[Suggestion] In-game polls each month
I fully support this idea, please Anet, make it happen
Not a new request (https://forum-en.gw2archive.eu/forum/archive/suggestions/A-Polling-System), but I still agree that something like this would be useful.
Not a new request (https://forum-en.gw2archive.eu/forum/archive/suggestions/A-Polling-System), but I still agree that something like this would be useful.
That thread is a good idea in itself, but it suggests forum polls for the suggestions section. I’m suggesting polls that players are prompted to participate in from the in-game UI. This is to get a larger sample of data from as much of the GW2 community as possible, and not just internet forum warriors. I think Anet should do right by their customers, and it’s got to be rough figuring out what we want by processing ill-written or overly-verbose literature. Instead why not have straight-forward, concise, easy-to-process survey-style questionnaires that appear in-game where 100% of the playing and paying customers are located?
This would be so easy to do, and make it so much easier for them…
For christmas I’d like to get a crossbow for my characters.
With love, a cute kitty.
Good suggestion. Would largely depend on two things.
- ArenaNet giving the development of OP’s suggested In-game Poll priority.
- ArenaNet actually caring what its playerbase likes and dislikes.
Perhaps the Devs have changed their minds, but it has been posted a few times that they don’t care for the idea of polls in-game (or maybe elsewhere, as well) as the questions give skewed response data.
Still, as I said, maybe they have changed their minds. Of course, according to the forums, that would be a terrible thing. =/
Good suggestion. Would largely depend on two things.
- ArenaNet giving the development of OP’s suggested In-game Poll priority.
- ArenaNet actually caring what its playerbase likes and dislikes.
What about suggesting this to NCsoft?
Perhaps the Devs have changed their minds, but it has been posted a few times that they don’t care for the idea of polls in-game (or maybe elsewhere, as well) as the questions give skewed response data.
Still, as I said, maybe they have changed their minds. Of course, according to the forums, that would be a terrible thing. =/
How would in game responses give skewed responses? Wouldn’t it give less of a skewed response than polls done in the forum?
Heck have the poll only pop up for people who go into a city on a certain day. That way it doesn’t interfere with combat, doesn’t pop up first thing on players who just want to get into the game, and would push people to go to a city to do the survey as word spread.
And have it be this prompt when it first comes up.
A Survey is up covering [Topic]. It only takes a few minutes to do and is available until X time, [insert timer] from now.
- Take me to the survey.
- Prompt me the next time I go to a city.
- Do not prompt me again, I do not wish to take the survey.
Perhaps the Devs have changed their minds, but it has been posted a few times that they don’t care for the idea of polls in-game (or maybe elsewhere, as well) as the questions give skewed response data.
Still, as I said, maybe they have changed their minds. Of course, according to the forums, that would be a terrible thing. =/
How would in game responses give skewed responses? Wouldn’t it give less of a skewed response than polls done in the forum?
Heck have the poll only pop up for people who go into a city on a certain day. That way it doesn’t interfere with combat, doesn’t pop up first thing on players who just want to get into the game, and would push people to go to a city to do the survey as word spread.
And have it be this prompt when it first comes up.
A Survey is up covering [Topic]. It only takes a few minutes to do and is available until X time, [insert timer] from now.
- Take me to the survey.
- Prompt me the next time I go to a city.
- Do not prompt me again, I do not wish to take the survey.
You would have to query the Devs in question. I am merely the messenger. =)
Here is one such Dev response: https://forum-en.gw2archive.eu/forum/game/bltc/Recent-Market-Shifts-Follow-up-Precursors/page/2#post684021
John Smith:
’Actually we have pretty scientific methods for determining how players feel.
Surveys have a tendency to have two major flaws:
1. There is a massive sample bias in those willing to fill out a survey
2. People don’t say what they feel on surveys’
(edited by Inculpatus cedo.9234)
How would in game responses give skewed responses? Wouldn’t it give less of a skewed response than polls done in the forum?
On one hand, this is correct – but on the other, an in-game poll ignores feedback from players who, for whatever reason, aren’t in the game.
I’m not suggesting that a forum poll is better, it’s not – but an in-game poll has a requirement of logging into the game to give feedback. This suggests a basic level of satisfaction with the available content.
An in-game poll would increase the data available to the devs, which would be a good thing. So would a proper polling system on the forums. But all sources of data have pros and cons to them, and the devs have to decide what they consider most relevant to them.
stamp of approval given
There have been other posts about an in-game poll system: https://forum-en.gw2archive.eu/forum/livingworld/lwd/Make-an-IngameSurvey-for-LS-part-1/first#post3740334
My own two cents was this: “Heck, they could even make the survey one of the achievements for each living story update. You click the achievement in the achievement panel and the survey comes up, that way you could completely ignore it if you choose but there is an incentive to do it.”
while it would be nice to feel like we’d be giving feedback the truth is that only a portion of players would even use the poll.
anet get’s tons of stats based off of numbers we can’t even see, like how many are logging in, for how long, where, what do they do, when do they quit etc which gives them the best data they want.
during beta they even had a live map of tyria up that had dots on the whole map so they could see where the largest groups of ppl were going and when.
Critical Impact [Crit]
I would like to suggest Anet use the system they had in place for submitting beta feedback to give us some sort of poll to vote on each month.
DUDE. This would NEVER work. Players are PLAYERS, not game designers.
Imagine if we had a poll asking, “Would you like to receive 1.000 gold RIGHT NOW?”. How many players would say “YES”? And would it really improve the game’s ECONOMY to have that much gold suddenly added out of nowhere?
Guild Wars: Factions had MULTIPLE examples of this. People asked for a MISSION in which a LOT of players would get together to fight a big dragon. We got EXACTLY that. Yet people complained a LOT about that mission.
If players KNEW how to design a game, we wouldn’t have SO MANY failed games out there.
How would in game responses give skewed responses?
EASY:
Heck have the poll only pop up for people who go into a city on a certain day.
You would have replies SKEWED for those who go into cities the most. Who are those players? Those who PLAY the TP, CRAFTERS, maybe a few RPers. Not a proper sample of the population.
“People would tell each other about it” – then you would ALSO have SKEWED results for those in large GROUPS, such as GUILDs.
“ArenaNet could announce it so everyone reads it during that day” – then it would be SKEWED for those who play the game on said day. Is it a week day? Is it a weekend? Different populations.
And SO ON. It’s TOO much effort for an ultimately WORTHLESS result. Design by COMMITEE is doomed to fail.
Your emphasis really makes it.
I would like to suggest Anet use the system they had in place for submitting beta feedback to give us some sort of poll to vote on each month.
DUDE. This would NEVER work. Players are PLAYERS, not game designers.
Imagine if we had a poll asking, “Would you like to receive 1.000 gold RIGHT NOW?”. How many players would say “YES”? And would it really improve the game’s ECONOMY to have that much gold suddenly added out of nowhere?
Congratulations. That is by far one of the most special posts I’ve read in a long time. Very short bus kind of special.