(edited by Lucius.2140)
[Suggestion] GW2 modding
As nice as this sounds, this idea will never be implemented. Maybe it’s some art work competition that you can submit (like in gw1) so they can have their artist make the piece. Other than that I don’t see a chance of this happening from the current policy.
Three things.
1. Goes against Anet’s views on “Mods” (usually ends in a ban).
2. Would lead to many many more game breaking issues.
3. It’s not a single player game. In order to use any kind of mod it would have to be directly implemented into the game via a patch, and I seriously doubt many people would stay in the game if they had to download several GBs (if the several million who play the game made mods) of data every day.
Three things.
1. Goes against Anet’s views on “Mods” (usually ends in a ban).
2. Would lead to many many more game breaking issues.
3. It’s not a single player game. In order to use any kind of mod it would have to be directly implemented into the game via a patch, and I seriously doubt many people would stay in the game if they had to download several GBs (if the several million who play the game made mods) of data every day.
Would have been better if you readed my post but:
1 : Probably.
2: Thats why im describing a process for selecting, reviewing, checking and optimizating the mods.
3: Yes. thats why im describing them launching the content in a patch and it been launched when anet seems it convenient.. Plus as above: the content is selected so its not all what is put in a patch.
2: Thats why im describing a process for selecting, reviewing, checking and optimizating the mods.
Okay, we can’t even get ANet to properly review and optimize their own patches. How well do you think that’s going to work out for mods?
(Listen, I’m a fan of ANet, I like that they’re listening to us and reverted a lot of the more annoying changes from the 9/9 patch, but let’s be honest here, there are always some really big bugs with every single patch, and their QA could really be a lot better about finding them… even some of the really, really apparent bugs, like missing feet in the Inventory screen…)
Mechanist Gregory [BEER]
Arondight Unfading [ZB]
2: Thats why im describing a process for selecting, reviewing, checking and optimizating the mods.
Okay, we can’t even get ANet to properly review and optimize their own patches. How well do you think that’s going to work out for mods?
(Listen, I’m a fan of ANet, I like that they’re listening to us and reverted a lot of the more annoying changes from the 9/9 patch, but let’s be honest here, there are always some really big bugs with every single patch, and their QA could really be a lot better about finding them… even some of the really, really apparent bugs, like missing feet in the Inventory screen…)
Added it to risks, thanks.