State of The Game
You can check out the release page, or the patch notes…or, better yet, hop in game and see what’s up now! Good luck. =)
PvE is still pretty dull and doesn’t require any serious group coordination. Everyone is still just wearing DPS gear and spamming down everything – there’s no place for a support focused class(unless it’s damage buffing) when everyone can very well keep themselves alive and well on their own without them.
Bosses have some mechanics but they’re not like you’re going to see in a game like WoW where people start dropping like flies if they don’t properly handle them. For better or worse, there’s a lot of cushioning for failure, and some classes can get away without doing much active avoidance. Multiple serious mistakes have to be made by multiple people to fail most PvE content.
PvE is still pretty dull and doesn’t require any serious group coordination. Everyone is still just wearing DPS gear and spamming down everything – there’s no place for a support focused class(unless it’s damage buffing) when everyone can very well keep themselves alive and well on their own without them.
Bosses have some mechanics but they’re not like you’re going to see in a game like WoW where people start dropping like flies if they don’t properly handle them. For better or worse, there’s a lot of cushioning for failure, and some classes can get away without doing much active avoidance. Multiple serious mistakes have to be made by multiple people to fail most PvE content.
Tequatl, The Viscount, the Skeletal Lich and the Labyrinthine Horror would all like to have a word with you.
-Mike O’Brien
Because we can’t be angry about both?
PvE is still pretty dull and doesn’t require any serious group coordination. Everyone is still just wearing DPS gear and spamming down everything – there’s no place for a support focused class(unless it’s damage buffing) when everyone can very well keep themselves alive and well on their own without them.
Bosses have some mechanics but they’re not like you’re going to see in a game like WoW where people start dropping like flies if they don’t properly handle them. For better or worse, there’s a lot of cushioning for failure, and some classes can get away without doing much active avoidance. Multiple serious mistakes have to be made by multiple people to fail most PvE content.
Tequatl, The Viscount, the Skeletal Lich and the Labyrinthine Horror would all like to have a word with you.
Tequatl needs 80 well organised participants, good luck with that cra…. err, Boss.
The others are temps … just when does Halloween finish?
So, no, no real change … I still play though, I nothing else to do.
PvE is still pretty dull and doesn’t require any serious group coordination. Everyone is still just wearing DPS gear and spamming down everything – there’s no place for a support focused class(unless it’s damage buffing) when everyone can very well keep themselves alive and well on their own without them.
Bosses have some mechanics but they’re not like you’re going to see in a game like WoW where people start dropping like flies if they don’t properly handle them. For better or worse, there’s a lot of cushioning for failure, and some classes can get away without doing much active avoidance. Multiple serious mistakes have to be made by multiple people to fail most PvE content.
Tequatl, The Viscount, the Skeletal Lich and the Labyrinthine Horror would all like to have a word with you.
Tequatl needs 80 well organised participants, good luck with that cra…. err, Boss.
The others are temps … just when does Halloween finish?
So, no, no real change … I still play though, I nothing else to do.
It was a flaw in the argument that I was pointing out. It doesn’t matter that they’re temporary.
-Mike O’Brien
Because we can’t be angry about both?
There’s a lot of bosses which requires co-ordination of different degrees. Certainly not on WoW’s level (yet).
For example, if anyone screws up their roles on the first and last bosses in Aetherpath, prepare yourselves for HP circle emptying.
There are exceptions of varying degrees but point stands the majority of PvE content is pretty simple.
It’s also very imbalanced, PvE doesn’t encourage taking a decent variety of professions right now. Which is sort of to be expected when they homogenized buffs into only a few boons and got rid of the “trinity”. It’s one thing to not need a tank, another not to really need any defensive /healing geared/traited players whatsoever.
(edited by Anoddhermit.4602)
Tequatl, The Viscount, the Skeletal Lich and the Labyrinthine Horror would all like to have a word with you.
In the end, even these are “stack and DPS!” bosses. 95% of the bosses in the game can be taken down by doing the same thing. So your argument is invalid as well.
