Stupid and impossible idea...

Stupid and impossible idea...

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Posted by: FrostSpectre.4198

FrostSpectre.4198

As topic name says, stupid and impossible idea.

Although it’d be nice…
Especially since Casual Gaming is quite different from Normal Gaming…

The biggest reason why this cannot happen, is that ANet very likely doesn’t have enough servers to do such split.
Lesser ones would propably be: Extra work for 2 different versions, balance issues, WvW, etc.


GW2 servers get split into “Casual” and “Normal” servers, Megaserver will not mix Casual and Normal.


Casual Servers retain super easy mobs and stuff for casual players. Drop rates are same.


Normal Servers on other hand, retain capability of Solo gameplay and “Play how I/you want” concept, but mobs are designed to kill, if players don’t utilize active combat/defense mechanics.
You can kill a heavily armored mob with berserker DPS build, if you utilize active defense mechanics, rather than just running to it and “Stand-Spam-DPS”.

Mobs would display:

  • Stat variety, some mobs will have high armor others high HP and so on, in practical lvls.
  • Potent abilities, mob will very likely use some healing, control, boons, conditions or boon/condition manipulation to create variable combat scenario.
  • Better Rank ratios, NoRanks are Trash mobs, Veterans and Elites are advanced mobs with weaker abilities of higher ranks, Champions are minibosses and above are so on.
  • and more

Reward system is also revised. Due to higher difficulty (While still retaining possibility of Solo gameplay and “Play how I/you want”), instead of huge number of Champions spawning with horde of mobs that die in 1-3 seconds, a mixture of NoRanks, Veterans and Elites will take the superior numbers, with only few Champions that can easily down players with variety of attacks (Not only 1-hit-KO attacks). Elites drop Elite loot bags that vary in quality, Champs drop Champ bags with higher chance of better loot, compared to Casual bags.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

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Posted by: Yargesh.4965

Yargesh.4965

No.

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Posted by: Randulf.7614

Randulf.7614

This sounds like what GW1 had with hard mode. GW2 isnt set up for this and will cause the following issues,

Segregation of the community..all making their own demands
Extra work on devs taking away time for new content
As new zones and continents add, the population will be wafer thin per zone
Arguments about who is casual and who isnt as the lines between the two are blurry

Id prefer to see equal content for both groups across the game and the community work together to help less skilled players through harder content, in a mature and collaborative way.. As an MMO should be imo.

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Posted by: ShinjoNaomi.1896

ShinjoNaomi.1896

This sounds like what GW1 had with hard mode. GW2 isnt set up for this and will cause the following issues,

Segregation of the community..all making their own demands
Extra work on devs taking away time for new content
As new zones and continents add, the population will be wafer thin per zone
Arguments about who is casual and who isnt as the lines between the two are blurry

Id prefer to see equal content for both groups across the game and the community work together to help less skilled players through harder content, in a mature and collaborative way.. As an MMO should be imo.

Agreed. People are all too quick to jump at each others throats as it is. Last thing I think we need is something that helps drive a wedge even more into the gaming community.
And separating entire servers for ‘leet/pro’ content would do just that.

Impossible idea? Dunno there…
Stupid idea? Eh, no need to be harsh on yourself in the title of your own thread. Tossing out ideas (while not being a total jerk about it) is what these forums should be all about.

“If half as many people were half as brave in real life as they were online…
… The human race would never have to worry about be oppressed again.”
I think trolls should have their computers smashed. ’Its all part of the game. U mad bro?’

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Perhaps, the title says it all? =/

Edit: Not stupid, that wasn’t fair. But impossible in the sense that it would not be healthy for the game in many senses. Sorry.

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Posted by: Serophous.9085

Serophous.9085

The problem when you draw a line in the sand, you leave the people in between out.

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Posted by: FrostSpectre.4198

FrostSpectre.4198

Oh well, I’m just abit ticked off by the majority of Open world PvE requiring no use of active defenses, mobs lacking variety on stats and abilities, heavily uneven rank ratios in group events and builds that I like to play being quite useless…

Since Open World PvE in GW2= General PvE in GW1… (Sadly for me)

I started playing GW1 since the release, I tended to play solo with henchmen/heroes, only general PvE, and never did PvP or hard content.
Enjoyed the engaging combat there, even though it utilized forced “holy trinity”, I rarely got bored, since I could play any build I wanted…

:(

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

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Posted by: Balsa.3951

Balsa.3951

Mmm would this way it not end up that the casual players are much more rich?

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Posted by: rapthorne.7345

rapthorne.7345

the combat in the game certainly needs to be made more challenging, but not by splitting the server populations

Resident smug Englishman on the NA servers, just because.

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Posted by: Maliel.8362

Maliel.8362

Did you just proposed segregation?

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Posted by: Xander.9024

Xander.9024

We already have segregation of the community..they all make their own demands already. Just look at the demands between the “hardcore/elite”and the “casuals” We also already have arguments between who is and isn’t casual. Usually when someone tries to insult someone else. I really don’t care for the idea either way, just saying these things are already happening. So…yeah.