So I’m greatly disheartened by the fact that different dungeons feature both exclusive looks and stats on the gear rewards, the problem being the exclusive stats. I thought the end-game rewards were only cosmetic differences, not stat differences as well. I was going to name this post “mutiple armor syndrome” because I really like having different sets of armor with the same stats when i’m feeling like switching things up, and not having to worry about sacrificing stats for looks. This just isn’t possible with the current stat variations on dungeon armours and even weapons.
Could we get the option to choose from every stat variation when purchasing dungeon armors? It’s possible with ascended gear, so it only makes sense that dungeon rewards should benefit from the same treatment. I liked the system back in GW1, where choosing armour was simply a matter of choice between cosmetic differences, not stat differences. I had literally had almost all the elite armors back in the day, and tons of my time was spent accumulating different looking gear, mixing and matching looks, all the while never worrying about stat differences. Conversely, in GW2 I feel theres a huge barrier when making a decision on which dungeon armor to buy, because first and foremost, you need to get the armor with the stats you need.
In my case, I’m a guardian who wears knight’s armour. Arah is the only dungeon that awards me with armour and weapons with those stats (power/precision/toughness). On the other hand, I think Twilight Arbor and Citadel of Flame both have really cool looking gear, and I want one set of each. Unfortunately, I can’t use the stats on the gear from either of those dungeons, so I need to settle with Arah for now (not to mention Arah is the most difficult dungeon, and almost no one runs it).
“Transmutation!” you may say. But I would say, transmutation is unrealistic and impractical. Transmutation of two items results in the loss of one of those items. This wouldn’t be a solution to the problem of wanting to have more than one armour set in my bags. Furthermore, transmutation is irreversible. What if I suddenly decide I don’t want to look “like this” anymore, and I want to go back to my old look? Well, I can’t, and this makes the whole cosmetic grind problematic.
The whole point of this game is to play the way you want, but I’m being forced to run only certain dungeons that give me the stats I need. Outside of those specific dungeons, I really have no desire to run any other of the dungeons that are available if the rewards don’t help me. It’s unfortunate because lots of time was spent developing the gear and dungeons so everyone can enjoy them, and now i’m forced to be selective when it comes to playing the game and enjoying its content, and this just shouldn’t be the case.
GW2 end-game is supposed to be largely cosmetic with the player being free to choose how he/she goes about engaging that content. But if I don’t have options to choose from, then my time spent in game becomes less and less worthwhile.
Edit: Grammar
(edited by cletiscake.9173)