State of The Game

State of The Game

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Posted by: domxnik.1453

domxnik.1453

It has been months since I’ve played this game. After feeling the game wasn’t…rewarding enough and became boring, so I stopped playing. The one thing that bothered me the most was the state PvE was in. I remember dungeon bosses having a big health pool but hardly any mechanics, and I believe this was also the case with champions(I think is what they are called).

So the question is. Have they changed anything in PvE? Rewards, mechanics, etc…? Also, are there any new items in the game? I remember there was talk about releasing more ascended gear.

Anvixy- 80 Ranger

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

You can check out the release page, or the patch notes…or, better yet, hop in game and see what’s up now! Good luck. =)

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Posted by: Anoddhermit.4602

Anoddhermit.4602

PvE is still pretty dull and doesn’t require any serious group coordination. Everyone is still just wearing DPS gear and spamming down everything – there’s no place for a support focused class(unless it’s damage buffing) when everyone can very well keep themselves alive and well on their own without them.

Bosses have some mechanics but they’re not like you’re going to see in a game like WoW where people start dropping like flies if they don’t properly handle them. For better or worse, there’s a lot of cushioning for failure, and some classes can get away without doing much active avoidance. Multiple serious mistakes have to be made by multiple people to fail most PvE content.

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Posted by: Guhracie.3419

Guhracie.3419

PvE is still pretty dull and doesn’t require any serious group coordination. Everyone is still just wearing DPS gear and spamming down everything – there’s no place for a support focused class(unless it’s damage buffing) when everyone can very well keep themselves alive and well on their own without them.

Bosses have some mechanics but they’re not like you’re going to see in a game like WoW where people start dropping like flies if they don’t properly handle them. For better or worse, there’s a lot of cushioning for failure, and some classes can get away without doing much active avoidance. Multiple serious mistakes have to be made by multiple people to fail most PvE content.

Tequatl, The Viscount, the Skeletal Lich and the Labyrinthine Horror would all like to have a word with you.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

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Posted by: Mr Quinn.9815

Mr Quinn.9815

PvE is still pretty dull and doesn’t require any serious group coordination. Everyone is still just wearing DPS gear and spamming down everything – there’s no place for a support focused class(unless it’s damage buffing) when everyone can very well keep themselves alive and well on their own without them.

Bosses have some mechanics but they’re not like you’re going to see in a game like WoW where people start dropping like flies if they don’t properly handle them. For better or worse, there’s a lot of cushioning for failure, and some classes can get away without doing much active avoidance. Multiple serious mistakes have to be made by multiple people to fail most PvE content.

Tequatl, The Viscount, the Skeletal Lich and the Labyrinthine Horror would all like to have a word with you.

Tequatl needs 80 well organised participants, good luck with that cra…. err, Boss.

The others are temps … just when does Halloween finish?

So, no, no real change … I still play though, I nothing else to do.

this notice was brought to you by a Misguided Misfit

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Posted by: Guhracie.3419

Guhracie.3419

PvE is still pretty dull and doesn’t require any serious group coordination. Everyone is still just wearing DPS gear and spamming down everything – there’s no place for a support focused class(unless it’s damage buffing) when everyone can very well keep themselves alive and well on their own without them.

Bosses have some mechanics but they’re not like you’re going to see in a game like WoW where people start dropping like flies if they don’t properly handle them. For better or worse, there’s a lot of cushioning for failure, and some classes can get away without doing much active avoidance. Multiple serious mistakes have to be made by multiple people to fail most PvE content.

Tequatl, The Viscount, the Skeletal Lich and the Labyrinthine Horror would all like to have a word with you.

Tequatl needs 80 well organised participants, good luck with that cra…. err, Boss.

The others are temps … just when does Halloween finish?

So, no, no real change … I still play though, I nothing else to do.

It was a flaw in the argument that I was pointing out. It doesn’t matter that they’re temporary.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

There’s a lot of bosses which requires co-ordination of different degrees. Certainly not on WoW’s level (yet).

For example, if anyone screws up their roles on the first and last bosses in Aetherpath, prepare yourselves for HP circle emptying.

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Posted by: Anoddhermit.4602

Anoddhermit.4602

There are exceptions of varying degrees but point stands the majority of PvE content is pretty simple.

It’s also very imbalanced, PvE doesn’t encourage taking a decent variety of professions right now. Which is sort of to be expected when they homogenized buffs into only a few boons and got rid of the “trinity”. It’s one thing to not need a tank, another not to really need any defensive /healing geared/traited players whatsoever.

