Specializations? a step backwards.
you guys should make your games better, not a lot suckier.
The game feels better for me.
Working on: Engineer
Actually no they havnt.
Taking the stats off the Lines and allowing for Complete 3 Lines in your build actually means u can run anything you like, if anything alot more is doable now then previously due to how required the stats were in Meta.
This new set up is better for the game and a much stronger build for the classes, it is More customizable now on a competitive level then it ever was.
I’m not going to break out the pitchforks, but I agree, the limitation to 3 trait lines was definitely a step backward. It makes no sense to me.
The game is A LOT better now.
It helps bring equivalency to the traits, ie the master traits are all suppose to have the same opportunity cost as other master traits in all the lines. Doing so well help their aim when balancing things in the future. My hope is soon, the Grand Master traits will be improved to be more of a pivotal change in every build. Right now, it’s only so for certain gm traits.
Elite specs would never really work under the old system. Their abilities are too build-defining to be mixed freely, so the old trait lines needed to be updated to be as defining as the new elite ones.
To make them defining, they needed to become defined. This meant treating a line as a functional and thematic whole, instead of just a collection of similar parts. Stripping out the attributes and making the lines more of an all-or-nothing purchase meant that the devs could aim for a lot more cohesiveness and synergy within a line.
This is exactly what the elite specs demanded in order to be functional, but it also created opportunities to bring up the old lines to a higher, tighter standard.
Sure, there’s still room for improvement, but part of the whole point of HoT is for them to restructure the framework so it’s easier for them to build more stuff on top of it. The old system was too loose to support balanced growth.
Now they at least have a solid foundation to build on. (Plus, it’s awesome that the community helped co-design this foundation in the CDI’s. I’m proud of us.)
Personally, if I had to gripe about something, it would be about trait tiers. We used to unlock tiers as we leveled, spreading our points vertically through multiple lines until we unlocked the next tier. Now we unlock line slots instead, spreading horizontally through all the tiers until we unlock the next line slot. It’s the complete opposite direction. New players aren’t going to have any idea why the minors aren’t all together, or why the right column is called grandmaster even though you get access to it at low levels. The whole internal structure of a line needs some serious rejiggering before it makes sense again, and I don’t just mean the way it’s presented to the player.
(edited by Gulesave.5073)
ironically, many players have noted that many trait ended up somewhere that didint feel right at all (like inspiring banned being in discipline rather than tactics for warriors) or sometime certain trait line feeling somewhat incohesive.
Seems that most people do like the change. There’s less choice, but more viable options seems to be the consensus.
Yes it does screw individual builds from the past, but then MMOs change stuff. The ability to adapt to changes is what makes people good at the game.
The Condi damage broke the game. not the trait lines per say.
Novability | X Novability X
“Retreat? Hell we just got here”