Stat Variations On Dungeon Gear

Stat Variations On Dungeon Gear

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Posted by: cletiscake.9173

cletiscake.9173

So I’m greatly disheartened by the fact that different dungeons feature both exclusive looks and stats on the gear rewards, the problem being the exclusive stats. I thought the end-game rewards were only cosmetic differences, not stat differences as well. I was going to name this post “mutiple armor syndrome” because I really like having different sets of armor with the same stats when i’m feeling like switching things up, and not having to worry about sacrificing stats for looks. This just isn’t possible with the current stat variations on dungeon armours and even weapons.

Could we get the option to choose from every stat variation when purchasing dungeon armors? It’s possible with ascended gear, so it only makes sense that dungeon rewards should benefit from the same treatment. I liked the system back in GW1, where choosing armour was simply a matter of choice between cosmetic differences, not stat differences. I had literally had almost all the elite armors back in the day, and tons of my time was spent accumulating different looking gear, mixing and matching looks, all the while never worrying about stat differences. Conversely, in GW2 I feel theres a huge barrier when making a decision on which dungeon armor to buy, because first and foremost, you need to get the armor with the stats you need.

In my case, I’m a guardian who wears knight’s armour. Arah is the only dungeon that awards me with armour and weapons with those stats (power/precision/toughness). On the other hand, I think Twilight Arbor and Citadel of Flame both have really cool looking gear, and I want one set of each. Unfortunately, I can’t use the stats on the gear from either of those dungeons, so I need to settle with Arah for now (not to mention Arah is the most difficult dungeon, and almost no one runs it).

“Transmutation!” you may say. But I would say, transmutation is unrealistic and impractical. Transmutation of two items results in the loss of one of those items. This wouldn’t be a solution to the problem of wanting to have more than one armour set in my bags. Furthermore, transmutation is irreversible. What if I suddenly decide I don’t want to look “like this” anymore, and I want to go back to my old look? Well, I can’t, and this makes the whole cosmetic grind problematic.

The whole point of this game is to play the way you want, but I’m being forced to run only certain dungeons that give me the stats I need. Outside of those specific dungeons, I really have no desire to run any other of the dungeons that are available if the rewards don’t help me. It’s unfortunate because lots of time was spent developing the gear and dungeons so everyone can enjoy them, and now i’m forced to be selective when it comes to playing the game and enjoying its content, and this just shouldn’t be the case.

GW2 end-game is supposed to be largely cosmetic with the player being free to choose how he/she goes about engaging that content. But if I don’t have options to choose from, then my time spent in game becomes less and less worthwhile.

Edit: Grammar

(edited by cletiscake.9173)

Stat Variations On Dungeon Gear

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Posted by: Karizee.8076

Karizee.8076

Transmutation stones.

And if you think end-game is cosmetic only, you haven’t been paying attention

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Posted by: Graybes.8251

Graybes.8251

Transmutation isn’t unrealistic and impractical at all. Just because you lose an item that doesn’t mean you can’t get it again. Just because you don’t want to make the effort to get it again doesn’t mean they need to completely change the gear system from dungeons.

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Posted by: azureai.9764

azureai.9764

Do you realize you can craft Knight’s armor? I seem to recall crafting some myself and checked my memory just now by looking at the wiki.

http://wiki.guildwars2.com/wiki/Knight%27s#Triple_attribute

If you’re at the point where you can run Arah, you should be able to get to Armorsmith level 400 in no time.

I agree that getting the Arah armor skins are tough, but most of the dungeon skins aren’t that difficult to get. If you end up changing your mind about an item’s look, you can eventually transmute it to something else.

Stat Variations On Dungeon Gear

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Posted by: cletiscake.9173

cletiscake.9173

Transmutation isn’t unrealistic and impractical at all. Just because you lose an item that doesn’t mean you can’t get it again. Just because you don’t want to make the effort to get it again doesn’t mean they need to completely change the gear system from dungeons.

So if I spent time to grind my way through Arah for a full set of gear with the stat combos I need, and then spent the time grinding for a full set of TA gear, have I not already put the time and dedication into acquiring both sets of gear? Why does ascended gear benefit from the option to choose from a multitude of stat combinations? Players must spend time to acquire both ascended gear and dungeon gear, so I don’t understand why the ascended gear gives players options to choose from while dungeon gear does not.

Stat Variations On Dungeon Gear

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Posted by: Ruprect.7260

Ruprect.7260

If they made all gear available in every dungeon ppl would run nothing but CoF p1 for thier gear. All other dungeons would be empty.

Just like no one runs fractals anymore because you can get ascended gear numerous ways now.

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Posted by: Naqaj.6219

Naqaj.6219

Why does ascended gear benefit from the option to choose from a multitude of stat combinations? Players must spend time to acquire both ascended gear and dungeon gear, so I don’t understand why the ascended gear gives players options to choose from while dungeon gear does not.

Because the modes of aquisition for Ascended gear are very limited, whereas there are multiple ways to aquire each stat combination for regular exotic gear.

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Posted by: cletiscake.9173

cletiscake.9173

Do you realize you can craft Knight’s armor?

Yeah I know you can craft knight’s armour, but thats a monetary investment, and its not the same kind of investment that you put in when acquiring dungeon gear. Running dungeons is nice because you have to use a separate currency to purchase that gear. You don’t need to worry about spending money on dungeon gear, which is why dungeon gear exists. If I have to craft myself a full set of armour with the stats I want just to make the effort of acquiring dungeon gear worthwhile, then thats a big problem imo. Theres too many strings attached to that kind of system. Why can’t it be as simple as, “oh this dungeon has awesome looking gear, and i’m going to run that”. With the current system, I have to jump through hoops to get the armour I want, even after I’ve spent the time running through dungeons to acquire it.

