[Suggestion] All characters to pass Exp to alts

[Suggestion] All characters to pass Exp to alts

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Posted by: Knighthonor.4061

Knighthonor.4061

I must admit, I am one of those players that dont enjoy leveling grind, and definitely dont like the new leveling restrictions.

I have so much more fun playing a high level character, but I want to get my low level characters to high level so I can enjoy them as well.

I have an idea. How about a Mentoring system in which we can choose an alt that we can pass our EXP to to level them up instead of the character played.

this could be optional so it doesnt effect those that love level grinding.

thoughts on this?

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Posted by: Yoroiookami.3485

Yoroiookami.3485

I must admit, I am one of those players that dont enjoy leveling grind, and definitely dont like the new leveling restrictions.

I have so much more fun playing a high level character, but I want to get my low level characters to high level so I can enjoy them as well.

I have an idea. How about a Mentoring system in which we can choose an alt that we can pass our EXP to to level them up instead of the character played.

this could be optional so it doesnt effect those that love level grinding.

thoughts on this?

Definitely would love some way to level up quickly aside from crafting. (Which is quite costy)
Luckily I’ve already managed to get most of my characters to level 80. But I do admit that for majority of them, I was just rushing to get to that level. Mostly because of how unenjoyable the current trait system is.

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Posted by: Gimp.9460

Gimp.9460

That would be absolutely amazing… my only other alternative is to grind pvp for tomes which is ugh but better than doing events.

Particle effect slider would be ‘too confusing’

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Posted by: Chameleon Dude.1564

Chameleon Dude.1564

So it’s even easier and completely free to get a character to 80 without understanding any of their skills and traits? No thank you. If you want to play a new character so much, actually play them.

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Posted by: Yoroiookami.3485

Yoroiookami.3485

So it’s even easier and completely free to get a character to 80 without understanding any of their skills and traits? No thank you. If you want to play a new character so much, actually play them.

Yes, especially if you have multiple characters of the same class. Then you absolutely need to play the content again and again…

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Posted by: Leamas.5803

Leamas.5803

So it’s even easier and completely free to get a character to 80 without understanding any of their skills and traits? No thank you. If you want to play a new character so much, actually play them.

I agreed. That said, I’m also one who does not like leveling either…which is wht I only have 2 characters. What about if it were only within the same profession. Say a guard to guard…and would even make a certain amount of sense. I already have a guard at and 80 and, in theory, know how to play a guard. This way I could have a second guard and play with a different build.

Another thought would be that not allowing the exp transfer par se, but if you level a second character of the same profession you gain XP much faster. Kind of like an experience gain bonus for already having a character with that profession at 80.

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Posted by: Dave.2536

Dave.2536

So it’s even easier and completely free to get a character to 80 without understanding any of their skills and traits? No thank you. If you want to play a new character so much, actually play them.

How is it “completely free”? 28 gold and 260 skill points to unlock what used to be given (this is not even counting the XIII traits). How are new characters learning these things when they don’t even get to use them…? If you want to talk about how free it is, maybe we can remove these pointless locks?

I used to be okay with allowing lvl 40’s into dungeons because at least they would have access to every major trait. Now major traits come at 60 (grandmaster 80), characters don’t get initial access to any of them, and trait points are backloaded to the late 70s. Why even include a lvl 70 when it’s clear he has no grandmaster traits and probably missing a key major or two?

If we’re going to put all these locks on new characters, can we at least speed up leveling so these players don’t get excluded from stuff even more/longer?

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

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Posted by: Baldrick.8967

Baldrick.8967

Level it up in EoTM- no need for skills, just follow the train, use some boosters and hey presto lvl80 in a few days- and all without learning how to play the class 9and probably getting bad habits too).

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

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Posted by: Seera.5916

Seera.5916

If it was at a 25-50% amount of xp, then I’d be fine with it. Maybe 25% if the character mentored is a different class. 50% if the character mentored is the same class.

It should not be a 1 to 1 ratio.

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Posted by: Duke Blackrose.4981

Duke Blackrose.4981

The best way to go about this would probably be to grant a permanent account-wide experience gain boost (like 5%) as a reward for hitting level 80. Put a cap on this if it becomes problematic.

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Posted by: Bandit.8279

Bandit.8279

Leveling is so easy, fast and there are so many different ways to do it. From crafting, mapping, karma farms, WvW, dungeons, story and EoTM. With boosters, food, guild buffs, tomes and scrolls as well. It is sooooooooo easy to level as it is. As a wealthy veteran I can get a new character to level 80 in a day if I really wanted to.

I also enjoy doubling up on some of my favorite classes because there are so many different builds and weapon configurations. Leveling a new character allows me to practice and learn new build/weapon combos that I may not use on my main(s) as I level.

Fools N Gold [FNG] of Tarnished Coast

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Are you suggesting that once you have a level 80, of any profession and race, you get some sort of advantage for every other character, including those of different professions, races, or personal stories?

Do you mean, for instance, that you play your Level 80 Mesmer, but the benefits (XP) go to your Level 10 Engineer and your Level 31 Thief? All of them? One designated one? Does that apply to karma and other attainments?

