Suggestion : Experience Mastery

Suggestion : Experience Mastery

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Posted by: vesica tempestas.1563

vesica tempestas.1563

I like many love wandering about tyria doing a little farming/gathering/events but feel now that its not very rewarding and poor design that I gain XP, but it disappears into the void now that my masteries are maxed. A good example is resurrecting npc and players, you now do not get rewarded for this at all in effect.

What I would like to see is a simple ‘Experience Mastery’ line that we can switch to that reenables our xp bar, and gives a spirit shard each time we fill the bar. Thoughts?

You could take this a stage further and show how many Experience Mastery points a player has gained to add more value without impacting elsewhere.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

Suggestion : Experience Mastery

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Posted by: Coulter.2315

Coulter.2315

If they want to keep tight control over Spirit Shards maybe even make it drop Luck at the end of gaining a level. Just as another option that won’t mess up whatever market or resource they want protected.

Suggestion : Experience Mastery

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Posted by: MrNumnut.2635

MrNumnut.2635

I would recommend a Writ of Experience each time you reach full exp.
So you atleast get 5% of it back to use on another character.

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

I would recommend a Writ of Experience each time you reach full exp.
So you atleast get 5% of it back to use on another character.

+1 I like that idea. Simple yet elegant.

Suggestion : Experience Mastery

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Posted by: vesica tempestas.1563

vesica tempestas.1563

could actually have a couple experience mastery lines, 1 awards a writ, 1 awards a random luck and 1 awards a shard.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Suggestion : Experience Mastery

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

could actually have a couple experience mastery lines, 1 awards a writ, 1 awards a random luck and 1 awards a shard.

Hmm.. and when one was full it would give you what it offers and reset to zero so you can fill it up again? That’s clever. Not only is your xp not going to waste but you can actually choose what it’s going towards.

Suggestion : Experience Mastery

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Posted by: vesica tempestas.1563

vesica tempestas.1563

Ye that’s the idea, no overpowered awards but just enough that xp has value for all content so at any time you can simply switch to the experience mastery you want to go for next, once a bar reaches max you click the train mastery item to get the reward then it resets.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

Suggestion : Experience Mastery

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Posted by: Chameleon Dude.1564

Chameleon Dude.1564

Just give me one for 1,000,000,000 xp that rewards Tequatl’s Hoard at the end and I’m happy. :P

But seriously, something would be nice. Perhaps one at the end of each mastery line that’s repeatable?

Pact – Writ of Experience / Tome of Knowledge
Legendary – Obsidian Shards
Fractal – Fractal Encryption Key
Gliding – ???
Itzel – Airship Parts
Exalted – Aurillium
Nuhoch – Ley Line Crystals
Spirit Vale – Magnetite (small amount, affected by cap, or is that too much?)

Suggestion : Experience Mastery

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I like many love wandering about tyria doing a little farming/gathering/events but feel now that its not very rewarding and poor design that I gain XP, but it disappears into the void now that my masteries are maxed. A good example is resurrecting npc and players, you now do not get rewarded for this at all in effect.

What I would like to see is a simple ‘Experience Mastery’ line that we can switch to that reenables our xp bar, and gives a spirit shard each time we fill the bar. Thoughts?

You could take this a stage further and show how many Experience Mastery points a player has gained to add more value without impacting elsewhere.

They deliberately divorced spirit shards from direct experience gain, as a way of reducing the supply of them (which has a powerful impact on the relationship between Tn and Tn+1 materials, e.g. promotions from T1 green wood and T2 soft).

However, I do advocate them offering something for when people have maxed out a reward chain, e.g.

  • XP per virtual level, after maxing masteries (or if you don’t own HoT, maybe)
  • Luck, if you have maxed account Magic Find

It would have to be similar to the low-value rewards given for using ascended material ‘eaters’, i.e. a mix of miscellaneous low-value items, with tiny chances for something more substantial.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Suggestion : Experience Mastery

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

I like many love wandering about tyria doing a little farming/gathering/events but feel now that its not very rewarding and poor design that I gain XP, but it disappears into the void now that my masteries are maxed. A good example is resurrecting npc and players, you now do not get rewarded for this at all in effect.