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Posted by: Jabberwock.9014

Jabberwock.9014

I completely agree, and this problem will only get much, much worse if ascended armor is released. Made a thread about it recently here: https://forum-en.gw2archive.eu/forum/game/gw2/Concerns-About-Future-Ascended-Armor/first#post1621570

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Stat Variations On Dungeon Gear

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Posted by: cletiscake.9173

cletiscake.9173

If they made all gear available in every dungeon ppl would run nothing but CoF p1 for thier gear. All other dungeons would be empty.

Thats actually a little bit more towards the point I was trying to make. You’re saying everyone wants CoF gear. I’m saying everyone should have the freedom to choose which dungeon they want to run purely for cosmetic reasons. The point about every other dungeon being empty can still be said about the system and the way it works now. With the system that is in place now, players are surely neglecting to run certain dungeons for the gear with the aesthetics they want, in favour of running the dungeons for the gear with the stats that they need. If all the dungeon gear gave you all the stat variations to choose from, it would be safe to say that if any dungeons became neglected, it’s because players are neglecting them out of freedom of choice, in favour of running the dungeons for the gear with the aesthetics and stats that they both want and need. It’s your opinion that CoF is the best looking armour, but to all the hundreds of thousands of players out there, i’m sure they are interested in running something other than CoF.

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Posted by: Aylaine.1036

Aylaine.1036

If they made all gear available in every dungeon ppl would run nothing but CoF p1 for thier gear. All other dungeons would be empty.

Just like no one runs fractals anymore because you can get ascended gear numerous ways now.

Actually lots of people still run fractals. Getting rings in fractal is much easier then buying them with laurels.

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Posted by: Ruprect.7260

Ruprect.7260

If they made all gear available in every dungeon ppl would run nothing but CoF p1 for thier gear. All other dungeons would be empty.

Thats actually a little bit more towards the point I was trying to make. You’re saying everyone wants CoF gear. I’m saying everyone should have the freedom to choose which dungeon they want to run purely for cosmetic reasons. The point about every other dungeon being empty can still be said about the system and the way it works now. With the system that is in place now, players are surely neglecting to run certain dungeons for the gear with the aesthetics they want, in favour of running the dungeons for the gear with the stats that they need. If all the dungeon gear gave you all the stat variations to choose from, it would be safe to say that if any dungeons became neglected, it’s because players are neglecting them out of freedom of choice, in favour of running the dungeons for the gear with the aesthetics and stats that they both want and need. It’s your opinion that CoF is the best looking armour, but to all the hundreds of thousands of players out there, i’m sure they are interested in running something other than CoF.

Ok, I misunderstood what you were saying. I thought you meant to make one currency for all dungeaon gear. You are actually saying that all stats should be on all gear for every dungeon vendor.

That makes more sense.

The reason I said CoF was because it is the fastest easiest one so everyone could get thier tokens there and then spend them at any vendor.

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Posted by: Gibson.4036

Gibson.4036

According to the wiki, you can get Knight’s from Sorrow’s Embrace as well.

Or do your CoF runs for the skins, then use the gold you earn to buy the Knight’s gear right off the TP and…

…Transmute!

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Posted by: Gibson.4036

Gibson.4036

Personally, I’d like them to make a few more trait setups available through Karma. It’d give me a use for the stuff.

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Posted by: Shimond.2478

Shimond.2478

Honestly I haven’t run a dungeon because of the stats on gear yet. Everything I’d want stat-wise comes from crafting or karma vendors (or is ascended) for the most part. The dungeon armor really IS just a skin to me.

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Posted by: cletiscake.9173

cletiscake.9173

Ok, I misunderstood what you were saying. I thought you meant to make one currency for all dungeaon gear. You are actually saying that all stats should be on all gear for every dungeon vendor.

Yea sorry, let me make my suggestion more clear. I think every dungeon vendor should offer every stat copmbination for weapons and armour, so that you have the freedom to choose which stat combination without sacrificing aesthetics. I still think that you should get tokens only for completing the respective dungeons those tokens come from. It just makes acquiring armour easier and less selective. TBH, even karma vendors who sell armour could benefit from this. Furthermore, I would say all cultural armour should be changed to allow every stat combo as well considering how much gold it costs to acquire the cultural armour. I think weapon/armour drops from the world should remain the same though. It makes sense since there really is no investment in a world drop other than luck, and usually these world drops come with the stats that they do, usually because of the flavour of the weapon itself, and what kind of build that weapon would usually favour.

A set of dungeon armour requires commitment and time to obtain, so you should be properly rewarded with the stats and cosmetics that you want when you fork over the thousands of tokens that you spent your time on farming.

According to the wiki, you can get Knight’s from Sorrow’s Embrace as well.

Or do your CoF runs for the skins, then use the gold you earn to buy the Knight’s gear right off the TP and…

…Transmute!

I don’t like the idea of not having functional armour for my build after i’ve spent the time grinding for all the tokens needed to acquire it. The problem with transmutation is, not only must I farm for dungeon tokens, but I must also spend a nice chunk of money that I got from running these dungeons to craft exotic armour with the stats I need (a full set of knights armour on TP is 20g) so I can make my dungeon armour functional by transmuting it. And what happens when one does not have the transmutation stones required? Thats even more money that needs to be spent just to acquire the stones. So many extra hoops to jump through just to acquire a set of dungeon armour. It shouldn’t be this hard.

Edit: Grammar

(edited by cletiscake.9173)