that aren’t part of RP scenes.
This is why I jumped on the bandwagon of adding a /rp chat channel that could gather the “walls of text” some here find distasteful. RP scenes are generally the source of ongoing blocks of chat; non-RP custom emotes tend to be more sporadic and short-lived. So don’t remove current chat functionality, just allow an opt-in channel in addition. (With the added benefit that it can have a curtailed range and a better color, as I said before).
Custom channels (and player-chosen channel colors) would be wonderful. I’ve only been asking for those for, oh, over four years, having had them in my previous MMOs. But as those are apparently not a simple thing to implement, and new chat channels have been added in this game (the multiple guild channels), it seems more likely to happen if we just ask ANet for one specifically designed one.
Just out of curiosity, do you find it jarring at all when RPers include speech inside of /me? To me, it sort of is but I can understand why its done, primarily because you don’t want people to type while you’re still processing a message or you don’t want them to read the /me and start a response only to see your /say and have to backspace and rethink their reply.
In my shoot-for-the-moon view, it’d kind of be nice to have a means of organizing your text better, perhaps with a separate UI window for typing and a kind of code for crafting your messages. For instance, and this would be like another pop-up window you can toggle on and off:
—
[draws his blade from his scabbard and examines the blade with solemn curiosity.] /ponder Interesting. When I purchased the mysterious sword, I didn’t think it had a history.
—
Would be output as:
Leo G draw his blade from his scabbard and examines the blade with solemn curiosity.
Leo G ponders. [if a command could allow for just the animation, this would not show in the chat window]
Leo G: “Interesting. When I purchased the mysterious sword, I didn’t think it had a history.”
And if the UI chat window had macro buttons that could be programmed and have other common commands and emotes to put in your text, this could make for a more sleek execution, IMO.
Again in what world do you live in where you need to have emote chat visible but don’t need / want to see the rest of the world state ?
I have to question this because, the only places where the emote chat is even relevant is in story missions, in which case you’ve either A) Invited the offending RP’er in by choice Want to see this anyway
So why do you need the emote tab active when you have no desire to see them anyway ?I live in the same world as everyone else, you know different people want to play different ways. What world do you live in that everyone has to conform to your opinion of what is useful/an issue etc?
Emotes can be used to just wave at friends passing by, maybe you see a random /dance and run over to join in etc. The “relevance” of what is on chat is determined by the person viewing it. Please do not make the assumption that only what is relevant or matters to you is the only thing that is relevant or matters to everyone else.
Seeing a few /waves, or a few of the other standard emotes is very different then seeing a large wall of text RP emote conversation/interaction going on. Nothing against rping (I rp too) but
Character name waves
compared to
Character name quickly glances around the inn, looking to see if her companions have arrived. Noticing they haven’t she walks to a table and brushes off the chair before taking a seat. *
*continued on from this line etc.
The problem I see (a minuscule problem, mind you) is if we’re going to go down a slippery slope of fringe possibilities as a friend /waving at you and you missing it, what’s to say that same friend wouldn’t make a funny emote in a given situation? Like if you’re joking around in chat and they do something like:
/me slaps you in the bum with a corndog.
/threaten @
Are you just going to have to shrug and miss out? Are you just going to activate the /me in a certain tab? Are you going to scald your friend for using /me and tell them you can’t see it or something?
I would still appreciate a response to my question: why is it so offensive that other people are using /say and /me (programmed to be local means of communication) to communicate with players locally in-character?
I never said it was offensive, it’s not. However some RP sessions are very chat space intensive, and as you said only aimed at the players involved. Yet everyone in the area sees the entire thing. People requesting a way to remove /me without removing emotes simply want the ability to filter out chat that is not aimed at them, and not offensive that does not include turning off (or moving chat tabs) for emotes, or blocking the other players.
That question I believe was to Balthazarr who apparently wants all RP’ers to go to a single specific zone to RP or not RP at all.
@Balthazarr: I see you’ve forgotten that GW2 is an MMO RP G. As in Massively Multiplayer Online Role Playing Game.
If ANet did not want players RP’ing in the game, they would have already put in place rules to stop it. They have not. So you have two choices: accept that and continue playing without trying to push the RP’ers out of the game or not accept it but realize that nothing will change due to that lack of acceptance.
If this was really supposed to accommodate this kind of rp then anet should have made a special instance just for that and advertised it.
Either way I’m out of DR. You guys can have your fun and no worries about trolling from me at least.
The kind mentioned in the OP is technically not allowed by the game’s TOS no matter where it happens. Those that do wish to engage in such RP and are true RP’ers would be doing it in whisper or in party or in guild where all members who saw the post would be fine with it and not report it.
Those that do it in the open are either:
1. Trolls looking to paint RP’ers with a bad brush
or
2. An RP’er who accidentally got onto the wrong channel (not likely if you see a conversation going on between 2 or more RP’ers).
Given the description that the OP gave, it was likely group #1. Trolls. No amount of new channels or what not would keep those guys from trolling.
or…
3. An RP’er who is unaware of the TOS restriction on the mentioned form of RP.
4. An RP’er who doesn’t care about the TOS restriction on the mentioned form of RP.
I would still appreciate a response to my question: why is it so offensive that other people are using /say and /me (programmed to be local means of communication) to communicate with players locally in-character?
I never said it was offensive, it’s not. However some RP sessions are very chat space intensive, and as you said only aimed at the players involved. Yet everyone in the area sees the entire thing. People requesting a way to remove /me without removing emotes simply want the ability to filter out chat that is not aimed at them, and not offensive that does not include turning off (or moving chat tabs) for emotes, or blocking the other players.
That question I believe was to Balthazarr who apparently wants all RP’ers to go to a single specific zone to RP or not RP at all.
@Balthazarr: I see you’ve forgotten that GW2 is an MMO RP G. As in Massively Multiplayer Online Role Playing Game.
If ANet did not want players RP’ing in the game, they would have already put in place rules to stop it. They have not. So you have two choices: accept that and continue playing without trying to push the RP’ers out of the game or not accept it but realize that nothing will change due to that lack of acceptance.
If this was really supposed to accommodate this kind of rp then anet should have made a special instance just for that and advertised it.
Either way I’m out of DR. You guys can have your fun and no worries about trolling from me at least.
The kind mentioned in the OP is technically not allowed by the game’s TOS no matter where it happens. Those that do wish to engage in such RP and are true RP’ers would be doing it in whisper or in party or in guild where all members who saw the post would be fine with it and not report it.
Those that do it in the open are either:
1. Trolls looking to paint RP’ers with a bad brush
or
2. An RP’er who accidentally got onto the wrong channel (not likely if you see a conversation going on between 2 or more RP’ers).
Given the description that the OP gave, it was likely group #1. Trolls. No amount of new channels or what not would keep those guys from trolling.
or…
3. An RP’er who is unaware of the TOS restriction on the mentioned form of RP.
4. An RP’er who doesn’t care about the TOS restriction on the mentioned form of RP.
3 would be warned and perhaps temp-banned if not informed by his friends. 4 would just get banned. Nobody cares about 4 or 1.
The problem I see (a minuscule problem, mind you) is if we’re going to go down a slippery slope of fringe possibilities as a friend /waving at you and you missing it, what’s to say that same friend wouldn’t make a funny emote in a given situation? Like if you’re joking around in chat and they do something like:
/me slaps you in the bum with a corndog.
/threaten @
Are you just going to have to shrug and miss out? Are you just going to activate the /me in a certain tab? Are you going to scald your friend for using /me and tell them you can’t see it or something?
