Stacking Sigils aren't interesting

Stacking Sigils aren't interesting

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Posted by: Dee Jay.2460

Dee Jay.2460

With the upcoming revision of Runes and Sigils I wanted to take a moment to talk about stacking Sigils like Bloodlust, Perception and Momentum.

In my opinion these Sigils aren’t very interesting in terms of game-play, aren’t an interesting choice and don’t encourage compelling game-play.

1. Having a stacking Sigil is the optimal choice for all classes. The stat boni outweigh any other potential bonus by far, especially since you can keep the stacks even after replacing the stack-weapon. So everyone has to have a stacking weapon of some sort.

2. The only choice you’re making is what stat you want to stack. Toughness, Healing Power, Power, Condition Damage or Precision. And that choice is often already made by the build you play.

3. The stacking itself isn’t a compelling mechanic. In PvE it just means you use a certain weapon to gain the stacks and then replace it. In WvW it encourages you to go out of your way and farm mobs and NPCs for a while before attaining your maximum efficiency. It also has a minor snowballing element to it as the victor of a zerg-fight will come out with a tangible stat-advantage thanks to the stacking Sigils. Not a biggy but something worth considering.

4. Stacking Sigils have very little in terms of interesting skill-interactions. They don’t change your build or play-style in any way and don’t interact with any class mechanics. They are just stat-sticks.

5. They also happen to make downed-state, map-switches, and death that much more annoying because you lose you stacks.

So with all that said I rest my case. I for one don’t think stacking-sigils make for very compelling game-play as they aren’t interesting choices and don’t encourage positive game-play.

I for one would not miss them if they were to be removed/replaced with the upcoming Sigil revision.

Stacking Sigils aren't interesting

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Posted by: kokiman.2364

kokiman.2364

+ x% Damage/Crit/Condduration aren’t interessting either because they don’t change my playstyle.

GuildWars 2

Currently playing Heart of Thorns.

Stacking Sigils aren't interesting

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Posted by: Stone.6751

Stone.6751

They are just stat-stacks.

Most smart players then keep two sets of weapons, one that has a stacking sigil, and one with another non-stacking sigil that they swap to once their stacks are full. Losing my stacks is one of the most compelling reasons for me to not die in WvW.

Penny Royalty – Level 80 Guardian
Raingarde – Level 80 Necromancer

Stacking Sigils aren't interesting

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Posted by: Dee Jay.2460

Dee Jay.2460

+ x% Damage/Crit/Condduration aren’t interessting either because they don’t change my playstyle.

True, but they don’t require you to go out of your way to get the bonus. In an ideal world, they too would be replaced with something more interesting but I think stacking Sigils take priority over them.

Stacking Sigils aren't interesting

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Posted by: babazhook.6805

babazhook.6805

Actually in a hybrid type build as I play on my thief I do make choices when it comes to which stack to use.

Sometimes I will take blood lust and sometimes corruption. They do change my play style.

While this more in WvW i also do this in PVE when I am soloing Champions or when I am fighting bosses in a team.

If healing scaled better , I might be tempted to take a healing type sigil at times.

I do not see an issue with the stacking sigils. They DO add variety BUT would temper that by stating that the real issue lies with the relative viability of hybrid builds wherein the focus seems to be on maximizing one type of damage at all times.

Stacking Sigils aren't interesting

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Posted by: emikochan.8504

emikochan.8504

Stacking is interesting in situations where you might go down, that extra risk in keeping your full stack is pretty cool.

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