What I would like to see is a simple ‘Experience Mastery’ line that we can switch to that reenables our xp bar, and gives a spirit shard each time we fill the bar. Thoughts?

You could take this a stage further and show how many Experience Mastery points a player has gained to add more value without impacting elsewhere.

They deliberately divorced spirit shards from direct experience gain, as a way of reducing the supply of them (which has a powerful impact on the relationship between Tn and Tn+1 materials, e.g. promotions from T1 green wood and T2 soft).

However, I do advocate them offering something for when people have maxed out a reward chain, e.g.

  • XP per virtual level, after maxing masteries (or if you don’t own HoT, maybe)
  • Luck, if you have maxed account Magic Find

It would have to be similar to the low-value rewards given for using ascended material ‘eaters’, i.e. a mix of miscellaneous low-value items, with tiny chances for something more substantial.

Why luck only IF you have maxed account mf and not before? Or am I misreading?

Suggestion : Experience Mastery

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Why luck only IF you have maxed account mf and not before? Or am I misreading?

Luck has a purpose before you max MF and then none after, just as XP has a value until you reach L80 (core) or max masteries (HoT).

John Smith: “you should kill monsters, because killing monsters is awesome.”

Suggestion : Experience Mastery

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

Why luck only IF you have maxed account mf and not before? Or am I misreading?

Luck has a purpose before you max MF and then none after, just as XP has a value until you reach L80 (core) or max masteries (HoT).

Would it be so bad if you received luck before maxing mf? It would come from a whole lot of work collecting xp, just as you currently get luck from salvaging stuff you collect from a whole lot of work.

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Posted by: Aramil Amakiir.8502

Aramil Amakiir.8502

Why luck only IF you have maxed account mf and not before? Or am I misreading?

Luck has a purpose before you max MF and then none after, just as XP has a value until you reach L80 (core) or max masteries (HoT).

Would it be so bad if you received luck before maxing mf? It would come from a whole lot of work collecting xp, just as you currently get luck from salvaging stuff you collect from a whole lot of work.

I believe they are pointing out another system, magic find and luck, that essentially stops once you reach a certain point and saying Anet should do something with that as well as making the experience bar progress.

[PORT] Tyrian Mystical Tours – Making jumping optional since 1329 AE

Suggestion : Experience Mastery

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Posted by: DocRimpel.5280

DocRimpel.5280

As we love currencies so much in this game, how about earning an ‘XP token’ each time you fill the bar which can be used to purchase items from an XP Reward Vendor in Lions Arch.

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Posted by: Phoenix.6917

Phoenix.6917

As we love currencies so much in this game, how about earning an ‘XP token’ each time you fill the bar which can be used to purchase items from an XP Reward Vendor in Lions Arch.

+1
What Doc said.

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

When your current Mastery bar is maxed it should switch to another. When they’re all maxed, it should award a Mastery Point. (IMO)

Suggestion : Experience Mastery

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Posted by: vesica tempestas.1563

vesica tempestas.1563

As we love currencies so much in this game, how about earning an ‘XP token’ each time you fill the bar which can be used to purchase items from an XP Reward Vendor in Lions Arch.

+1
What Doc said.

+1 this nails it, you default to the experience mastery if you are maxed out on a bar currently, and the experience mastery dings an experience currency point on each level up – perfect , permanent xp gain again, and the currency abstracted away so the devs are free to evolve the currency to be relevant and not overpowered.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Suggestion : Experience Mastery

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Posted by: Zahld.4956

Zahld.4956

Give multiple things…

Suggestion : Experience Mastery

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Posted by: vesica tempestas.1563

vesica tempestas.1563

The xp currency means you have control to buy multiple things ^^


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Suggestion : Experience Mastery

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Posted by: Zahld.4956

Zahld.4956

One is instant and definite and the other needs a vendor and is more varying.

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Posted by: vesica tempestas.1563

vesica tempestas.1563

6 and half a dozen, however giving player choice is always better, and the xp currency abstraction is far more flexible.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize