I think people are exaggerating the whole MegaServer waypoint issue. No waypoint will be contested that was not able to be contested in the past. To hear some, almost every waypoint on every map will suddenly be contested. Lol.
No to mounts for any reason. The Guild Wars universe has done without them this long, no reason to change that. Why must it suddenly embrace mounts because other game universes have? Should we embrace the Trinity, as well? Node-stealing? Open-world PvP? Loot-rolling?
Bah, I like the Guild Wars universe just as it is, thank you very much. =)
I think you should learn first to read better, before you write any more things, that aren’t correct!
From the BlogpostWaypoints— All contestable waypoints on any map you’re not currently playing in will always appear contested. When you arrive in the map, you will be able to travel to these waypoints pending their local status.
This mean, now before of this change, we are able to travel at any given time from Map A to Map B to a WP, as long that WP is uncontested.
Thats possible, because the game shows us currently from Server to Server different Status, based on what is dynamically happening on that Map in that Server right now.
So as long there is no dynamic Event happening that makes a Waypoint contested, you are able to travel quickly from one Map to an other.THIS exactly won’t be possible anymore, once Anet changes the Game to the Megaserver System, because with Megaservers, Anet isn’t able anymore to show us the individual Server Statusses, if on Server A a WP is contested, while on Server B it is not contested… so the “solution” Naet makes up here is simply making all Waypoints of Maps on that you are currently NOT PLAYING contested.
This as a follow means exactly, that players will not be able anymore to easily travel from one Map to an other Map as freely as we can do currently in most of all cases, because NAet forces us now to just travel first to an uncontested Map Entrance WP to become able, once we are on the map where we want to travel to, to become FIRST THEN able to see, if the WP on that Map where we want to travel to originally is contested or not in reality on the my the Megaserver System for me chosen Map Copy.
This means, the new system literally DOUBLES all of our travel costs from using waypoints, because we will have now to do everytime when we want to travel from 1 map into a different one 2 travels instead of just simply only 1.
Thats exactly the reason, why so many people complain about the Megaserver SystemAnd its totally obvious, that you have completely understood nothing about that System Change so far, otherwise you wouldn’t say something like, that people are exaggerating things here, when the facts are so clear to see what exactly this change will mean for all of us and its no good change at all.
Its just a disguised increase of the Money Sink paired together with a massive unneccessary restriction in the whole travel system that is completely preventable, if Anet would just get rid of that stupid “contested-mechanic” in regard of Dungeons and in regard of all useable waypoints of maps on that you aren’t playing at the moment.
The only way how Anet could do that is by reducing drastically the amount of waypoints in each map and keep on using only those waypoints, which can be designed as always useable waypoints, which don’t interfere at all with any dynamic events that could have made them contested in the past.
ANet has to make finally a compromise with Mounts, when they make this Megaserver Change, because just making all WP that are on a map on that you aren’t playing at the moment contested and making with that change the whole game just only more uncomfortable is absolutely unacceptable.
Mounts would be a good compromise, as long they are restricted to PvE only and can’t be used in towns and ANet would make profits with them too. So everyone wins from that and i can’t believe in it, that anet would be so stupid, to let that easy Cash Cow go just unmilked go by, when there could be no better time for it to milk it out now.
And I think you should read more carefully what the blog-post and I have said. Only waypoints that could be contested will be contested. Not nearly every waypoint in the game, as some try to suggest.
Sorry, didn’t bother to read your wall-o’-text, after that first poor assumption. Still, good luck. =)