On topic:
OP, log in and and see for yourself. That’s really the best thing to do. You’ll get different people saying different things on the forums and it’ll make you sway either way. But the best option is to log in and give the game a shot again for an hour or two. You’ll know after that what you should do.
– Euripides
Some things are better but they introduced Scarlet… she’s worthless nemesis (think Jar Jar Binks playing the role of Darth Vader). Except for the people at ANet pushing the twig down our throats, nobody knows how much longer it’ll be around and we can ‘maybe’ move on to something interesting.
The rewards system had a complete revamp recently and they are still pumping out new content every two weeks with a wide range of difficulty.
Here’s a great video that shows what changes you’ll see right away (applies to everyone)
http://www.youtube.com/watch?v=Ce_dvXJercI
And another video that highlights changes to WvW
http://www.youtube.com/watch?v=eUfV3OBLyc8
You can see the release splash pages here:
https://www.guildwars2.com/en/the-game/releases/
And here is a searchable patch notes:
http://gw2patchnotesearch.david-reess.de/
There are exceptions of varying degrees but point stands the majority of PvE content is pretty simple.
It’s also very imbalanced, PvE doesn’t encourage taking a decent variety of professions right now. Which is sort of to be expected when they homogenized buffs into only a few boons and got rid of the “trinity”. It’s one thing to not need a tank, another not to really need any defensive /healing geared/traited players whatsoever.
The fact that you don’t need a diverse variety of classes is intentional. Do you want the ‘LFM Raid, no DPSers’ situation back again?
There should be roles but those roles should be fulfillable with any class. We are starting too see more of that.
In the end, even these are “stack and DPS!” bosses.
Saying Tequatl is just a “stack and DPS!” boss is like saying most WoW bosses are “spread out and DPS!” bosses…
If you just stacked and DPS’d Teq, you will lose. Every time.
It’s a medical condition, they say its terminal….
Maybe people would find boss encounters more enjoyable if they didn’t trivialize them with LoS and stack tactics. Just because they are there doesn’t mean they need to be used.
You can play the game you want. You will find pve boring and lackluster if you leverage every mechanic you can to make it that way, while skipping 95% or the content along the way just to get the end goal faster.
Or you can find a group of friends and just enjoy the stroll through the dungeon letting folks play how they want.
Saying Tequatl is just a “stack and DPS!” boss is like saying most WoW bosses are “spread out and DPS!” bosses…
If you just stacked and DPS’d Teq, you will lose. Every time.
So you’re telling me, after Teq is stunned, that people don’t stack and DPS race him down? I said “in the end” for a reason.
And WoW bosses have a thing called mechanics. It makes fights more interesting.
– Euripides
Saying Tequatl is just a “stack and DPS!” boss is like saying most WoW bosses are “spread out and DPS!” bosses…
If you just stacked and DPS’d Teq, you will lose. Every time.
So you’re telling me, after Teq is stunned, that people don’t stack and DPS race him down? I said “in the end” for a reason.
And WoW bosses have a thing called mechanics. It makes fights more interesting.
He gets stunned because he just got shot by an Asuran megalaser. Otherwise what’s the point of protecting the megalaser?
Hylek Cannons
Fingers
Waves
Dragging you down into the water
Scales
Etc etc
I count those as mechanics. They are simple mechanics but, given that even with such simple mechanics the boss is practically undefeated in the open world where he was designed for, I cant imagine what happens wig he had actual raid mechanics.
Besides, the focus of the encounter isn’t on difficult mechanics which people will have to wipe over and over again to learn, that would make no sense for an open world boss. The focus is on arranging yourselves into organised battalions, you know, like in an actual large scale conflict.
Saying Tequatl is just a “stack and DPS!” boss is like saying most WoW bosses are “spread out and DPS!” bosses…
If you just stacked and DPS’d Teq, you will lose. Every time.
So you’re telling me, after Teq is stunned, that people don’t stack and DPS race him down? I said “in the end” for a reason.
And WoW bosses have a thing called mechanics. It makes fights more interesting.
