Suggestion: New Sigils
Let Anet rework and rebalance first all of the existing Sigils, before we let them add any more.
1. Step: Remove all obsolete Sigils vs. Species
Thats instantly 17 completely useless Sigils removed that can be replaced against more useful new Sigils.
Rework those 17 Sigils into 1 new Mastery with 17 Points with 1 point earned for every specific species being killed 2000 times. Name that mastery “Slayer of Everything”. Add to the Species Slayer Achievements for each species a new achievement rank for 2000 Kills which will reward the player for that with a Tyrian Mastery Point. 3 birds hit with 1 stone.
2. Step: Rebalance/Rework/Merging of all other remaing Sigils
2.1 Implement new new Ascendend and Legendary Sigils
2.2 – Ascended Sigils & Legendary Sigils are accountbound and can be removed out of Equipment anytime without having to destroy the equipment.
2.3 – Ascended/Legendary Sigils overtake now the efficiency of the Superior Sigils as best Sigils, so Superior Sigils will become weaker and closer to Major/Minor Sigils.
Example:
Sigil of Air
Characterbound > Minor = Cooldown of 6s, 50% Trigger Chance on Critical to cause a Storm Gust
Characterbound > Major = Cooldown of 5s, 55% Trigger Chance on Critical to cause a Storm Gust
Characterbound > Superior = Cooldown of 4s, 55% Trigger Chance on Critical to cause a Storm Gust
Accountbound > Ascended = Cooldown of 3s, 60% Trigger Chance on Critical to cause a Storm Gust that can cause at 33% chance also Cripple
Accountbound > Legendary = Cooldown of 3s, 60% Trigger Chance on Critical to cause a Storm Gust that can cause at 33% chance also Cripple. Your Storm Gusts look now more impressive and powerful
2.3 – Ascended Sigils are created with Superior Sigils and crafted items that require alot of Minor and Major Sigils of the same type of the Ascended Sigil you want to create.
2.4 – Legendary Sigils are created through Mystic Forge by merging 4 Ascended Sigils of the SAME TYPE. Another bird hit with a stone, that makes finally minor and major sigils valuable!! and not anymore junk that you better delete instantly
Actually, this is probably a good time for sigil suggestions. ANet’s reworking them for PvP and changes like that are often followed by a similar rework for PvE.
Actually, this is probably a good time for sigil suggestions. ANet’s reworking them for PvP and changes like that are often followed by a similar rework for PvE.
Wheres the official quote/source that proofs that, that they are actually working on them? Somebody please poke me, if I’m not dreaming
There’s this thread in the PvP subforum.
They’re working on them obivously. I’m not sure there’s a similar work for the PvE/WvW area, but who knows…
Actually, this is probably a good time for sigil suggestions. ANet’s reworking them for PvP and changes like that are often followed by a similar rework for PvE.
Wheres the official quote/source that proofs that, that they are actually working on them? Somebody please poke me, if I’m not dreaming
https://forum-en.gw2archive.eu/forum/game/pvp/Sigil-Proposals-v2/6522700
Keep in mind this is for PvP. It is purely speculation on my part that a change to PvE sigils will follow.
They’re working on them obivously. I’m not sure there’s a similar work for the PvE/WvW area, but who knows…
To be clear: there are zero hints or clues about PvE/WvW. I just think now is more likely than it was six months ago, when no one mentioned sigils for any game mode. (And overhauls in PvP have often preceded similar ones for the other mode(s).)
(edited by Illconceived Was Na.9781)
@Orpheal – I like your idea of getting a combat boost against certain enemies after killing so many of them. I wonder if it could be tied into the current slayer achievements somehow? However I would like the sigils to stay, as they add flavor. I don’t see an upside to removing them, its not like we have a hard cap on how many sigils can exist in GW2.
The ascended sigils. It would be a nice sink for minor and major sigils, but I can’t agree. Its just another form of gear grind. Yes, for veteran players it might look lucrative, but its the opposite for new players. Its already expensive enough for them to get ascended armor, to then add the cost of ascended sigils on top of that would be just mean, and not the direction I want GW2 to head in.
However I do want legendary sigils. These should allow you to “deposit” any superior sigil you want in them, and then at any time you can select any one of the deposited sigils to use those effects. Deposited sigils cannot be obtained again. Same thing for runes.
It just needs to happen for leg armor and leg weaons in my opinion.
When there are legendary upgrades, there have to be automatically also too ascended ones. Otherwise is the system just incomplete!
PS: You don’t have to see also ascended sigils only as “more costs”.. The increases costs automatically comes also with better making money from selling minor/major sigils that will rise finaly by alot in their worth also too! so its balanced.
Yes, it will eventually cost you then more, but you make also more effectively money at the same time from selling minor, major and superior sigils you don’t need – but others.
(edited by Orpheal.8263)