(edited by Anoddhermit.4602)

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Posted by: Skan.5301

Skan.5301

Tequatl, The Viscount, the Skeletal Lich and the Labyrinthine Horror would all like to have a word with you.

In the end, even these are “stack and DPS!” bosses. 95% of the bosses in the game can be taken down by doing the same thing. So your argument is invalid as well.

On topic:

OP, log in and and see for yourself. That’s really the best thing to do. You’ll get different people saying different things on the forums and it’ll make you sway either way. But the best option is to log in and give the game a shot again for an hour or two. You’ll know after that what you should do.

“Talk sense to a fool and he calls you foolish.”
– Euripides

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Posted by: Blockhead Magee.3092

Blockhead Magee.3092

Some things are better but they introduced Scarlet… she’s worthless nemesis (think Jar Jar Binks playing the role of Darth Vader). Except for the people at ANet pushing the twig down our throats, nobody knows how much longer it’ll be around and we can ‘maybe’ move on to something interesting.

SBI

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Posted by: Karizee.8076

Karizee.8076

The rewards system had a complete revamp recently and they are still pumping out new content every two weeks with a wide range of difficulty.

Here’s a great video that shows what changes you’ll see right away (applies to everyone)
http://www.youtube.com/watch?v=Ce_dvXJercI

And another video that highlights changes to WvW
http://www.youtube.com/watch?v=eUfV3OBLyc8

You can see the release splash pages here:
https://www.guildwars2.com/en/the-game/releases/

And here is a searchable patch notes:
http://gw2patchnotesearch.david-reess.de/

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Posted by: Xae Isareth.1364

Xae Isareth.1364

There are exceptions of varying degrees but point stands the majority of PvE content is pretty simple.

It’s also very imbalanced, PvE doesn’t encourage taking a decent variety of professions right now. Which is sort of to be expected when they homogenized buffs into only a few boons and got rid of the “trinity”. It’s one thing to not need a tank, another not to really need any defensive /healing geared/traited players whatsoever.

The fact that you don’t need a diverse variety of classes is intentional. Do you want the ‘LFM Raid, no DPSers’ situation back again?

There should be roles but those roles should be fulfillable with any class. We are starting too see more of that.

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Posted by: Draknar.5748

Draknar.5748

In the end, even these are “stack and DPS!” bosses.

Saying Tequatl is just a “stack and DPS!” boss is like saying most WoW bosses are “spread out and DPS!” bosses…

If you just stacked and DPS’d Teq, you will lose. Every time.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Zerole.7306

Zerole.7306

Maybe people would find boss encounters more enjoyable if they didn’t trivialize them with LoS and stack tactics. Just because they are there doesn’t mean they need to be used.

You can play the game you want. You will find pve boring and lackluster if you leverage every mechanic you can to make it that way, while skipping 95% or the content along the way just to get the end goal faster.

Or you can find a group of friends and just enjoy the stroll through the dungeon letting folks play how they want.

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Posted by: Skan.5301

Skan.5301

Saying Tequatl is just a “stack and DPS!” boss is like saying most WoW bosses are “spread out and DPS!” bosses…

If you just stacked and DPS’d Teq, you will lose. Every time.

So you’re telling me, after Teq is stunned, that people don’t stack and DPS race him down? I said “in the end” for a reason.

And WoW bosses have a thing called mechanics. It makes fights more interesting.

“Talk sense to a fool and he calls you foolish.”
– Euripides

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Saying Tequatl is just a “stack and DPS!” boss is like saying most WoW bosses are “spread out and DPS!” bosses…

If you just stacked and DPS’d Teq, you will lose. Every time.

So you’re telling me, after Teq is stunned, that people don’t stack and DPS race him down? I said “in the end” for a reason.

And WoW bosses have a thing called mechanics. It makes fights more interesting.

He gets stunned because he just got shot by an Asuran megalaser. Otherwise what’s the point of protecting the megalaser?

Hylek Cannons
Fingers
Waves
Dragging you down into the water
Scales

Etc etc

I count those as mechanics. They are simple mechanics but, given that even with such simple mechanics the boss is practically undefeated in the open world where he was designed for, I cant imagine what happens wig he had actual raid mechanics.

Besides, the focus of the encounter isn’t on difficult mechanics which people will have to wipe over and over again to learn, that would make no sense for an open world boss. The focus is on arranging yourselves into organised battalions, you know, like in an actual large scale conflict.

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Posted by: Draknar.5748

Draknar.5748

Saying Tequatl is just a “stack and DPS!” boss is like saying most WoW bosses are “spread out and DPS!” bosses…

If you just stacked and DPS’d Teq, you will lose. Every time.

So you’re telling me, after Teq is stunned, that people don’t stack and DPS race him down? I said “in the end” for a reason.