I’m curious about what you have in mind with this suggestion, so thanks for the details.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

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Posted by: Lishtenbird.2814

Lishtenbird.2814

I’m curious about what you have in mind with this suggestion, so thanks for the details.

I’ve worked out the following concept some time ago and have had a link in my signature since then:

This idea has been brought up at some point in the past, but I decided to rework it a bit and review again with the new leveling changes in mind, both NPE restrictions and different (not cost-efficient) leveling items. I’ve recently finished leveling the 4th character to 80, and I can say that the best way to level a character for me at the moment despite all the XP and Killstreak boosters is… playing PvP on another character and getting Tomes of Knowledge.

So, what is an Experience Accumulator?

An item which, when activated for the first time, gives you a buff and consumes the levels your character gets, and when activated on another character for the second time, returns the levels at a 3:2 ratio (so, you receive 2 levels for each 3 accumulated levels; extra levels are preserved inside the accumulator). The “level”, not “experience”, functionality is required to deal with uneven experience required for different levels.

Experience Accumulator can be forged in the Mystic Forge and requires:

  • 1x Gift of Exploration
  • 1x Gift of Battle
  • 1x Gift of Competition – can be acquired free of charge upon reaching rank 20 in PvP.
  • 1x Gift of Experience, requires:
    • 1x Vision Crystal
    • 1x Mists Stone
    • 1x Crown of Laurels, can be acquired for 10 Laurels and 100’000 karma by a level 80 character only. The amount of Crown of Laurels required can be discussed, but with all the other stuff in the recipe in mind, I believe that a single one is enough. Can be accompanied in some way by a completed Personal Story requirement.
    • 1x Gift of Dungeon Offerings. Ideally, I would prefer Gift of Dungeon Offerings to be replaced by Gift of Gauntlet which is granted upon beating all bosses and Liadri in a dedicated Gauntlet instance, but I see that it would require a lot of extra coding; however, it would be more skill- than grind-or-get-carried-or-buy-a-path-based as in the dungeon case. Alternatively, Gift of Gauntlet can replace Crown of Laurels. Gift of Dungeon Offerings requires:

On the other hand, this looks like something to forge a precursor or a commander tag…

Why Experience Accumulator should exist?

  • Because many people think that, despite ANet’s initial intentions, the real game starts at 80, not at character creation. Everything else is a drag – you can’t have your skills, your traits, your gear/runes/sigils, your looks for a long time, and you have to do things you’ve done several times already over and over again.
  • Because you can already get Tomes of Knowledge and (skill point Scrolls) for PvPing (and PvEing depending on the current LS rewards) on another character.
  • Because you can already level significantly by crafting, which is something that requires no skill but a lot of gold to buy mats and a browser to open gw2crafts.net.
  • Because you do not need a month of camping a character to learn how to play it because
    • you know how to read and simply study Wiki and guides,
    • you’ve been seeing what other classes do since you first started playing,
    • most skills aren’t that different between classes apart from the looks and names,
    • you understand that there’s little point in “learning” something that is available for several levels but you won’t be using at level 80 – which is very often the case with the trait changes in mind,
    • you understand that the only way to learn playing a level 80 character efficiently is playing a level 80 character.
  • It has an initial time/material sink, especially the Gift of Exploration sink tied to the most expensive items in the game.
  • It’s optional.
20 level 80s and counting.

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Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Are you suggesting that once you have a level 80, of any profession and race, you get some sort of advantage for every other character, including those of different professions, races, or personal stories?

Do you mean, for instance, that you play your Level 80 Mesmer, but the benefits (XP) go to your Level 10 Engineer and your Level 31 Thief? All of them? One designated one? Does that apply to karma and other attainments?

I’m curious about what you have in mind with this suggestion, so thanks for the details.

Though I’m not the OP, I thought I would give my input on this.

If done, this would need to be treated in the same manner as the existing Achievement Rewards system, which is why I mentioned the percentage xp gain boost when you hit level 80 in my previous post. It’s basically a way to provide altoholics with a greater ease of leveling + a slight (non-combat) advantage post 80 (more skillpoints) to compensate for the greater expense they incur in gearing multiple characters.

While my earlier post said “as a reward for hitting level 80,” this would probably be a poor implementation, as it wouldn’t retroactively benefit players with established level 80 characters. It would make more sense to treat it as a standard achievement with incremental rewards up to a certain tier. 1 level 80 character for each tier, up to the limit. Each tier grants an account-wide 5% XP boost and 10 achievement points.

I’d say the best current cap would be 8 tiers (for 40% boost and 80 achievement points) to match the current 8 classes. If more classes are added, add more tiers to match.

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Posted by: Silvia.9130

Silvia.9130

Think how cool it would be if when you toggle this system on, the character you choose to gain the XP “became” a mini that followed you everywhere like a normal mini, but just with the exact look of your lowbie :O Would love it to death!

>>Lady Carlie Castle<
>>=<

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Posted by: Wanze.8410

Wanze.8410

Think how cool it would be if when you toggle this system on, the character you choose to gain the XP “became” a mini that followed you everywhere like a normal mini, but just with the exact look of your lowbie :O Would love it to death!

A mini alt which is loved to death isnt much use anymore.

