Sigil Proposals v2

Sigil Proposals v2

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Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

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There has been some good discussion internally and externally regarding the sigil proposals. The biggest changes in v2 are the re-addition of condition duration sigils and additional percent damage sigils. Some number tweaks were made across the board.

The first proposal discussion is here.

On Hit

Sigil of Frailty
On hit: Inflict Vulnerability (10 Seconds).
(Cooldown: 2 Seconds)

Sigil of Generosity
On hit: transfer a Condition to your foe.
(Cooldown: 15 Seconds)

Sigil of Purity
On hit: Remove a Condition
(Cooldown: 10 Seconds)

Sigil of Nullification
On hit: Remove a Boon
(Cooldown: 10 Seconds)

Sigil of Strength
On hit: Gain Might (10 Seconds).
(Cooldown: 2 Second)

On Swap

Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat.
(Cooldown: 9 Seconds)

Sigil of Battle
Gain 4 stacks of might (5 seconds) when you swap to this weapon while in combat.
(Cooldown: 9 seconds)

Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts Poison (5 seconds).
(Cooldown: 9 Seconds)

Sigil of Energy
Gain 25% of your endurance when you swap to this weapon while in combat.
(Cooldown: 9 seconds)

Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of Vulnerability (5 Seconds).
(Cooldown: 9 Seconds)

Sigil of Stagnation
Cripple nearby foes when swapping to this weapon while in combat (3 Seconds, 240 Radius).
(Cooldown: 9 Seconds)

Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat have a 100% critical chance.
(Cooldown: 9 Seconds)

Sigil of Escape
Remove movement-impairing effect from yourself when swapping to this weapon while in combat.
(Cooldown: 18 Seconds)

Sigil of Revelation
Reveal enemies around you when swapping to this weapon (1/4 seconds, 240 radius).
(Cooldown: 18 Seconds)

Sigil of Greater Nullification
Your next attack after swapping to this weapon while in combat removes 2 boons from your target.
(Cooldown: 18 Seconds)

Sigil of Cleansing
Remove 1 conditions when you swap to this weapon while in combat.
(Cooldown: 9 Seconds)

Passive

Sigil of Compounding
Deal 1% extra damage per condition on your foe.

Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.

Sigil of Opportunity
Deal 5% extra damage to movement-impaired foes.

Sigil of Punishment
Deal 1% extra damage per boon on your foe.

Sigil of Separation
Deal 5% extra damage to targets more than 500 distance away.

Sigil of Paralyzation
+30% Stun duration
Deal 3% more damage versus disabled foes.

Sigil of Agony
Increased Inflicted Bleeding Duration: 25%

Sigil of Peril
Increased Inflicted Vulnerability Duration: 25%

Sigil of Smoldering
Increase Inflicted Burning Duration: 25%

Sigil of Venom
Increase Inflicted Poison Duration: 25%

Sigil of +Confusion
Increase Inflicted Confusion Duration: 25%

Sigil of +Torment
Increase Inflicted Torment Duration: 25%

Update 3/15:
We’ve made some minor revisions to this list

  • Removed Sigil of Generosity. We didn’t like the inconsistent on-hit cooldowns required for balance.
  • Doubled Sigil of Agility cooldown and double quickness duration to 2 seconds.
  • Removed Sigil of Revelation. While we like this effect, we will keep it in our back pocket for some more thought.
  • Sigil of Punishment is now Sigil of Enhancement and deals .5% damage per boon on yourself. We didn’t like the idea of a damage bonuses based on something you didn’t have direct control over.
  • Removed Sigl of Peril. We don’t feel this sigil would be a strong choice compared to the other condition duration sigils.
  • NEW: Sigil of Ruthlessness: Gain 5 might (3 seconds) when interrupting a foe.
  • NEW: Sigil of Absorption: Steal a boon when interruption a foe.
  • Various sigils that changed have been renamed (not listed).
Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

(edited by Evan Lesh.3295)

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Posted by: Saiyan.1704

Saiyan.1704

My Guardian is a little happier now. I’m liking this list more than the last.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Abelisk.4527

Abelisk.4527

These are better.

Also Sigil of Energy :o

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Posted by: Mr Godlike.6098

Mr Godlike.6098

Where are sigils for ele? Are we still nerfing ele’s anet?

Was depressed ele…now depressed druid
Kawaleria (KW)

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Posted by: Abelisk.4527

Abelisk.4527

Where are sigils for ele? Are we still nerfing ele’s anet?

Sugil of Cleansing + Sigil of Purity = Rune of the Monk

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Posted by: Mr Godlike.6098

Mr Godlike.6098

Where are sigils for ele? Are we still nerfing ele’s anet?

Sugil of Cleansing + Sigil of Purity = Rune of the Monk

Still worse also nobody sane would use monk on tempest…like why when soldier is out there?

Was depressed ele…now depressed druid
Kawaleria (KW)

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Posted by: Hesacon.8735

Hesacon.8735

Any chance of a sigil that, on swap, makes your next attack be a blast finisher on target? Blasting light fields cleanses conditions now, which may be a check on runaway conditions.

Generating fields may have interesting effects as well.

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Posted by: Saiyan.1704

Saiyan.1704

Where are sigils for ele? Are we still nerfing ele’s anet?

Sugil of Cleansing + Sigil of Purity = Rune of the Monk

Still worse also nobody sane would use monk on tempest…like why when soldier is out there?

The question is, are the sustain option sigils listed here, are on par with the options dps has? I don’t Ele so idk.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Paul.2054

Paul.2054

Wow who knew that keeping all the damaging condition sigils was a bad idea when you remove all the options from power classes xD. This overall change fits the direction much better than before without totally compromising only certain builds, now every build is equally compromised!

You should probly still add a 7 or 10% Condi Duration Sigil of Malice just as a much more generalized option for builds that don’t rely on single condis while not overshadowing 25% bonuses. It gives the ability to increase utility based condis and damage based condis which makes it more attractive in a PvP environment for utility purposes. But I understand if you don’t want to do that as well really as the utility purpose might not be your intent.

I still think the basic Sigil of Nullification is too weak unless you add a priority system which I also don’t think is even a good idea though. I still believe this sigil is more trouble than it will ever be worth. It’s also one of those sigils where it’s fairly possible that you remove retal from a mesmer clone or a pet boon rather than your intended target and you lose a sigils effectiveness for 10 seconds as a result.

The changes to Energy and Escape are nice improvements and I still believe that Hydromancy is viable as it only had a single synergy with damage on reapers but cripple is a lot more manageable than chill overall at the end of the day. I also like that Strength and Frailty can now ramp much better than before.

Still wish battle was better than it is. Even if it was just a base 7 seconds of might it would go a long way for boon duration.

Paul xD – Team P Z[PZ]

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Posted by: Mr Godlike.6098

Mr Godlike.6098

Where are sigils for ele? Are we still nerfing ele’s anet?

Sugil of Cleansing + Sigil of Purity = Rune of the Monk

Still worse also nobody sane would use monk on tempest…like why when soldier is out there?

The question is, are the sustain option sigils listed here, are on par with the options dps has? I don’t Ele so idk.

Simply put new sigils completely ignore fact that there out there support classes like engi, druid and tempest.

Was depressed ele…now depressed druid
Kawaleria (KW)

(edited by Mr Godlike.6098)

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Posted by: ades.1386

ades.1386

Hi Evan!!

Yesterday you asked if there was any Sigils I would 100% take every time I found mine and posted them on reddit also

Sigil of Exploitation Deal 5% extra damage to targets below 50% health.

Sigil of Opportunity Deal 5% extra damage to movement-impaired foes.

So with Executioner thats a 32% dps increase.. Then we can throw in sigil of intelligence for a 100% crit chance on weapon swap for 3 hits ..

Even after all that ive still got 1 more sigil slot I could throw in that im still theorycrafting about.

Also the Sigil of Revelation range needs toned down to be melee range only to be fair to the idea of stealth mechanics in the current game. The idea behind this is if I’m stealing +backstab to an enemy and im not even in melee range he could just weapon swap and totally cancel my spike with litterally no counterplay to it. It was also mess up stealth rezzing if it was a large AOE effect. the CD rate is totally fine.

Crystal Desert

(edited by ades.1386)

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Posted by: Rising Dusk.2408

Rising Dusk.2408

These are much better overall, but I still have some feedback about sigils directly inferior to other sigils.

  • Sigil of Strength maintains 5 stacks of might in-combat with 100% uptime (10 second ramp-up), whereas Sigil of Battle only provides 4 stacks of might in-combat with 50% uptime. Battle should apply at least 6 stacks of might for it to really be relevant as a bursty might sigil.
  • The same issue applies to the Sigil of Frailty / Sigil of Exposure where Frailty maintains as many stacks of Vulnerability as Exposure’s application. Exposure needs to apply at least 6 stacks to really compete.
  • The update to Sigil of Escape to remove immobilize, chill, and cripple is a good change. This makes it particularly relevant as a competitor to Sigil of Cleansing.
  • The new Sigil of Greater Nullification is pretty weak compared to Sigil of Nullification. 2 boons every 2 weapon swaps (20 seconds) against 1 boon every 10 seconds. Greater Nullification needs to remove 3 boons if it’s going to compete (this is especially necessary if its attack can be dodged/blinded/etc).
  • Glad to see the condition duration sigils back with higher numbers. They may actually compete for certain condition-based builds now.
  • Happy to see that Sigil of Revelation now only applies once every 2 weapon swaps. I think that’s a good place for it to be.
  • Going to miss Sigil of Hydromancy and Sigil of Geomancy, but I think the change is a good change overall so that condition builds lack too much burst on top of their own conditions.
  • It’s good that there are some more defensively-minded sigils now, too.
  • Can we bring back Sigil of Force instead of the variable damage-boosting sigils? The problem with the multiple proposed damage-boosting sigils is that they can be used on the same weapon set. Force is great because it’s just 5% damage and it can’t add up to more than that. (Imagine the boon-hate and condi-based sigils stacking! Could be as high as a 15% damage boost!)