And WoW bosses have a thing called mechanics. It makes fights more interesting.

So….what you’re saying…is that if at any point there is DPS, that now that whole fight boils down to stack and DPS? Really? That means every boss ever boils down to DPS, in any game. You realize that’s how you kill things right? By damaging them? So disregard every other bit of the encounter?

No offense, but your precious WoW bosses can be stripped down to DPS checks too if you look at it that way. DPS DPS DPS, spam heal spam heal, move to get out of enemy AoE/some kind of special attack, DPS DPS DPS. What’s the difference? I played WoW for 5 years as a healer, I can tell you that 95% of my time was spent staring at health bars with the occasional left or right strafe to avoid some choreographed attack. Uh oh everyone here comes that big AoE, run away!! Ok, it’s done, back to DPS.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

The problem with Tequatl is, that they tried to copy other games raid mechanic ideas, and for some reason most people in GW2 seem not to like it.

Bad implementation is bad implementation.

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Posted by: Skan.5301

Skan.5301

Saying Tequatl is just a “stack and DPS!” boss is like saying most WoW bosses are “spread out and DPS!” bosses…

If you just stacked and DPS’d Teq, you will lose. Every time.

So you’re telling me, after Teq is stunned, that people don’t stack and DPS race him down? I said “in the end” for a reason.

And WoW bosses have a thing called mechanics. It makes fights more interesting.

So….what you’re saying…is that if at any point there is DPS, that now that whole fight boils down to stack and DPS? Really? That means every boss ever boils down to DPS, in any game. You realize that’s how you kill things right? By damaging them? So disregard every other bit of the encounter?

No offense, but your precious WoW bosses can be stripped down to DPS checks too if you look at it that way. DPS DPS DPS, spam heal spam heal, move to get out of enemy AoE/some kind of special attack, DPS DPS DPS. What’s the difference? I played WoW for 5 years as a healer, I can tell you that 95% of my time was spent staring at health bars with the occasional left or right strafe to avoid some choreographed attack. Uh oh everyone here comes that big AoE, run away!! Ok, it’s done, back to DPS.

Who said anything about only DPS? I said stack and DPS. That’s what the point was. Did I ever say in any previous post “GW2 is all DPS. There’s nothing else to GW2 other than DPS. Other games don’t have DPS.”

Reading comprehension. It’s lacking. What I’m saying is: Stack mechanics are prevalent. That makes bosses boring to do. And most bosses on GW2 are just that.

Were you by any chance doing Vanilla or BC raids where you strafed occasionally? Because current content raids and more so heroics require more input than anything on GW2.

Also note, I never said WoW was precious to me. Nice try assuming that.

“Talk sense to a fool and he calls you foolish.”
– Euripides

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Posted by: Gnat.9405

Gnat.9405

Honestly these forums are generally extremely negative and any feedback you gather here is going to be incredibly biased (obviously) and bitter. The best option is to just log on and see what is going on for yourself.

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Posted by: domxnik.1453

domxnik.1453

What’s the “end game” zone now?

Anvixy- 80 Ranger

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

What’s the “end game” zone now?

Anywhere Scarlet shows up after the bi-weekly update, also known as the zerk-zone.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

There isn’t really an end zone. I guess Arah, fractals and TA Aetherpath are your ‘end-game’ content.

The game’s focus us still mostly on spreading content everywhere and letting you do whatever you want.

Personally, I would not bother with LS zerg events unless you REALLY want the meta reward, because you probably won’t like them, and the plot at the moment is not even worth batting an eyelid at.

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Yeah, we can be happy, that this is not a story driven game, otherwise it would be a fair disappointment what we got in the last few monthes (since they’ve introduced the Living Story)…

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Posted by: Mattargul.9235

Mattargul.9235

The Golem Mk II and Fire Elemental bosses regularly kill people, though that mechanic is mostly a “don’t stand in the fire” type deal.

Dances with Leaves – Guardian – Sanctum of Rall (SoR)

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Posted by: Sirendor.1394

Sirendor.1394

What’s the “end game” zone now?

There’s no end-game, how can there be an end-game zone?

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

The Golem Mk II and Fire Elemental bosses regularly kill people, though that mechanic is mostly a “don’t stand in the fire” type deal.

Yeah but it’s a LOT of fire, with one dodge in the wrong direction you’re dead. At the golem, if your computer is even just a bit slow to render the electricity effect, you’re dead.

Those fights are more interesting than the dragons, but one-shot kill mechanics should not be a thing.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Nurgle.6597

Nurgle.6597

no, not really, they just added gear and achievement grinding