On topic:

I dislike the idea of passing exp to alts. We already have tomes of knowledge, lvl 20 scrolls and for those that want to spend gold to level their alts quickly, we got crafting.

It would also lower the population in sub level 80 maps, which isnt desirable for new players that level their first character.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

(edited by Wanze.8410)

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Posted by: Shifu.4321

Shifu.4321

So it’s even easier and completely free to get a character to 80 without understanding any of their skills and traits? No thank you. If you want to play a new character so much, actually play them.

Yeah. I mean, leveling to 80 without leaving the city? What kind of silly thing is that?

Oh wait…

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Posted by: Essence Snow.3194

Essence Snow.3194

I know we have level scrolls and such but I would also really really enjoy a new type of scroll/tome….trait unlock scroll/tome…please.

Serenity now~Insanity later

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Posted by: Gimp.9460

Gimp.9460

So it’s even easier and completely free to get a character to 80 without understanding any of their skills and traits? No thank you. If you want to play a new character so much, actually play them.

Because it’s so hard to put your points into power/precision and learn how to autoattack?

Particle effect slider would be ‘too confusing’

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Posted by: Varkros.4158

Varkros.4158

Rift (I think it was that game…I’ve played too many over the years) had a nice thing that if you had a max level character your other characters got a 10% exp boost. Was a nice thing for altoholics.

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Posted by: Zoso.8279

Zoso.8279

I kinda like this idea. It might make Tombs of Knowledge a bit less important but its a good way for PvE to have a way to level alts faster. I don’t know. I see good and bad in this but maybe if its made to be a very hard thing to craft then it balances out a bit. Basically If you are to craft this then it will take a boat load of work and if your at that point of the game that you can put a bunch of materials and time into crafting this item then you should probably be familiar with the game and all the classes.

Necromancer Main

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Posted by: Knighthonor.4061

Knighthonor.4061

Are you suggesting that once you have a level 80, of any profession and race, you get some sort of advantage for every other character, including those of different professions, races, or personal stories?

Do you mean, for instance, that you play your Level 80 Mesmer, but the benefits (XP) go to your Level 10 Engineer and your Level 31 Thief? All of them? One designated one? Does that apply to karma and other attainments?

I’m curious about what you have in mind with this suggestion, so thanks for the details.

Karma is already a shared account wide currency like all the rest.

With my idea Exp gained is calculated by its percentage of the (max level character playing) would be filtered based on percentage gained, and that percentage or a fraction of that percentage would go to the selected (designated)alt instead of the max level character. This is for exp only. We have scrolls for getting skill points.

So this Mentoring idea is basically a way to level up lower level characters while playing on a higher level character both (PvE and WvW).

This way players like myself, and play and have fun on the higher level characters and not feel burden to grind levels on low level alts which is not an enjoyable part of this game.

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Posted by: Palador.2170

Palador.2170

Are you suggesting that once you have a level 80, of any profession and race, you get some sort of advantage for every other character, including those of different professions, races, or personal stories?

Do you mean, for instance, that you play your Level 80 Mesmer, but the benefits (XP) go to your Level 10 Engineer and your Level 31 Thief? All of them? One designated one? Does that apply to karma and other attainments?

I’m curious about what you have in mind with this suggestion, so thanks for the details.

I too am not the OP, but I’ve been thinking about this.

The most straight forward way would be to make Tomes of Knowledge buyable for skill points or laurels. Earn them with whoever you want, pass them on to the character you want to advance. Yes, you can also earn those with lower level characters and this way speed up their leveling even more, but it would still cost you those useful laurels and skill points.

Another idea is to have it so that you can set a level 80 to a different EXP meter. When they fill it up, they don’t get a skill point, they get a Tome of Knowledge. Basically, they take the levels they earn and can pass them on to another character in that way.

Either way, I think using Tomes is the way to go. Why mess around trying to program in a way to link EXP gain between characters directly when there’s already a good way to pass on levels?

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Knighthonor.4061

Knighthonor.4061

Are you suggesting that once you have a level 80, of any profession and race, you get some sort of advantage for every other character, including those of different professions, races, or personal stories?

Do you mean, for instance, that you play your Level 80 Mesmer, but the benefits (XP) go to your Level 10 Engineer and your Level 31 Thief? All of them? One designated one? Does that apply to karma and other attainments?

I’m curious about what you have in mind with this suggestion, so thanks for the details.

I too am not the OP, but I’ve been thinking about this.

The most straight forward way would be to make Tomes of Knowledge buyable for skill points or laurels. Earn them with whoever you want, pass them on to the character you want to advance. Yes, you can also earn those with lower level characters and this way speed up their leveling even more, but it would still cost you those useful laurels and skill points.

Another idea is to have it so that you can set a level 80 to a different EXP meter. When they fill it up, they don’t get a skill point, they get a Tome of Knowledge. Basically, they take the levels they earn and can pass them on to another character in that way.

Either way, I think using Tomes is the way to go. Why mess around trying to program in a way to link EXP gain between characters directly when there’s already a good way to pass on levels?

I like the separated exp bar idea here.