Really there isn’t any way to say it wouldn’t happen. It’s impossible to solve every problem or potential problem for every/any situation. This is just suggesting an option people could use to avoid seeing some of the longer /me chats, and anything beats the idea of just blocking people because of it
If you are asking specifically about me in the last line, I wouldn’t miss out. I do RP and enjoy seeing the RP chat so I wouldn’t be turning it off. I’m simply discussing possible ways that would allow the RP community and non-RP communities to co-exist a little easier. I can’t honestly say I have ever scalded anyone though I have wished I could from time to time xD
Leo! I saw what you asked about people using say in /me! I totally agree, I find it a bit jarring as well. In my imagination the /me emote describes actions, and tone for your character, while the /say is what your character actually says. Seeing some of the /me action + chat does feel kind of odd to /me.
(edited by Miku.6297)
Again in what world do you live in where you need to have emote chat visible but don’t need / want to see the rest of the world state ?
I have to question this because, the only places where the emote chat is even relevant is in story missions, in which case you’ve either A) Invited the offending RP’er in by choice Want to see this anyway
So why do you need the emote tab active when you have no desire to see them anyway ?I live in the same world as everyone else, you know different people want to play different ways. What world do you live in that everyone has to conform to your opinion of what is useful/an issue etc?
Emotes can be used to just wave at friends passing by, maybe you see a random /dance and run over to join in etc. The “relevance” of what is on chat is determined by the person viewing it. Please do not make the assumption that only what is relevant or matters to you is the only thing that is relevant or matters to everyone else.
Seeing a few /waves, or a few of the other standard emotes is very different then seeing a large wall of text RP emote conversation/interaction going on. Nothing against rping (I rp too) but
Character name waves
compared to
Character name quickly glances around the inn, looking to see if her companions have arrived. Noticing they haven’t she walks to a table and brushes off the chair before taking a seat. *
*continued on from this line etc.
You’re conflating two things that are ultimately silly.
Nothing typed by a player in /me triggers a visual cue.
Every standard emote has a visual cue. Why do you need to read the visual cue ?
Again i cannot think of any scenario where this is a problem. Either you are actively engaged in the RP (thus being a willing participant) or you don’t want to be, but cannot actively take 2 seconds out of your day to uncheck emote on your chat tab.
This is less on Anet to fix something rather than the players using the tools already at their disposal. It’s a non-issue for this reason alone. If you cannot take 2 seconds to opt out, why should anet or any other person take your argument for another filter to opt-in seriously ?
Again in what world do you live in where you need to have emote chat visible but don’t need / want to see the rest of the world state ?
I have to question this because, the only places where the emote chat is even relevant is in story missions, in which case you’ve either A) Invited the offending RP’er in by choice Want to see this anyway
So why do you need the emote tab active when you have no desire to see them anyway ?I live in the same world as everyone else, you know different people want to play different ways. What world do you live in that everyone has to conform to your opinion of what is useful/an issue etc?
Emotes can be used to just wave at friends passing by, maybe you see a random /dance and run over to join in etc. The “relevance” of what is on chat is determined by the person viewing it. Please do not make the assumption that only what is relevant or matters to you is the only thing that is relevant or matters to everyone else.
Seeing a few /waves, or a few of the other standard emotes is very different then seeing a large wall of text RP emote conversation/interaction going on. Nothing against rping (I rp too) but
Character name waves
compared to
Character name quickly glances around the inn, looking to see if her companions have arrived. Noticing they haven’t she walks to a table and brushes off the chair before taking a seat. *
*continued on from this line etc.You’re conflating two things that are ultimately silly.
Nothing typed by a player in /me triggers a visual cue.
Every standard emote has a visual cue. Why do you need to read the visual cue ?Again i cannot think of any scenario where this is a problem. Either you are actively engaged in the RP (thus being a willing participant) or you don’t want to be, but cannot actively take 2 seconds out of your day to uncheck emote on your chat tab.
This is less on Anet to fix something rather than the players using the tools already at their disposal. It’s a non-issue for this reason alone. If you cannot take 2 seconds to opt out, why should anet or any other person take your argument for another filter to opt-in seriously ?
Because their facing one way and the person doing the emote is behind them. Or they’ve got a crafting or NPC or Trading Post menu up and can’t see the visual cue.
