[Suggestion] Better Servers?
If you talk about “graphic lag” aka low FPS rates .. no .. server wouldn’t change
anything since that is a client related problem.
What would help is either better hardware on your side, lower graphical options
on your side, or more option to disable certain kind of effect in the client.
Server side problems are more that even with a good ping and no packet loss
you press a key, and wait some seconds until finally something happens.
Also a lot of things that the players wanted are directly related to these things.
For example in the beginning we had “culling” that automatically reduced the
numbers of stuff that was rendered in big fights, however people complained
until it was removed.
Also the main reason for the old condition cap was to avoid that the calculations
that are needed may cause server sided lag.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Better servers would help some but only some as it would NOT fix bad coding or DX9 limitation’s not fully utilizing more of our hardware or the servers. Tone down the particle effects even more be a major help for one also as it would lower cpu process some.
A sub does nothing towards fixing the games problems and I’m quite sure they make tons more money from a gem store than they charge a sub. Some players here on the forums claim they spend $300-500 each month in the gem store. My point is its the willingness of the Dev’s to fix the games issues.
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao
If you talk about “graphic lag” aka low FPS rates .. no .. server wouldn’t change
anything since that is a client related problem.What would help is either better hardware on your side, lower graphical options
on your side, or more option to disable certain kind of effect in the client.Server side problems are more that even with a good ping and no packet loss
you press a key, and wait some seconds until finally something happens.Also a lot of things that the players wanted are directly related to these things.
For example in the beginning we had “culling” that automatically reduced the
numbers of stuff that was rendered in big fights, however people complained
until it was removed.Also the main reason for the old condition cap was to avoid that the calculations
that are needed may cause server sided lag.
as far as hardware goes…
i7 5820k
evga 980 ti SC
16gb ddr4
just like u said having high in game options causes low FPS .
perhaps if we raised more money for Anet they could fix that? just talking here..
If you talk about “graphic lag” aka low FPS rates .. no .. server wouldn’t change
anything since that is a client related problem.What would help is either better hardware on your side, lower graphical options
on your side, or more option to disable certain kind of effect in the client.Server side problems are more that even with a good ping and no packet loss
you press a key, and wait some seconds until finally something happens.Also a lot of things that the players wanted are directly related to these things.
For example in the beginning we had “culling” that automatically reduced the
numbers of stuff that was rendered in big fights, however people complained
until it was removed.Also the main reason for the old condition cap was to avoid that the calculations
that are needed may cause server sided lag.as far as hardware goes…
i7 5820k
evga 980 ti SC
16gb ddr4just like u said having high in game options causes low FPS .
perhaps if we raised more money for Anet they could fix that? just talking here..
It’s not a simple fix.
In the meantime, here’s a post on reddit worth reading.
https://www.reddit.com/r/Guildwars2/comments/2tqf66/guild_wars_2_performance_guide_how_to_get_the/
In the meantime, here’s a post on reddit worth reading.
https://www.reddit.com/r/Guildwars2/comments/2tqf66/guild_wars_2_performance_guide_how_to_get_the/
Let me add this one to it :
https://www.reddit.com/r/Guildwars2/comments/3ajnso/bad_optimalization_in_gw2/csdnn3n
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
In the meantime, here’s a post on reddit worth reading.
https://www.reddit.com/r/Guildwars2/comments/2tqf66/guild_wars_2_performance_guide_how_to_get_the/
Let me add this one to it :
https://www.reddit.com/r/Guildwars2/comments/3ajnso/bad_optimalization_in_gw2/csdnn3n
good post..
does that just mean that basically GW2 is doomed as far as better optimization goes?
does that just mean that basically GW2 is doomed as far as better optimization goes?
Yes pretty much untill they do some major overhaul to the code some more as GW2 is heavily modified GW1 code.
having read what the dev said I have to question how up to date he is on the DX12 what all it offers in performance and tweaks under the hood etc? Since allot of data says DX12 offers allot in performance etc.
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao
(edited by JediYoda.1275)
does that just mean that basically GW2 is doomed as far as better optimization goes?
Yes pretty much untill they do some major overhaul to the code some more as GW2 is heavily modified GW1 code.
having read what the dev said I have to question how up to date he is on the DX12 what all it offers in performance and tweaks under the hood etc? Since allot of data says DX12 offers allot in performance etc.
hopoefully they will convert. its really frusturating have to play at low settings and suffer. or playing at high and still suffer lol
Solution: upgrade your PC. Get better ISP speeds. Run cat6
Solution: upgrade your PC. Get better ISP speeds. Run cat6
my rig was posted above maybe u didnt see….
i7 5820k at 3.99 ghz
16gb ddr4
evga 980 ti
heres a link to my net speeds… http://www.speedtest.net/result/4612808226.png