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Posted by: Zoso.8279

Zoso.8279

Are you suggesting that once you have a level 80, of any profession and race, you get some sort of advantage for every other character, including those of different professions, races, or personal stories?

Do you mean, for instance, that you play your Level 80 Mesmer, but the benefits (XP) go to your Level 10 Engineer and your Level 31 Thief? All of them? One designated one? Does that apply to karma and other attainments?

I’m curious about what you have in mind with this suggestion, so thanks for the details.

I too am not the OP, but I’ve been thinking about this.

The most straight forward way would be to make Tomes of Knowledge buyable for skill points or laurels. Earn them with whoever you want, pass them on to the character you want to advance. Yes, you can also earn those with lower level characters and this way speed up their leveling even more, but it would still cost you those useful laurels and skill points.

Another idea is to have it so that you can set a level 80 to a different EXP meter. When they fill it up, they don’t get a skill point, they get a Tome of Knowledge. Basically, they take the levels they earn and can pass them on to another character in that way.

Either way, I think using Tomes is the way to go. Why mess around trying to program in a way to link EXP gain between characters directly when there’s already a good way to pass on levels?

Interesting. Major problem I see with this is how it might devalue the potions and buffs for exp in PvE.

Necromancer Main

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Posted by: Sorean.5379

Sorean.5379

This is perfect.

I also have so much fun playing my 80’s,but I feel like wasting time while leveling another alt to lv80 so I can enjoy them too.

That suggestion is great,because it rewards you for playing the game,there is no drawback imo.

Gaile plz

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Posted by: Azhure.1857

Azhure.1857

So it’s even easier and completely free to get a character to 80 without understanding any of their skills and traits? No thank you. If you want to play a new character so much, actually play them.

I’m in agreement with this. If working on an alt is too tasking for you, then don’t bother with it. The game is only two years old yet the entitlement and laziness abounds.

The only argument that you’re giving for this is – “But…. EFFORT.”

Isle of Janthir Megaserver

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Posted by: Azhure.1857

Azhure.1857

I dislike the idea of passing exp to alts. We already have tomes of knowledge, lvl 20 scrolls and for those that want to spend gold to level their alts quickly, we got crafting.

It would also lower the population in sub level 80 maps, which isnt desirable for new players that level their first character.

Agree on all points that you listed.

Isle of Janthir Megaserver

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Posted by: InfernoHero.5687

InfernoHero.5687

IDEA!

So, let’s say there’s a player that has a level 80 Warrior. That Warrior is a Norn.
He wants a Charr Warrior, but he really doesn’t want to level a second Warrior when he already has one.

Instead of putting in a race change item that would probably be very hard to implement, why don’t we give this player the option of draining the levels from his level 80 Warrior into a new Charr Warrior?

This could also be done if the player wants a character of the same race!
Player has Asura Guardian, but wants an Asura Elementalist.
Player transfers guardian’s levels to a new Asura Elementalist.

Issues:

“But then the player gets a free 80!”
Nope. He basically just changes his current 80’s race.

“But then the player wont learn the class!”
Incorrect. The player still has to get the traits unlocked, get gear. and all of the other important things you need to do with a fresh 80.

“But this will cause Anet to have more work to do! Why work on this when they should be adding in new content?”
Just let us spend levels to aquire Tomes of Knowledge. There, no more work needed.

Allow players to spend a level to buy a new level. All you’d need to do is implement a way to take away EXP.

Alternatives:

1. Allowing us to buy Tomes of Knowledge with laurels. 80 days (Or 70 days + Monthly) for another level 80 character sounds cool.

2. Class change gem store item.

3. An item that, when placed in a character’s inventory, forces all extra experience gained from the player’s level 80s to now go to the character with the item.

(edited by InfernoHero.5687)

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Posted by: azizul.8469

azizul.8469

play pvp daily , just for daily, you’ll get your ToK to level up alts….

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: Palador.2170

Palador.2170

Are you suggesting that once you have a level 80, of any profession and race, you get some sort of advantage for every other character, including those of different professions, races, or personal stories?

Do you mean, for instance, that you play your Level 80 Mesmer, but the benefits (XP) go to your Level 10 Engineer and your Level 31 Thief? All of them? One designated one? Does that apply to karma and other attainments?

I’m curious about what you have in mind with this suggestion, so thanks for the details.

I too am not the OP, but I’ve been thinking about this.

The most straight forward way would be to make Tomes of Knowledge buyable for skill points or laurels. Earn them with whoever you want, pass them on to the character you want to advance. Yes, you can also earn those with lower level characters and this way speed up their leveling even more, but it would still cost you those useful laurels and skill points.

Another idea is to have it so that you can set a level 80 to a different EXP meter. When they fill it up, they don’t get a skill point, they get a Tome of Knowledge. Basically, they take the levels they earn and can pass them on to another character in that way.

Either way, I think using Tomes is the way to go. Why mess around trying to program in a way to link EXP gain between characters directly when there’s already a good way to pass on levels?

Interesting. Major problem I see with this is how it might devalue the potions and buffs for exp in PvE.

If you go with the version where you’re earning the Tomes with another character’s EXP, then those will still have value as they’ll allow you to earn the Tomes faster.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Cross.6437

Cross.6437

I’m curious about what you have in mind with this suggestion, so thanks for the details.

