Suggestion: Dynamic gathering nodes

Suggestion: Dynamic gathering nodes

in Guild Wars 2 Discussion

Posted by: Zera Allimatti.2541

Zera Allimatti.2541

So I was exploring in Fields of Ruin and I went to the quarry right outside of Ebonhawke to try to do the daily Ascalon miner thing. Much to my dismay, there were no mining nodes in the quarry. The nearest one was way out by where the ogre wars take place (the final event, not the pre-events).

I realize that gathering nodes are randomly generated for the most part, but wouldn’t it be cool if you can walk into a woodland-like area that has slightly more lumber nodes, or an open field or farmland with slightly more harvesting nodes or, existence forbid, a quarry that actually had a couple of mining nodes?

Maybe I just got unlucky and was placed in a bad instance that was ravaged by the game’s brutal RNG, but I think it would be great to be able to go to a quarry and actually always find a couple of mining nodes.

Anyone else get their hopes dashed like this? I mean, Tyria is already full of varying terrain types. Why not nodes to match the terrain?

Give us more GW 1 weapon and armor skins, please. COPY/PASTE ALREADY!!!!

Suggestion: Dynamic gathering nodes

in Guild Wars 2 Discussion

Posted by: X T D.6458

X T D.6458

for immersion purposes it would make sense, seeing a random metal node in a forest, or a wood node in the middle of nowhere is kind of wierd yea lol

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Suggestion: Dynamic gathering nodes

in Guild Wars 2 Discussion

Posted by: Cherokeewill.7504

Cherokeewill.7504

You would get in trouble with the local miner’s union if you used any of the nodes in the quarry.

I do like this idea. I’d like to see some higher level nodes in areas like this though. Why not add an Orichalcum node to the Ebonhawke quarry? Even making it account bound like rich nodes would be another way to draw players back to low level areas. Come for the node, stay for an event or two.

Suggestion: Dynamic gathering nodes

in Guild Wars 2 Discussion

Posted by: Andred.1087

Andred.1087

I don’t think the nodes are entirely random. There are specific areas where they are set to appear in, and I’ve noticed in the past that there are places with lots of trees where you would expect them, and places with lots of ore nodes, again where you might expect to find an abundance of ore.

It’s not perfect, but I think they did take location into consideration in a lot of cases.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

Suggestion: Dynamic gathering nodes

in Guild Wars 2 Discussion

Posted by: Beldin.5498

Beldin.5498

I don’t think the nodes are entirely random.

Yeah .. metal is mostly near to mountains, and you normally also don’t find any trees inside of caves.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

Suggestion: Dynamic gathering nodes

in Guild Wars 2 Discussion

Posted by: Zoso.8279

Zoso.8279

You would get in trouble with the local miner’s union if you used any of the nodes in the quarry.

I do like this idea. I’d like to see some higher level nodes in areas like this though. Why not add an Orichalcum node to the Ebonhawke quarry? Even making it account bound like rich nodes would be another way to draw players back to low level areas. Come for the node, stay for an event or two.

I really like this idea. +1

Necromancer Main

Suggestion: Dynamic gathering nodes

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

generally specific areas do have concentrations of resources (mining nodes underground/in mountains, herb/veggie patches on farms, wood nodes in heavily wooded areas).
Nodes have specific placements, and are not randomly generated

Resident smug Englishman on the NA servers, just because.

Suggestion: Dynamic gathering nodes

in Guild Wars 2 Discussion

Posted by: rhelik.4876

rhelik.4876

Only in an MMO – walk into a forest and can’t find a tree to harvest.

My favorite was always FFXI and having a bone chip being an uncommon drop off of a skeleton. Obviously, I obliterated the first 20 of them into a fine powder until I was able to restrain myself enough to recover one.

Suggestion: Dynamic gathering nodes

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

Only in an MMO – walk into a forest and can’t find a tree to harvest.

My favorite was always FFXI and having a bone chip being an uncommon drop off of a skeleton. Obviously, I obliterated the first 20 of them into a fine powder until I was able to restrain myself enough to recover one.

Zhevra hooves. Nuff said. >_<

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632