So….what you’re saying…is that if at any point there is DPS, that now that whole fight boils down to stack and DPS? Really? That means every boss ever boils down to DPS, in any game. You realize that’s how you kill things right? By damaging them? So disregard every other bit of the encounter?
No offense, but your precious WoW bosses can be stripped down to DPS checks too if you look at it that way. DPS DPS DPS, spam heal spam heal, move to get out of enemy AoE/some kind of special attack, DPS DPS DPS. What’s the difference? I played WoW for 5 years as a healer, I can tell you that 95% of my time was spent staring at health bars with the occasional left or right strafe to avoid some choreographed attack. Uh oh everyone here comes that big AoE, run away!! Ok, it’s done, back to DPS.
It’s a medical condition, they say its terminal….
The problem with Tequatl is, that they tried to copy other games raid mechanic ideas, and for some reason most people in GW2 seem not to like it.
Bad implementation is bad implementation.
The Leveling & Open World Compendium
Saying Tequatl is just a “stack and DPS!” boss is like saying most WoW bosses are “spread out and DPS!” bosses…
If you just stacked and DPS’d Teq, you will lose. Every time.
So you’re telling me, after Teq is stunned, that people don’t stack and DPS race him down? I said “in the end” for a reason.
And WoW bosses have a thing called mechanics. It makes fights more interesting.
So….what you’re saying…is that if at any point there is DPS, that now that whole fight boils down to stack and DPS? Really? That means every boss ever boils down to DPS, in any game. You realize that’s how you kill things right? By damaging them? So disregard every other bit of the encounter?
No offense, but your precious WoW bosses can be stripped down to DPS checks too if you look at it that way. DPS DPS DPS, spam heal spam heal, move to get out of enemy AoE/some kind of special attack, DPS DPS DPS. What’s the difference? I played WoW for 5 years as a healer, I can tell you that 95% of my time was spent staring at health bars with the occasional left or right strafe to avoid some choreographed attack. Uh oh everyone here comes that big AoE, run away!! Ok, it’s done, back to DPS.
Who said anything about only DPS? I said stack and DPS. That’s what the point was. Did I ever say in any previous post “GW2 is all DPS. There’s nothing else to GW2 other than DPS. Other games don’t have DPS.”
Reading comprehension. It’s lacking. What I’m saying is: Stack mechanics are prevalent. That makes bosses boring to do. And most bosses on GW2 are just that.
Were you by any chance doing Vanilla or BC raids where you strafed occasionally? Because current content raids and more so heroics require more input than anything on GW2.
Also note, I never said WoW was precious to me. Nice try assuming that.
– Euripides
Honestly these forums are generally extremely negative and any feedback you gather here is going to be incredibly biased (obviously) and bitter. The best option is to just log on and see what is going on for yourself.
What’s the “end game” zone now?
What’s the “end game” zone now?
Anywhere Scarlet shows up after the bi-weekly update, also known as the zerk-zone.
The Leveling & Open World Compendium
There isn’t really an end zone. I guess Arah, fractals and TA Aetherpath are your ‘end-game’ content.
The game’s focus us still mostly on spreading content everywhere and letting you do whatever you want.
Personally, I would not bother with LS zerg events unless you REALLY want the meta reward, because you probably won’t like them, and the plot at the moment is not even worth batting an eyelid at.
Yeah, we can be happy, that this is not a story driven game, otherwise it would be a fair disappointment what we got in the last few monthes (since they’ve introduced the Living Story)…
The Leveling & Open World Compendium
The Golem Mk II and Fire Elemental bosses regularly kill people, though that mechanic is mostly a “don’t stand in the fire” type deal.
What’s the “end game” zone now?
There’s no end-game, how can there be an end-game zone?
The Golem Mk II and Fire Elemental bosses regularly kill people, though that mechanic is mostly a “don’t stand in the fire” type deal.
Yeah but it’s a LOT of fire, with one dodge in the wrong direction you’re dead. At the golem, if your computer is even just a bit slow to render the electricity effect, you’re dead.
Those fights are more interesting than the dragons, but one-shot kill mechanics should not be a thing.
no, not really, they just added gear and achievement grinding