I’ve worked out the following concept some time ago and have had a link in my signature since then:

This idea has been brought up at some point in the past, but I decided to rework it a bit and review again with the new leveling changes in mind, both NPE restrictions and different (not cost-efficient) leveling items. I’ve recently finished leveling the 4th character to 80, and I can say that the best way to level a character for me at the moment despite all the XP and Killstreak boosters is… playing PvP on another character and getting Tomes of Knowledge.

So, what is an Experience Accumulator?

An item which, when activated for the first time, gives you a buff and consumes the levels your character gets, and when activated on another character for the second time, returns the levels at a 3:2 ratio (so, you receive 2 levels for each 3 accumulated levels; extra levels are preserved inside the accumulator). The “level”, not “experience”, functionality is required to deal with uneven experience required for different levels.

Experience Accumulator can be forged in the Mystic Forge and requires:

  • 1x Gift of Exploration
  • 1x Gift of Battle
  • 1x Gift of Competition – can be acquired free of charge upon reaching rank 20 in PvP.
  • 1x Gift of Experience, requires:
    • 1x Vision Crystal
    • 1x Mists Stone
    • 1x Crown of Laurels, can be acquired for 10 Laurels and 100’000 karma by a level 80 character only. The amount of Crown of Laurels required can be discussed, but with all the other stuff in the recipe in mind, I believe that a single one is enough. Can be accompanied in some way by a completed Personal Story requirement.
    • 1x Gift of Dungeon Offerings. Ideally, I would prefer Gift of Dungeon Offerings to be replaced by Gift of Gauntlet which is granted upon beating all bosses and Liadri in a dedicated Gauntlet instance, but I see that it would require a lot of extra coding; however, it would be more skill- than grind-or-get-carried-or-buy-a-path-based as in the dungeon case. Alternatively, Gift of Gauntlet can replace Crown of Laurels. Gift of Dungeon Offerings requires:

On the other hand, this looks like something to forge a precursor or a commander tag…

Why Experience Accumulator should exist?

  • Because many people think that, despite ANet’s initial intentions, the real game starts at 80, not at character creation. Everything else is a drag – you can’t have your skills, your traits, your gear/runes/sigils, your looks for a long time, and you have to do things you’ve done several times already over and over again.
  • Because you can already get Tomes of Knowledge and (skill point Scrolls) for PvPing (and PvEing depending on the current LS rewards) on another character.
  • Because you can already level significantly by crafting, which is something that requires no skill but a lot of gold to buy mats and a browser to open gw2crafts.net.
  • Because you do not need a month of camping a character to learn how to play it because
    • you know how to read and simply study Wiki and guides,
    • you’ve been seeing what other classes do since you first started playing,
    • most skills aren’t that different between classes apart from the looks and names,
    • you understand that there’s little point in “learning” something that is available for several levels but you won’t be using at level 80 – which is very often the case with the trait changes in mind,
    • you understand that the only way to learn playing a level 80 character efficiently is playing a level 80 character.
  • It has an initial time/material sink, especially the Gift of Exploration sink tied to the most expensive items in the game.
  • It’s optional.

In the time it took me to get some of those things the first time, I’d already leveled seven other characters to 80. Great idea, but far too expensive.

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Posted by: Vanive.3804

Vanive.3804

I must admit, I am one of those players that dont enjoy leveling grind, and definitely dont like the new leveling restrictions.

I have so much more fun playing a high level character, but I want to get my low level characters to high level so I can enjoy them as well.

I have an idea. How about a Mentoring system in which we can choose an alt that we can pass our EXP to to level them up instead of the character played.

this could be optional so it doesnt effect those that love level grinding.

thoughts on this?

This idea, its genius. I am sitting on a bunch of characters that I cringe at the thought of leveling. I don’t mind the normal exploration and mapping…just getting them to 80 sounds so meh. Once I got my first toon to 80 I actually backtracked and it made it easy to finish things I missed.

I do not like the idea of crafting an item to do this. Maybe if it was an easy unlock I would be ok with this.

(edited by Vanive.3804)

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Posted by: Gummy.4278

Gummy.4278

Here is something I want to add to the punch…..the more level 80’s you have already the more said “accumulator” or whatever you want to call it, would gain or trade off levels. Don’t much care for the idea of getting all that crap together just to construct the item that makes it work. That idea in itself is more time consuming than just doing the leveling from scratch.

Or maybe have the amount of level 80’s you already have, would allow for a new toon to gain 2 levels per each. If you have 5 level 80 toons you could start the new toon @level 10, maybe the item/tome is automatically sent to all new toons on the account much the way the Hero’s Band and the Banker Golem is done. This might work best as a gem store upgrade.

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Posted by: nethykins.7986

nethykins.7986

Hell…with having to find all those items, it kind of makes it exclusive to those with more time, but this could be considered as a convenience item.

Where are convenience items located? GEM STORE!

I’d happily pay a bit more than usual for a exp accumulator off the gem store, and who knows – being able to level up alts a lot faster may get me into a kind of mode to buy more char slots to get them filled a lot quicker too and to experiment more/play more classes at higher levels.