And that’s just off the top of my head.
You’re conflating two things that are ultimately silly.
This is in your opinion.
Nothing typed by a player in /me triggers a visual cue.
Every standard emote has a visual cue. Why do you need to read the visual cue ?
The first part is true (and we have so many visual cue options). Some times a player may not see the visual cue, and as I’ve said before seeing 1 line of character waves at character vs the other option is very different.
Again i cannot think of any scenario where this is a problem. Either you are actively engaged in the RP (thus being a willing participant) or you don’t want to be, but cannot actively take 2 seconds out of your day to uncheck emote on your chat tab.
This is less on Anet to fix something rather than the players using the tools already at their disposal. It’s a non-issue for this reason alone. If you cannot take 2 seconds to opt out, why should anet or any other person take your argument for another filter to opt-in seriously ?
The OP found at least 1 scenario that he considers it a problem in. Others have brought up other point as well, you willfully ignore them. I’m sure the people who want to have the /me emotes off and visual emotes on would HAPPILY opt-out if that were an option, it’s not thus this thread.
Please try to view things from others perspectives as well as your own. What you consider not important or not relevant another player may care about. How you want your chat filters to be set and what chat is/isn’t displayed is your decision, how someone else want’s theirs to be shown is theirs try to be mindful and respectful of different opinions and views.
I think if they were to create a separate /rp channel, (I’m still against it, there’s nothing wrong with using /say since most RP is done away from PvE areas and affects very few people) and they would have to enforce RPers using it, then by an equal notion, they should do something about RP trolls i.e. those who would use the /rp channel to disrupt RP. This would be very hard to enforce and very difficult to establish what does and does not constitute as RP, so I honestly can’t see it happening either way.
I think if they were to create a separate /rp channel, (I’m still against it, there’s nothing wrong with using /say since most RP is done away from PvE areas and affects very few people) and they would have to enforce RPers using it, then by an equal notion, they should do something about RP trolls i.e. those who would use the /rp channel to disrupt RP. This would be very hard to enforce and very difficult to establish what does and does not constitute as RP, so I honestly can’t see it happening either way.
We’d leave enforcement up to reporting and blocking, of course, but it’d be much easier to identify a troll in /rp than someone randomly spamming /sit ten times in a row. But that’s also where Big QoL Item #2 (#1 being smaller emote range) comes in, making report/block available from emoted posts.
Also, I think the idea of using /rp as the only channel/command for RP might be a misinterpretation. I hadn’t seen much angst about the use of /say. It’s the /emote range and visibility that’s causing irritation. The use of /say seems to be well-accepted.
I suppose if ANet’s looking for action items, the order is:
- Reduce the range of /emote
- Make names in emotes clickable to report spam/abuse and block offenders
- If that proves to be insufficient, then institute a /rp command that mimics /emote but acts as a separate channel, so that non-roleplayers can opt out of it.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I agree with reducing emote range as it is currently far too large. What I don’t agree with however is the rp channel itself because the only argument for it is “I shouldn’t have to change my gaming experience and use different tabs, the rp community is a minority and therefore should change to accommodate me instead.”
I agree with reducing emote range as it is currently far too large. What I don’t agree with however is the rp channel itself because the only argument for it is “I shouldn’t have to change my gaming experience and use different tabs, the rp community is a minority and therefore should change to accommodate me instead.”
That view is implied and not stated. I would support the idea of an RP channel or dividing /me from visual emotes. I do RP and can understand why some people would want the chat filtered out while leaving normal emotes on.
Just to play devil’s advocate, are you saying the majority of players should change their gaming experience to accommodate the minority?
How much change would it really be to RPers if /me and normal visual emotes were separated so you could turn of /me without turning off emotes?
When there’s already a solution to a minor problem in game via chat tabs nobody seems to want to use? Yes.
And there would be no change since unless the new channel was enforced by Anet and rpers had to use it instead of emote. I don’t see it happening, especially when this thread will be cited as the reason why.
