Sorry excuse for content.
Why do you base the quality of the game by its price? and not its content? A living breathing world should not get boring after living it once, when you reincarnate there should be new things to do and learn.
Real life is a living breathing world and people get bored with it all the time. Just saying.
Not for lack of content
But end game content is highly lacking. The developer needs to get in on that fast.
How sure are we that most players want end game content in the first place?
Why do you base the quality of the game by its price? and not its content? A living breathing world should not get boring after living it once, when you reincarnate there should be new things to do and learn.
Real life is a living breathing world and people get bored with it all the time. Just saying.
Not for lack of content
But end game content is highly lacking. The developer needs to get in on that fast.
How sure are we that most players want end game content in the first place?
Well the alternative is quitting and I don’t think we’re going to see that start happening soon in great numbers.
Why do you base the quality of the game by its price? and not its content? A living breathing world should not get boring after living it once, when you reincarnate there should be new things to do and learn.
Real life is a living breathing world and people get bored with it all the time. Just saying.
Not for lack of content
But end game content is highly lacking. The developer needs to get in on that fast.
How sure are we that most players want end game content in the first place?
Well the alternative is quitting and I don’t think we’re going to see that start happening soon in great numbers.
I’m not sure that’s true. Oh yeah, some people will quit without more end game content, but I honestly don’t think the biggest percentage of the player base cares about end game content. I don’t think the biggest percentage of the PvE playerbase does dungeons. I think it’s a relatively small percentage. Anet probably knows this too.
To me, the open world zerg content and champ trains really aren’t that interesting, but Anet has a pretty good idea of who is doing what. Surely a much better idea that I do. And they keep introducing content that requires massive amounts of people.
My guess is, if most of the PvE playerbase was doing dungeons, it wouldn’t be their focus.
I’m not sure that more than 15% of the playerbase actually does or cares about hard content.
I’m not sure that’s true.
. . . those last few posts of mine went over your head, didn’t they?
Why get bored? You can pvp and WvW your heart out, also you can do events and bosses etc. Just becourse you have all the gear etc doesn’t mean it gets boring.
If you need new content the whole time to keep you playing, then what do you like, the gameplay or just the sake of progression?
After 1500hrs i think you just need a break.
Sure got a lot of people hanging on in hopes of radically good changes happening.
Ha.
Well i’ve dropped 1500+ hours into this game and im already bored. nothing to do. these living story patches are disappointing and give no motivation to continue playing this game. Where in gw1 i sunk in endless hours. WvW seasons another sorry excuse for actual content to play. Patches they said to release that never did, hence the 2hd double sigil fix, or class fixes that really need it. Whats wrong with this picture?
Guild Wars 2 has devolved into a dress up game. All gear comes from the gem shop which is easily obtainable there is 0 prestige. 80% of the patches are living world zerg train crap, once a year they touch on wvw and pvp/pve dungeons.
Well i’ve dropped 1500+ hours into this game and im already bored.
Already?
I can tell you why this happens.
MMO players have different expectations, because they are all looking for this:
http://en.wikipedia.org/wiki/Metaverse
The Metaverse is a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space,1 including the sum of all virtual worlds, augmented reality, and the internet. The word metaverse is a portmanteau of the prefix “meta” (meaning “beyond”) and “universe” and is typically used to describe the concept of a future iteration of the internet, made up of persistent, shared, 3D virtual spaces linked into a perceived virtual universe.2
The term was coined in Neal Stephenson’s 1992 science fiction novel Snow Crash, where humans, as avatars, interact with each other and software agents, in a three-dimensional space that uses the metaphor of the real world. Stephenson coined the term to describe a virtual reality-based successor to the Internet.3 Concepts similar to the Metaverse have appeared under a variety of names in the cyberpunk genre of fiction as far back as 1981 in the novella True Names.
Ultimately, it doesn’t matter how much you payed for it – what matters, is whether people get burned out on it, whether the time they spent there (whether it’s 1500, or 15 hours) was fun, and whether or not there is a horizon of content that is always receding from the player (meaning: no matter how much time a person spends living in your world, they can never see everything, or experience all the content, because new content is being created faster than any player can experience it).
We are NOT quite to the point where any company can deliver this experience, but we are rapidly approaching it.
What I found annoying, is that GW2 promised at least some aspects of this. I expected that Anet wanted to create a Metaverse inside Tyria – of course I knew that they would fall short, but what I didn’t expect was by how much they fell short.
Much of the content was boring grind. Leveling to 60 was fun at first – then quickly grew stale.
Combat still clings to too many traditional MMO conventions – it’s actually not “actiony” enough.
The world itself is designed like a theme park ride – invisible walls separating zones, the zones themselves are these huge rectangles on the map that make no sense from a geographical POV.
It’s much less a “living world” than a Tyrian flavored theme park.
Despite this, I think that GW2 did several things really, really well, at least relative to MMO’s in general, which I think are very terrible right now.
What I’ve realized is that what everyone wants just isn’t feasible for another 6 years or so – we don’t possess the technology to really make a convincing MMO world that is more than a gimmick.
What happened is that as adventure games glimpsed the possibility of the Metaverse in the past – from games like Ultima – their fans got a taste of what’s to come. Since then, we’ve been demanding what we really want – and what will be available soon, but not today: the Metaverse. Developers have been promising this to make some money, and in all honesty many of them really enjoy the journey towards this goal – the only problem lies in our expectations that “this game” is the ONE. The metaverse. This problem is exacerbated by developer hype pre-launch.
GW2 promised a lot – and while I feel it is hands down one of the best MMO’s on the market, it still fails to become what I want out of a fully immersive, captivating virtual world, and it also falls short of what Anet promised it would be.
That’s ok.
I’ve spent just under 1000 hours playing GW2, and I had some fun. Ultimately, I probably shouldn’t have spent extra money in the shop, but I spent around $70 which is ok – I thin Anet does deserve some reward for what they’ve done, but I realize it’s probably time to quit.
Unless they can turn around and actually make good on the things they promised in the Manifesto, I don’t see much reason to continue playing – and especially not continue paying.
Another metaverse is waiting out there for me – somewhere.
Guildwars 1 does offer alot more in some areas than Guildwars2, I have not really enjoyed GW2 for quite some time.
I’m not sure that’s true.
. . . those last few posts of mine went over your head, didn’t they?
Quite possibly.
The idea that GW2 lacks end game content is just non-sense.
There are 9 dungeons, and yes, dungeons are not well suited to under-leveled toons. So in essence you have an end game instance cluster like many other MMORPGs out there. There is gear grind to polish your level 80 characters. The quest for ascended gear or legendary weapons is every bit as grindy as any MMO gear treadmill I’ve ever ridden. There is a plethora of single player content spread about the world in mini dungeons, jumping puzzles and events. This single player content is even scaled to preserve the challenge.
If you’re not a PvE guy or if you just need more variety, there’s structured PvP for those who realize the value of a gear balanced PvP system that does not allow consumables. Granted, they only have one game mode in Conquest but it provides something different to do. There’s also WvW which offers a massive, non-stop persistent world style arena to battle over.
That’s not end game content?
All of that said, however, I will say that GW2’s problem is not lack of content. There’s plenty of that and will only be more in the future. The problem is that the game play itself can be rather drab and lacks the depth found in other, much older, titles. The powers that be at Arenanet simply did not understand what people liked about GW1 and didn’t bother to replicate much of it in GW2. So the core game play itself is a bit on the stale side, discouraging replay value.