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Posted by: Orpheal.8263

Orpheal.8263

Are you suggesting that once you have a level 80, of any profession and race, you get some sort of advantage for every other character, including those of different professions, races, or personal stories?

Do you mean, for instance, that you play your Level 80 Mesmer, but the benefits (XP) go to your Level 10 Engineer and your Level 31 Thief? All of them? One designated one? Does that apply to karma and other attainments?

I’m curious about what you have in mind with this suggestion, so thanks for the details.

To me this suggestion sounds simple that he wants basically to completely bypass to having to play for a single second with any of the Alt Characters for leveling them up, because he just wants to play only with his maxed Character to level up with his maxed Character also all of his Alts.

I find this suggestion personally stupid and lame, because it would totally remove the sense of playing an Alt at all, when you are then too lazy to play them even at all.

The Leveling Process for Ats is already way too easy.
We have alresady Level UP Scrolls, which let you instantly jump your Alts to Level 20, thats 1 freaking quarter of the whole leveling process already!!

You get tons of Items in this game to massively increase your Experience Gain to the point that leveling Up Alts becomes really peep easy and even then you can still get more than enough Items in this game from playing with your maxed Characters to support your Alts to Level Up through using those Tomes, that can instantly raise the level of a Character or a Character thats still under 80 by directly +1.

Then there is also the method of quick level upping by quickly changing your character in the end of a dungeon so that your Alt get the Dungeon’s massive EXP reward which are basically guaranteed Level Ups.

By simply playing the game and doign achievements you also raise your overall accountbounds Exp Bonus, so that even there you gain an advantage already for leveling up quicker alts from just playing already the game with your maxed Characters.
——

However, what would be a “good” suggestion is to give players that play multiple Characters of the same Class some kind of Advantages like for example:

  • Alts of the same Class start with already all Skills unlocked
  • Alts of the same Class gain an innate 20% more Exp from Kills in Personal Story and in Maps, that the previous Character of the same Class has explored to 100%
  • Alts of the same Class start with all Trait Points/Traits unlocked, if the previous Character of the same Class has beaten Zhaitan already (lets call this alltogether the Legacy-Bonus)

This way leveling and playing an Alt will feel more enjoyable, because you don’t have to repeat everytime with Characters of the same Class the whole Character Progression Process anymore and you profitate a bit by leveling faster in the game in all the areas, that you have already explored before and done before with your Main.

I personally would find it also very interesting, if ANet would implement an Item, that converts Karma into Experience and WvW Experience in a 1:10 ratio
This way we would be able for example to convert 50000 Karma into 1 WvW Rank Up or Karma into Experience to give us this way also a little Exp Booster.
I find Anet should do somethign to make Karma in general a bit more useful in this Game, other than giving players only a cheap way to get on beginner items and at the end of the game a way to get easy on max equipment if you have enough of it.

Players have millions of Karma and there is no really good way to make use of it.

i would love it if there would be alot of way to convert Karma into more useful things.
The Karmic Converter was already a little step into the right direction, but its too random and just only a daily thing to use, what makes it not very effective as a Karma Sink.

I think there should be a Karma Vendor, which converts our Karma into the following Items: (you choose, what ratios fit here best)

Karma to Badges of Honor
Karma to Dungeon Tokens
Karma to WvW Experience
Karma to Karmic Exp Booster (stacks upon all other boosters, works basically like a merged Karma/Exp Booster)
Karma to random Lodestones
Karma to random T6 Materials
Karma to random T5 Materials
Karma to random T4 Materials
Karma to random T3 Materials
Karma to some new Minipets
Karma to some new Toys
Karma to some new Back Items
Karma to a new Karmic Weapon Set
Karma to a new Karmic Armor Set
Karma to some new Cooking Materials for finally Chef 500 Recipes
Karma to some new Jewel Materials for finally Jeweler 500 Recipes
Karma for a new Influence Booster (really questionable, why this doesn’t already exist)
Karma for Map Specific Trade Items (Geodes, Bandit Crests ect.)

There is so much more potential for Karma to become more useful, if designed and thought out well enough.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Posted by: Absolute Ze Woah.1074

Absolute Ze Woah.1074

YES PLEASE! A lot of people say to take it slow, enjoy the game, smell the roses, etc , but I’ve already done that. Four times. The game is getting stale and I’m getting antsy for an expansion already. I don’t get as much enjoyment from exploration as I used to and it seems like nowadays I only enjoy tinkering with builds on my 80s in WvW.

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Posted by: LondineX.2714

LondineX.2714

Make tomes available in the gem store or as mentioned above exchanged for laurels.

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Posted by: Dyne Tianjin.8605

Dyne Tianjin.8605

Of consideration may be looking into an account wide link for characters that could offer improved xp gain (adding to achievement bonus) for sub 80 chars or maybe access to different hairstyles/hair accessories.

I’m not sure the amount of usefulness an xp “passing” might have but maybe you get an"instant +20 level" book for hitting 80 to use on another char or give your new 80 a boost in buying traits.

