Strafing in GW2 - Why is it so slow?

Strafing in GW2 - Why is it so slow?

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Posted by: Xcom.1926

Xcom.1926

Can anyone explain why strafing is so slow? Is there a reasoning for it? It is such a bad mechanic to have. The combat and movement feels terrible because of it.

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Posted by: Smith.1826

Smith.1826

I didn’t get this a whole lot either. Is it some sort of balance mechanic? It kind of feels like it encourages holding W down for most of the time.

Most MMOs seem to do this, too. I wish there was an option to ‘run forward’ in any direction you press. I like how Cryptic’s been doing it with their MMOs.

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Posted by: Healix.5819

Healix.5819

Trying to be realistic. At one point, they even had a charge up phase, where you’d basically go from walking to running when you first started moving. Since it was hated and felt weird, it was short lived.

Strafing at a forward angle is full speed though, while strafing at a backwards angle is like walking backwards.

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Posted by: JDGumby.7685

JDGumby.7685

Just a part of the characters being slow and sluggish when moving, sadly, instead of moving at a reasonable speed.

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Posted by: emikochan.8504

emikochan.8504

You can’t sprint sideways.

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Tom Gore.4035

Tom Gore.4035

Just a part of the characters being slow and sluggish when moving, sadly, instead of moving at a reasonable speed.

Reasonable? As in able to run sideways and backwards as fast as forward?

What’s reasonable about that?

One – Piken Square

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Posted by: Draco.2806

Draco.2806

Not sure if I remember it right, but can’t you run at an angle at the exact same speed as running straight forward?

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Posted by: KarateKid.5648

KarateKid.5648

We can’t really argue reasonable or logical when talking about a heroic character who can do the things our characters can

That said, a huge part of the AI of the mobs are assumptions about player character mobility. If the latter changed, the combat AI for all the mobs would have to be changed. Now that I think about it, so would AoE radii (radiuses?), since they are also designed on such assumptions.

I don’t PvP, but I can see an argument there in that it’d make for a more exciting combat “feel”, but not in PvE.

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Posted by: KarateKid.5648

KarateKid.5648

Not sure if I remember it right, but can’t you run at an angle at the exact same speed as running straight forward?

Forward yes, backward no. Our characters haven’t eaten enough crawfish

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Posted by: digiowl.9620

digiowl.9620

I speculate it is to make circle strafing less effective, by making it take longer time to leave the opponents arc of attack.

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

You CAN dodgeroll to the sides.

If you need to be quick, there’s a price.

I think it makes perfect sense.

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Posted by: Poledo.3256

Poledo.3256

Trying to be realistic. At one point, they even had a charge up phase, where you’d basically go from walking to running when you first started moving. Since it was hated and felt weird, it was short lived.

Strafing at a forward angle is full speed though, while strafing at a backwards angle is like walking backwards.

Why is my character trying to strafe backwards though? That is what always bothered me. I can strafe right ok, but if I strafe left, instead of turning and strafing forward to the left you go backwards!

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Posted by: Mystic.5934

Mystic.5934

forward in combat = 210 in/sec
strafing in combat = 180 in/sec (85.7% as much)
noticeable, but just barely. I’m very content with the speeds for these. I don’t even have a key mapped for backpedaling, so that helps with not having to deal with slow

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Posted by: Player Character.9467

Player Character.9467

forward in combat = 210 in/sec
strafing in combat = 180 in/sec (85.7% as much)
noticeable, but just barely. I’m very content with the speeds for these. I don’t even have a key mapped for backpedaling, so that helps with not having to deal with slow

^ this

If you could strafe at the same speed as somebody running at you, you could kite with a ranged weapon, never losing the ability to shoot at your target while running away at their speed.

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Posted by: hockaloogie.1408

hockaloogie.1408

So why can I strafe faster going right and I backpedal trying to strafe left? it makes no sense. They should both be the same speed.

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Posted by: Ronah.2869

Ronah.2869

Why is it so slow? Because this game hasn’t transformed itself into an Asian MMO yet

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Posted by: Player Character.9467

Player Character.9467

So why can I strafe faster going right and I backpedal trying to strafe left? it makes no sense. They should both be the same speed.

You don’t, strafing left and right are the same speed, they’re just mirrored character animations…

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Posted by: Gitchy.7941

Gitchy.7941

You can’t sprint sideways.

You can’t shoot fireballs out of your hands either.

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Posted by: Contiguous.1345

Contiguous.1345

So why can I strafe faster going right and I backpedal trying to strafe left? it makes no sense. They should both be the same speed.

You don’t, strafing left and right are the same speed, they’re just mirrored character animations…

I’ve noticed that the animations sometimes look odd actually.
It doesn’t bother me but sometimes the character seems to run diagonally backwards, other times forwards. (I don’t have the ‘backpedal’ key bound either so it’s not that.)

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Posted by: Solid Gold.9310

Solid Gold.9310

Now I always thought the strafing was ok, the running is pathetically slow though.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

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Posted by: Knote.2904

Knote.2904

Wait, we’re sprinting?

I thought that was jogging. /shrug

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Posted by: Xcom.1926

Xcom.1926

It is especially bad if you got a Charr or a Norm the strafing is terrible and feels like it is slow motion.

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Posted by: Kolisch.4691

Kolisch.4691

I believe some people here were crabs in their past lives. Can’t blame them for feeling that moving sideways should be as fast as moving forward.

HoT = Grind Wars 2
HoT = WvW players forced to PVE

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Posted by: Celtus.8456

Celtus.8456

Why is strafing in ‘other games’ so fast? Have you ever tried running in real life? Furthermore, it does theoretically help make combat more balanced, whether intended or not.

Josre
Zulu Ox Tactics [zulu]

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Posted by: Xcom.1926

Xcom.1926

Why is strafing in ‘other games’ so fast? Have you ever tried running in real life? Furthermore, it does theoretically help make combat more balanced, whether intended or not.

Stop with the real life comparisons. I play a Charr that makes clones of himself. While shooting pink projectiles at enemies.

Why would it make it more “balanced”?

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Posted by: Stx.4857

Stx.4857

I hate this mechanic. It makes combat feel very sluggish and clunky.

2x 80 Necro, 80 Ranger, 80 Thief

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Posted by: Skan.5301

Skan.5301

It is especially bad if you got a Charr or a Norm the strafing is terrible and feels like it is slow motion.

If you watch, it looks like their feet are noodles and kind of jumble together as they strafe. I’ve seen it and wondered what the kitten many times.

“Talk sense to a fool and he calls you foolish.”
– Euripides