When there’s already a solution to a minor problem in game via chat tabs nobody seems to want to use? Yes.
And there would be no change since unless the new channel was enforced by Anet and rpers had to use it instead of emote. I don’t see it happening, especially when this thread will be cited as the reason why.
Please explain the solution for people that wish to have the standard visual game emotes (/dance/wave etc) on their main play tab with /me emotes off.
How much change would it really be to RPers if /me and normal visual emotes were separated so you could turn of /me without turning off emotes?
So, those opposed are just against letting people not-involved opt out of the activity.
Everyone else MUST watch them do their thing, no matter their opinion of it. If they don’t want to, they can shut off /emote (which is used by people who don’t just RP) and /say (Which again, is used by people who don’t just RP) and give the RP crowd their own space, because having a system to let others opt-out is repressing them.
Did they just transmute from vague annoyance to professional victim?
Please explain the solution for rpers wanting to keep using emotes and not be shoved into a corner because someone on a forum made a post about it? I really don’t see the reason why rpers should be punished for using in game tools. You have an Anet employee suggesting tabs in this very thread, is that not indicative of their stance on it?
And there would be no change since rpers would use emotes anyway and we are back to square one with people not wanting to use tabs. Unless you want to make a thread on the gw2rp forums about it and get their opinions, but we both know how that will go.
Yea, Stale, that’s kind of what I’m getting from this too.
Please explain the solution for rpers wanting to keep using emotes and not be shoved into a corner because someone on a forum made a post about it? I really don’t see the reason why rpers should be punished for using in game tools. You have an Anet employee suggesting tabs in this very thread, is that not indicative of their stance on it?
And there would be no change since rpers would use emotes anyway and we are back to square one with people not wanting to use tabs. Unless you want to make a thread on the gw2rp forums about it and get their opinions, but we both know how that will go.
How exactly does allowing /me to be turned off while normal visual emotes remain on shove RPers into a corner?
If /me could be turned off and normal emotes left on it would literally have NO negative impact on RPers, they wouldn’t have to change a single thing. Those that didn’t want to see the /me emotes would simply opt out.
How ever the issue of people not being able to turn off just the custom /me emotes while leaving standard emotes on would be solved, thus solving the issue. So it’s certainly not “back to square one”
(edited by Miku.6297)
Look, what’s been asked for is if an emote is used in the /RP chat, it only displays in the /RP chat. Ditto custom emotes, plus all general chatter.
That way, the bulk of the playerbase, who salute and wave at friends and guildies, don’t have to slog through five billion lines of extremely niche players posting their fantasies for the world to see, be they fantasies about how pants in Tyria work, or the ERP that tends to be the most notable, if only for its content.
Nobody is asking RPers to stop – we’re more asking that they don’t forcibly involve the entire instance in their niche activity.
So, those opposed are just against letting people not-involved opt out of the activity.
Everyone else MUST watch them do their thing, no matter their opinion of it. If they don’t want to, they can shut off /emote (which is used by people who don’t just RP) and /say (Which again, is used by people who don’t just RP) and give the RP crowd their own space, because having a system to let others opt-out is repressing them.
Did they just transmute from vague annoyance to professional victim?
Yeah, I’m not sure where the persecution complex is coming from on this. Or that the minority seems to be willing to sacrifice the majority so that they don’t have to change. A change that, if accommodated, would be better for their QoL overall:
- Creates a space where RP is not just tolerated, but encouraged
- Lets players opt out
- Reduces trolling/harassment from disinterested players
- Interested players can keep it active so they can find/stumble on other interested players
I just don’t see the negatives.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
Just to play devil’s advocate, are you saying the majority of players should change their gaming experience to accommodate the minority?
How do we know that people complaining about RP are the majority?
The amount of people complaining about RP could be less than actual roleplayers.
And if 99% of the normal playerbase doesn’t care about reading RP in their chats, why should they change the game (for 1%)?
People are always claiming that ‘resources could be used better for other things’. So it would be good to check how many people are affected before assigning a developer to change things.