If you want to implement any system involving alts though it might be worth the time to consider something along the line of SWtoR’s lineage system – maybe boosting xp, gold find, getting armor skins and ranger pets or etc…

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Posted by: Algreg.3629

Algreg.3629

two things:

- Levels are an axiomatic design decision, there is no rule for MMORPG not starting at max level. Albeit it is already somewhat watered down with experience scrolls and the like. But if you leave behind the concept of leveling a single character by actualy playing him, sooner or later you will have to decide whether you should even have first characters go through the process.
- Without alts that are actually played the world will be quite empty in many areas, leaving actual new players in vacated areas.

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Posted by: RSLongK.8961

RSLongK.8961

I like the idea, especially if i already have another char with the same class @ 80.
Should be able to unlock traits account bound too =x

Main: Warrior|Character counter: 16

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Posted by: Lishtenbird.2814

Lishtenbird.2814

It would also lower the population in sub level 80 maps, which isnt desirable for new players that level their first character.

It would also lead to more lvl 80 being created, more most expensive armour and weapons being bought, more bag slot extensions, more harvesting tools, and last but not least, more cool gemstore skins which can’t be all put onto a single character without making it look like a clown.

In the time it took me to get some of those things the first time, I’d already leveled seven other characters to 80. Great idea, but far too expensive.

I would also prefer it to be less expensive, but it can be done within the concept. Still, it largely depends on your playstyle; I spent most of my time perfecting my main until I started making alts, and I definitely accumulated enough of that stuff by the time I was ready to create alts.

There is so much more potential for Karma to become more useful, if designed and thought out well enough.

Unfortunately, we already have Karmic Converter – which is a money grab. Apart from that, you can still convert karma to linen.

20 level 80s and counting.

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Posted by: luzt.7692

luzt.7692

I think this idea should only apply to dual classes.
If the leveling isn’t enjoyable it should be solved at the core and not solved by some bandaid fix.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Err why are people suggesting ideas that already exist in the game?

You already get a 5-15% exp bonus on alts account wide… It’s called achievement bonus.

Between the heaps of exp boosters, the achievement bonus, the lvl 20 scrolls and tomes on knowledge it is already almost impossible for new players to find people leveling up because alts just blow by them. if anything we need LESS boosts for alts.

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Posted by: Draknar.5748

Draknar.5748

I used to be okay with allowing lvl 40’s into dungeons because at least they would have access to every major trait. Now major traits come at 60 (grandmaster 80), characters don’t get initial access to any of them, and trait points are backloaded to the late 70s. Why even include a lvl 70 when it’s clear he has no grandmaster traits and probably missing a key major or two?

Are you suggesting that because a level 40 (or a level 70 for that matter) doesn’t have access to certain traits that they are essentially useless in a dungeon? I’m gonna call BS on that one.

In fact, I would go so far as to say you can clear pretty much all content without equipping any traits. Give it a go sometime. Sure you don’t get extra bonus effects, but your base damage output, survivability, etc. are still enough to get through any of GW2’s content.

That said, I agree that the new trait system isn’t good, I preferred the old system like most people do. But to use lack of traits as the basis for not bringing someone into a group is silly since the difference is negligible, especially at level 40….

Source: I’ve recently run an all lowbie group (level ranges 35-50, was a guildie alt run) through AC p1 for the funs. Obviously, killing things went slower simply because our gear was lower level (on average we were in greenish gear I would say), but at no point did I think to myself, “man, if only we had a few more traits…”. We still cleared it without wiping.

Obviously if you are considering a level 40 or 70 character for a group that you aren’t interested in speedrunning. So I’m honestly curious what “key” traits you think are so important that if someone doesn’t have them, they shouldn’t even consider running dungeons. As far as I know there are no such traits.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: munkiman.3068

munkiman.3068

Think how cool it would be if when you toggle this system on, the character you choose to gain the XP “became” a mini that followed you everywhere like a normal mini, but just with the exact look of your lowbie :O Would love it to death!

A mini alt which is loved to death isnt much use anymore.

On topic:

I dislike the idea of passing exp to alts. We already have tomes of knowledge, lvl 20 scrolls and for those that want to spend gold to level their alts quickly, we got crafting.

It would also lower the population in sub level 80 maps, which isnt desirable for new players that level their first character.

I agree here. The recent iterations of the leveling experience needs to be put to bed, leveling is far more of a grind now then it used to be. If leveling was engaging, and overall enjoyable, we wouldn’t need to be talking about ways to just get to 80 quickly. With the exception of my first toon, the rest have mostly spent their leveling experience outside of combat/exploration. As a matter of fact, my second toon leveled almost entirely around crafting, but now that we need to get to 500 to get the same amount of earned xp, it’s become even more of a chore to go that route, not to mention even more expensive. On any toon lower than 80, the only method of leveling is tomes i get on my 80’s. I wouldn’t even think about doing the story till they were pretty close to 80, since i really can’t be kitten d to wait 10 levels to continue through the story.

[TAO] Founder/Owner and Administrator for the NSP Server Website

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Posted by: Dasenthal.6520

Dasenthal.6520

I skimmed through this this so I apologize if someone else said something similiar but here’s my spiel:
I like the leveling tomes, but I don’t Spvp much so I don’t really see them very often so I resort to the next most unnatural leveling method… EotM, all the time. Which requires very little effort, absolutely no knowledge of my class, and is hardly fun most of the time…
So: my solution is when my level 80 levels, why don’t we get tomes ? Even if only once every 5 or 10 levels.

