Suggestion: Dreadnought - Warrior Elite Specialization

Suggestion: Dreadnought - Warrior Elite Specialization

in Guild Wars 2 Discussion

Posted by: LazerOfDensity.7896

LazerOfDensity.7896

Profession Mechanic:
Bulwark and body skills. Bulwark skills take endurance to activate. Bulwark skills are used in addition to burst skills. 50 endurance minimum to activate, 100 endurance increases effectiveness of bulwark skills. Dodging is disabled. Activating dodge will perform a kick at the cost of 50 endurance, reckless dodge would activate on kick. (If kick is an active utility skill, use it before consuming endurance)
Body skills are enhanced sigil powers, provides passive and active effects.


Great sword: Expertise (Stand your ground and block incoming attacks, exposes any melee attackers) (takes endurance on a toggle)
Hammer: Dominating Blow (Stuns and exposes in a cone AoE) (cooldown 20sec)
Longbow: King of the Hill (Wide arrow barrage that knockdowns and exposes enemies) (cooldown 25sec)
Rifle: Bunker Down (Protective over shield dome, increases power and blocks projectiles) (cooldown 35sec) (duration 8sec)
Axe: Savage Hit (Launch a target with a massive hit, deals massive damage and exposes them) (cooldown 25sec)
Mace: Bone Breaker (Cripple, stun, and expose in a sweeping hit) (cooldown 25sec)
Sword: First Strike (Teleport to a target, deal massive damage and expose target) (cooldown 20sec)
Harpoon Gun: Overwhelming Barrage (Unload a rapid full auto barrage, every harpoon cripples and exposes) (hitting the same target will build exposure thus increase damage) (cooldown 35sec)
Spear: Phalanx Shield (Protective over shield dome that pushes enemies out and exposes any enemies in contact with the dome) (cooldown 35sec) (duration 8sec)


Gain access to Spears as a 1 handed main hand weapon with a shield, or 2 handed weapon.
Spear Burst: Follow Through (Charging attack)
Spear Bulwark: Phalanx Shield (Protective over shield dome that pushes enemies out and exposes any enemies in contact with the dome) (cooldown 35sec) (duration 8sec)

Skill1: Stab -> Jab -> Flurry (gives quickness)
Skill2: Pikeman’s Reach (A far reaching attack that cripples and pierces) (block with a shield if 1 handed) (cooldown 8sec)
Skill3: Onslaught (A barrage of jabs) (block with a shield if 1 handed) (cooldown 13sec)

//two handing
Skill4: Exalted Spear (Throw a light embedded javelin that pierces enemies) (cooldown 32sec)
Skill5: Palisade (Create a spike wall that deals retaliation damage) (duration 8sec) (cooldown 30sec)

(edited by LazerOfDensity.7896)

Suggestion: Dreadnought - Warrior Elite Specialization

in Guild Wars 2 Discussion

Posted by: LazerOfDensity.7896

LazerOfDensity.7896


Body Healing Skill:
Quick Recovery: Passive: 3% health regen per sec, not affected by healing power. Active: Break stun. (cooldown 7 sec)

Body Utility Skills:
Iron Skin: Passive: Increases toughness up to 140. Active: Absorbs up to 50% of effective health. (cooldown 37 sec, cooldown starts when ironskin is broken)
Iron Shrapnel -> chain skill to Iron Skin: Detonate Ironskin to deal remaining absorption as AoE damage. (PvE only)

Unstoppable: Passive: gain a stability charge every 5 seconds up to 3 (non duration based). Active: Ignore all effects from movement conditions, fear, interrupts, stuns, and knockdowns for 7 sec (+4 for every stability charge). (Cooldown 45 sec)

Thundercrash: Passive: Increases power up to 140, Kicks will knockdown up to 3 enemies. Active: Shake the earth with a stomp powerful enough to launch nearby enemies, knockdown further enemies, and stun the furthest enemies. (cooldown 38 sec)

Blast Shield: Passive: gain an aegis charge every 10 seconds up to 3 (non duration based, 1 cap in PvP). Active: Remove 3 conditions from you and nearby allies (1 for every aegis charge) and give nearby allies 2 resistance (1 stack per aegis). (Cooldown 30)

Body Elite Skill:
Defenders Intervention: Passive: Taunts nearby enemies. Active: Revive fallen allies in an AoE. (15m radius) (Cooldown 30 sec)


Minor Adept:
Overguard: Gain access to bulwark skills.

Major Adept:
Rending Force: Bulwark abilities apply 5 weakness and 5 rend conditions.
The Big Foot: Increases damage of kicks and kicks will knockdown enemies, combining thundercrash will launch up to 3 targets and pushback everything in front of the player.
Armor Mastery: 10% of toughness as extra power, precision, and vitality.

Minor Master:
Turtle up: You have Retaliation permanently.

Major Master:
Combat Versatility: Using 50 endurance generates 10 adrenaline, using 10 adrenaline generates 16 endurance.
Unbreakable: After receiving fatal damage, heal 30% of life and gain Phalanx Shield. (cooldown 60 sec)
Riposte: Increases power of retaliation damage.

Minor Grandmaster:
Great Constitution: You have Vigor and Regeneration permanently.

Major Grandmaster:
Indomitable: Any conditions are capped at 3 stacks.
Unwavering Soul: Banner of defence aura centers around the player when blocking an attack. (12 second duration, refresh on block)
Nerves of Steel: Reduces cooldown of body and bulwark abilities.

Suggestion: Dreadnought - Warrior Elite Specialization

in Guild Wars 2 Discussion

Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

A Dreadnought is a battleship.
I can imagine what this warrior will look like

Attachments:

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

Suggestion: Dreadnought - Warrior Elite Specialization

in Guild Wars 2 Discussion

Posted by: LazerOfDensity.7896

LazerOfDensity.7896

A Dreadnought is a battleship.
I can imagine what this warrior will look like

Well, you wouldn’t need to compensate for anything . Juggernaut would work but it is overused imo.

Marauder, Lancer, or Dragoon also come to mind.