(edited by Tekey.7946)
Some people feel that creating a space, is an insult I guess. It’s dividing them from everyone else. It’s all in each individuals mind set, either: A. creating a space divides them from others, or ostracizes them from non-rpers. or: B. creating a space creates a positive area for RP to be engaged in and encouraged.
Though the truth is just allowing /me emotes and standard emotes to be separate would have the same effect, just no change for how RPers currently do things. Only those that want to opt-out would need to change anything.
How do we know that people complaining about RP are the majority?
The amount of people complaining about RP could be less than actual roleplayers.
And if 99% of the normal playerbase don’t care about reading RP in their chats, why should they change the game (for 1%)?
We don’t know, but we do know that the majority of players do not RP, the minority of players does RP. My question was more general, the person I quoted stated they disliked the idea because the majority of player base was forcing the minority to change. You took what I said out of context to the discussion that was being had ^^;
(edited by Miku.6297)
Really, cause the arguement I’m getting is “I like reading map chat but sometimes people spam and troll in it so could we make a separate map chat for them to talk in so I don’t have to make a separate tab for it on the off chance a guild member say hi in map?”
At this point we are going around in circles. And we are not forcing anyone to read emotes, hence Different. Tabs.
And how does the new channel not force them in a corner? Hey use this new channel so we don’t have to see you using -our- emote channel for your niche activity.
I actively use emotes. Regularly. I sometimes use /me emotes. What I don’t do is pretend I AM my character, and write essay length diatribes throughout the /emote and /say channels.
A separate channel for roleplayers doesn’t hurt anyone, and reduces bother for those who use the provided channels for non-roleplay purposes.
Right click and report for the wierdo’s who spam /sit a thousand times in a minute would just be icing on the cake.
Really, cause the arguement I’m getting is “I like reading map chat but sometimes people spam and troll in it so could we make a separate map chat for them to talk in so I don’t have to make a separate tab for it on the off chance a guild member say hi in map?”
At this point we are going around in circles. And we are not forcing anyone to read emotes, hence Different. Tabs.
And how does the new channel not force them in a corner? Hey use this new channel so we don’t have to see you using -our- emote channel for your niche activity.
But you are IN map chat. Map chat is also not connected to another chat group. Would it be an issue if /guild and /map had to be all on or all off?
You aren’t forcing anyone to read them that’s true. At the same time, do they have a choice if they want to have all normal visual emotes on?
You have still completely avoided my questions…
How much change would it really be to RPers if /me and normal visual emotes were separated so you could turn of /me without turning off emotes? How does this put RPers in a corner?
I’m an RPer who likes seeing the stories others are telling and I don’t feel corner-shoved by this. I really like it, so long as there are still custom emotes as they exist today. Then I can still see all the silly and fun stuff people do with custom emotes that aren’t part of RP scenes, but partition those from the narrative tales by customizing my tabs.
I fully empathize with those who don’t want to see the long blocks of text scrolling away the channel information that they do want but still want to see the occasional silly stuff. An additional channel designed to hold those blocks of text adds a good deal more flexibility to the chat system. If it starts out toggled on by default, then new players can spot the RP without having to be told where to look, and it’s a couple of quick clicks to remove it from view for those who find it irrelevant to their interests.
/repeats her call for a shorter range and brighter color because, gosh darn it, ANet needs those two things hammered home.
I’m an RPer who likes seeing the stories others are telling and I don’t feel corner-shoved by this. I really like it, so long as there are still custom emotes as they exist today. Then I can still see all the silly and fun stuff people do with custom emotes that aren’t part of RP scenes, but partition those from the narrative tales by customizing my tabs.
I fully empathize with those who don’t want to see the long blocks of text scrolling away the channel information that they do want but still want to see the occasional silly stuff. An additional channel designed to hold those blocks of text adds a good deal more flexibility to the chat system. If it starts out toggled on by default, then new players can spot the RP without having to be told where to look, and it’s a couple of quick clicks to remove it from view for those who find it irrelevant to their interests.