Side note: 4 80’s and 4 40’s…

“A conquered people will always resist you,
Edair. But allies-allies will fight by your side”~Cobiah Mariner

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Posted by: Nova Stiker.8396

Nova Stiker.8396

I have 8 level 80’s, one of every profession, my main is decked with full ascended, everyone else is decked with full exotics.

I also PvP a lot, I currently have 165 Tomes of Knowledge which has no use for me and won’t have a use until a new profession comes out.


If you want a quick way to level 80, allowing players to sell Tomes of Knowledge would be amazing.


Buuuuuut is that P2W? After all, buying $50 worth of gems, traded for 500g, lets say Tomes of Knowledge are going for 10g each. You technically spent $50 to get 50 levels.

I personally don’t see it as a problem, but then again, my view is I got a bunch of worthless Tomes of Knowledge and I’d love to sell it to players for oodles of gold.
My answer to this is probably not ideal.

(edited by Nova Stiker.8396)

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Posted by: InfernoHero.5687

InfernoHero.5687

I have 8 level 80’s, one of every profession, my main is decked with full ascended, everyone else is decked with full exotics.

I also PvP a lot, I currently have 165 Tomes of Knowledge which has no use for me and won’t have a use until a new profession comes out.


If you want a quick way to level 80, allowing players to sell Tomes of Knowledge would be amazing.


Buuuuuut is that P2W? After all, buying $50 worth of gems, traded for 500g, lets say Tomes of Knowledge are going for 10g each. You technically spent $50 to get 50 levels.

I personally don’t see it as a problem, but then again, my view is I got a bunch of worthless Tomes of Knowledge and I’d love to sell it to players for oodles of gold.
My answer to this is probably not ideal.

I wouldn’t say it was pay to win. You still have to work for you traits and gear.

I’d also say that with how abundant Tomes of Knowledge are, they’d probably end up being a little cheaper than ten gold. I’d guess they’s stay around 6 or 8.

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Posted by: Basaltface.2786

Basaltface.2786

Actually… that doesnt sound stupid at all to be honest. The “npe” isnt…per say liked by everybody… especially people who already did that whole leveling thing. I gonna be honest here.. it suuuuuuucks to level now. Try to level for example an engineer with no darn kits and 1 pistol… or 3 attacks of a rifle and then one kit. Earlier i could have 2 pistols, a working rifle or a shield to do basically ANYTHING but auto attack, now i sit there and pick my nose while my low level char auto attacks something to death. Fun? No. Rewarding? No. Do i need to learn how to play as a vet who got 5 alts on 80 decked out in ascended and\or dungeon sets? No, probably not, i might not play on a pvp level but i know my stuff. So why dont use all the darn skill points and exp that my main gets (or atleast a portion of it) and get tomes of knowledge with it…or anything really that gets the new char to level up? Cause i cant. You see.. i used to love running arround on the maps, doing heart quests and stuff to get my levels, ya know.. exploring and stuff, but the first feature patch really (imo) messed up the traits and the fact you get points every level to assign to a traitline you want, sure now you can assign them new on the fly.. and thats a nice thing. You got stronger every level and every 10 levels you had a trait of your choice to put into a traitline. You could make “makeshift” builds that buff the skills you got and help you tackle stuff. Now you gotta pay for the good traits… or do stupid things for them while you cant even use your basic weapon proper, only got 1 skill for a WAY too long time, get the trait points way too slow ( i mean seriosly.. grandmaster traits unlock at 80 wtf..) and its really not fun to try to tackle stuff you shouldnt be able to do at your level cause you are too low.. cause you cant do that either.. the allmighty barrier of the 10 level mark forbids you to venture further into your personal story, the game takes sure you cant even kitten up the personal story, kittening up is outlawed, dont worry handholding goes till lvl 80, the “you should be lvl whatever to do that story” did just fine, went in and got rekt? You knew why, the red text told you that you suck and should gtfo and level…or git gud. Yea… how about no thanks to all of this. How about we make some merchant somewhere that sells you tomes of knowledge for skillpoints…like 5 for 1 tome or something so that people who dont want to pull their nails with pliers to level up another alt? Im sure im not the only one who sits on 360 of these on my main alone and for those who come “uhhh but thats cheating or thats not how leveling is supposed to be done” Good.. then dont do it, nobody forces you to do so. Wanna do that stupid NPE leveling? Go on and have fun.. i dont judge, tastes differ afterall. And if its the first char you level you will find the NPE helpfull.. and cant affort the tomes anyways… cause 1 level up would cost 5 points… basically you would need to level up 5 times to level up once for free and dont unlock any skill… so yea.. IMO that would be good..

Bit off topic.. but while im at it..
Might aswell say… a-net.. if you wanted people to unlock traits the new way… how about you make completely unique traits you can ONLY unlock that way in pve, pvp should have all unlocked obviosly cause those dudes aint gonna have time for that kitten that do completely new stuff…like the last traits you added? New epic traits could count as rewards too i think…and why dont do the same with new skills right away too?