“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
(edited by vesica tempestas.1563)
I like many love wandering about tyria doing a little farming/gathering/events but feel now that its not very rewarding and poor design that I gain XP, but it disappears into the void now that my masteries are maxed. A good example is resurrecting npc and players, you now do not get rewarded for this at all in effect.
What I would like to see is a simple ‘Experience Mastery’ line that we can switch to that reenables our xp bar, and gives a spirit shard each time we fill the bar. Thoughts?
You could take this a stage further and show how many Experience Mastery points a player has gained to add more value without impacting elsewhere.
(edited by vesica tempestas.1563)
If they want to keep tight control over Spirit Shards maybe even make it drop Luck at the end of gaining a level. Just as another option that won’t mess up whatever market or resource they want protected.
I would recommend a Writ of Experience each time you reach full exp.
So you atleast get 5% of it back to use on another character.
I would recommend a Writ of Experience each time you reach full exp.
So you atleast get 5% of it back to use on another character.
+1 I like that idea. Simple yet elegant.
could actually have a couple experience mastery lines, 1 awards a writ, 1 awards a random luck and 1 awards a shard.
could actually have a couple experience mastery lines, 1 awards a writ, 1 awards a random luck and 1 awards a shard.
Hmm.. and when one was full it would give you what it offers and reset to zero so you can fill it up again? That’s clever. Not only is your xp not going to waste but you can actually choose what it’s going towards.
Ye that’s the idea, no overpowered awards but just enough that xp has value for all content so at any time you can simply switch to the experience mastery you want to go for next, once a bar reaches max you click the train mastery item to get the reward then it resets.
(edited by vesica tempestas.1563)
Just give me one for 1,000,000,000 xp that rewards Tequatl’s Hoard at the end and I’m happy. :P
But seriously, something would be nice. Perhaps one at the end of each mastery line that’s repeatable?
Pact – Writ of Experience / Tome of Knowledge
Legendary – Obsidian Shards
Fractal – Fractal Encryption Key
Gliding – ???
Itzel – Airship Parts
Exalted – Aurillium
Nuhoch – Ley Line Crystals
Spirit Vale – Magnetite (small amount, affected by cap, or is that too much?)
I like many love wandering about tyria doing a little farming/gathering/events but feel now that its not very rewarding and poor design that I gain XP, but it disappears into the void now that my masteries are maxed. A good example is resurrecting npc and players, you now do not get rewarded for this at all in effect.
What I would like to see is a simple ‘Experience Mastery’ line that we can switch to that reenables our xp bar, and gives a spirit shard each time we fill the bar. Thoughts?
You could take this a stage further and show how many Experience Mastery points a player has gained to add more value without impacting elsewhere.
They deliberately divorced spirit shards from direct experience gain, as a way of reducing the supply of them (which has a powerful impact on the relationship between Tn and Tn+1 materials, e.g. promotions from T1 green wood and T2 soft).
However, I do advocate them offering something for when people have maxed out a reward chain, e.g.
It would have to be similar to the low-value rewards given for using ascended material ‘eaters’, i.e. a mix of miscellaneous low-value items, with tiny chances for something more substantial.
I like many love wandering about tyria doing a little farming/gathering/events but feel now that its not very rewarding and poor design that I gain XP, but it disappears into the void now that my masteries are maxed. A good example is resurrecting npc and players, you now do not get rewarded for this at all in effect.
What I would like to see is a simple ‘Experience Mastery’ line that we can switch to that reenables our xp bar, and gives a spirit shard each time we fill the bar. Thoughts?
You could take this a stage further and show how many Experience Mastery points a player has gained to add more value without impacting elsewhere.
They deliberately divorced spirit shards from direct experience gain, as a way of reducing the supply of them (which has a powerful impact on the relationship between Tn and Tn+1 materials, e.g. promotions from T1 green wood and T2 soft).
However, I do advocate them offering something for when people have maxed out a reward chain, e.g.
- XP per virtual level, after maxing masteries (or if you don’t own HoT, maybe)
- Luck, if you have maxed account Magic Find
It would have to be similar to the low-value rewards given for using ascended material ‘eaters’, i.e. a mix of miscellaneous low-value items, with tiny chances for something more substantial.
Why luck only IF you have maxed account mf and not before? Or am I misreading?
Why luck only IF you have maxed account mf and not before? Or am I misreading?
Luck has a purpose before you max MF and then none after, just as XP has a value until you reach L80 (core) or max masteries (HoT).
Why luck only IF you have maxed account mf and not before? Or am I misreading?
Luck has a purpose before you max MF and then none after, just as XP has a value until you reach L80 (core) or max masteries (HoT).
Would it be so bad if you received luck before maxing mf? It would come from a whole lot of work collecting xp, just as you currently get luck from salvaging stuff you collect from a whole lot of work.
Why luck only IF you have maxed account mf and not before? Or am I misreading?
Luck has a purpose before you max MF and then none after, just as XP has a value until you reach L80 (core) or max masteries (HoT).
Would it be so bad if you received luck before maxing mf? It would come from a whole lot of work collecting xp, just as you currently get luck from salvaging stuff you collect from a whole lot of work.
I believe they are pointing out another system, magic find and luck, that essentially stops once you reach a certain point and saying Anet should do something with that as well as making the experience bar progress.
As we love currencies so much in this game, how about earning an ‘XP token’ each time you fill the bar which can be used to purchase items from an XP Reward Vendor in Lions Arch.
As we love currencies so much in this game, how about earning an ‘XP token’ each time you fill the bar which can be used to purchase items from an XP Reward Vendor in Lions Arch.
+1
What Doc said.
When your current Mastery bar is maxed it should switch to another. When they’re all maxed, it should award a Mastery Point. (IMO)
As we love currencies so much in this game, how about earning an ‘XP token’ each time you fill the bar which can be used to purchase items from an XP Reward Vendor in Lions Arch.
+1
What Doc said.
+1 this nails it, you default to the experience mastery if you are maxed out on a bar currently, and the experience mastery dings an experience currency point on each level up – perfect , permanent xp gain again, and the currency abstracted away so the devs are free to evolve the currency to be relevant and not overpowered.
Give multiple things…
The xp currency means you have control to buy multiple things ^^
One is instant and definite and the other needs a vendor and is more varying.
6 and half a dozen, however giving player choice is always better, and the xp currency abstraction is far more flexible.
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