/repeats her call for a shorter range and brighter color because, gosh darn it, ANet needs those two things hammered home.
Highlighted for someone who gets it~
Underlined for priority action #1.
I’m glad to see the suggestion taken in the right way.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
Really, cause the arguement I’m getting is “I like reading map chat but sometimes people spam and troll in it so could we make a separate map chat for them to talk in so I don’t have to make a separate tab for it on the off chance a guild member say hi in map?”
At this point we are going around in circles. And we are not forcing anyone to read emotes, hence Different. Tabs.
And how does the new channel not force them in a corner? Hey use this new channel so we don’t have to see you using -our- emote channel for your niche activity.
But you are IN map chat. Map chat is also not connected to another chat group. Would it be an issue if /guild and /map had to be all on or all off?
You aren’t forcing anyone to read them that’s true. At the same time, do they have a choice if they want to have all normal visual emotes on?
You have still completely avoided my questions…
How much change would it really be to RPers if /me and normal visual emotes were separated so you could turn of /me without turning off emotes? How does this put RPers in a corner?
1. Already answered this, none because rpers will still use emote and we are back to square one with people too lazy to use chat tabs.
2. By telling rpers there’s a specific chat channel for them to use so the regular playerbase can filter them out, obviously they are the problem and they need to be regulated to a chat channel instead of people not using chat tabs.
Seriously I’m assuming it’s just willful ignorance at this point that nobody wants to filter it out with a chat tab.
Just to play devil’s advocate, are you saying the majority of players should change their gaming experience to accommodate the minority?
I know not directed at me but my answer to just this question:
Yes.
But it’s not the majority changing to accommodate a minority, it’s an individual changing to accommodate a group. It’s like walking into an area someplace outside that’s away from most normal traffic and not officially designated as a smoking area but that’s the spot people go to smoke and someone going there complaining about 2nd hand smoke. This isn’t a case of group 1 being oppressed by group 2 or something like group 2 being forced to accommodate group 1, this is about individual people needing to take some real world perspective of social interactions and being proactive in helping themselves. I would say RPers need to do more to keep their activities from disrupting people around them but most already seek specific server instances, specific zones, relegate their chat to keep inappropriate things out of public view, so on and so forth. So who is really changing their gaming experience for whom here?
1. Already answered this, none because rpers will still use emote and we are back to square one with people too lazy to use chat tabs.
2. By telling rpers there’s a specific chat channel for them to use so the regular playerbase can filter them out, obviously they are the problem and they need to be regulated to a chat channel instead of people not using chat tabs.
Seriously I’m assuming it’s just willful ignorance at this point that nobody wants to filter it out with a chat tab.
My apologies for being willfully ignorant. Please tell me how to have a chat tab that has all /map, /say, /party, /guild, and normal visual emotes on, with /me emotes off.
Letting normal visual emotes and /me emotes be different doesn’t put anyone in a corner.
So who is really changing their gaming experience for whom here?
Well if emotes and /me emotes could be separated those that wanted to opt-out and still see normal emotes would need to make one change. That is all.
(edited by Miku.6297)
So, those opposed are just against letting people not-involved opt out of the activity.
Everyone else MUST watch them do their thing, no matter their opinion of it. If they don’t want to, they can shut off /emote (which is used by people who don’t just RP) and /say (Which again, is used by people who don’t just RP) and give the RP crowd their own space, because having a system to let others opt-out is repressing them.
Did they just transmute from vague annoyance to professional victim?
And if that person decides not to rp in /rp? Do you expect it to be enforced? And those people will get banned for it?
I don’t think /rp is a good idea on the grounds that it’d need to be enforced and that’s just more unnecessary traffic for GMs and unnecessary grief targeted at players partaking in activities are are completely within the rules of the game.
I don’t hear anyone working to ban people making stupid jokes in /map or having dumb debates in /map, a chat channel I think should be used for map related activities.