Overall this is a much better set of sigils than the previous proposal. Good job!

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Romgaard.1965

Romgaard.1965

I see about 3 or 4 sigils I would use
so much for build diversity
You just keep making this game more and more boring………

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Posted by: Diaster.9573

Diaster.9573

what about sigils that add to certain mechanics? honestly I’d love to see combo fields be stronger and i think sigils and runes might be the place where they can be stronger.

For example
On hit:
Darkness combo finisher inflicts fear 1s (20s cd)

Smoke combo finisher inflicts 5 stacks of weakness for 6 seconds (20s cd)

etc

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Posted by: choovanski.5462

choovanski.5462

thumbs up

party

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Shaman.2034

Shaman.2034

These are so much better than the previous, especially for power builds. There’s a diverse set of modifiers to choose from, now. I especially like Sigil of Exploitation and Sigil of Separation, they really match well with my preferred playstyle, but they also have plenty of counterplay.

It’s slightly concerning to see one sigil that both increases stun duration by 30% and gives 3% damage to stunned targets, but I don’t think it would be too out of line.

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Posted by: OriOri.8724

OriOri.8724

Much better list overall, I appreciate that you guys went and upped the ICD on a few that were too powerful instead of removing them or making the effects worthless.

That said, @Rising Dusk – Instead of just buffing everything, why not just decrease Sigil of Strength/Frailty to 8 second duration. That way they can maintain a permanent 4 stacks, but the burst ones still outclass them for a burst effect.

For sigil of nullification in particular though, I’m not happy with sup sigil of nullification. And I don’t agree with buffing it to remove 3 boons every 2 weapon swaps, as removing 3 boons at once is quite a powerful effect. I would rather it be changed back to how it was, but allow players to use 2 of them at once if they wanted to. This would allow someone to strip 2 boons every weapon swap if they wanted to, but at the expense of not taking a better sigil. But this is pretty minor, if it is left as it is now it will still be fine.

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Posted by: mrauls.6519

mrauls.6519

On Hit

Sigil of Frailty
On hit: Inflict Vulnerability (10 Seconds).
(Cooldown: 2 Seconds)

Sigil of Generosity
On hit: transfer a Condition to your foe.
(Cooldown: 15 Seconds)

Sigil of Purity
On hit: Remove a Condition
(Cooldown: 10 Seconds)

Sigil of Nullification
On hit: Remove a Boon
(Cooldown: 10 Seconds)

Sigil of Strength
On hit: Gain Might (10 Seconds).
(Cooldown: 2 Second)

Stop giving On Hit sigils crazy long CDs! At the most, they should be 4 seconds. Frailty should apply 3 stacks of vulnerability!

On Swap

Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat.
(Cooldown: 9 Seconds)

Sigil of Battle
Gain 4 stacks of might (5 seconds) when you swap to this weapon while in combat.
(Cooldown: 9 seconds)

Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts Poison (5 seconds).
(Cooldown: 9 Seconds)

Sigil of Energy
Gain 25% of your endurance when you swap to this weapon while in combat.
(Cooldown: 9 seconds)

Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of Vulnerability (5 Seconds).
(Cooldown: 9 Seconds)

Sigil of Stagnation
Cripple nearby foes when swapping to this weapon while in combat (3 Seconds, 240 Radius).
(Cooldown: 9 Seconds)

Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat have a 100% critical chance.
(Cooldown: 9 Seconds)

Sigil of Escape
Remove movement-impairing effect from yourself when swapping to this weapon while in combat.
(Cooldown: 18 Seconds)

Sigil of Revelation
Reveal enemies around you when swapping to this weapon (1/4 seconds, 240 radius).
(Cooldown: 18 Seconds)

Sigil of Greater Nullification
Your next attack after swapping to this weapon while in combat removes 2 boons from your target.
(Cooldown: 18 Seconds)

Sigil of Cleansing
Remove 1 conditions when you swap to this weapon while in combat.
(Cooldown: 9 Seconds)

Sigil of Agility should give SUPER SPEED! The quickness should last for 3 seconds! Greater Nullification should have a 9 second CD! Sigil of Escape should break STUNS and IMMOB! It should apply super speed on a successful use. Who keeps suggesting these long CDs??? Sigil of energy might as well be Sigil of trash

Passive

Sigil of Compounding
Deal 1% extra damage per condition on your foe.

Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.

Sigil of Opportunity
Deal 5% extra damage to movement-impaired foes.

Sigil of Punishment
Deal 1% extra damage per boon on your foe.

Sigil of Separation
Deal 5% extra damage to targets more than 500 distance away.

Sigil of Paralyzation
+30% Stun duration
Deal 3% more damage versus disabled foes.

Sigil of Agony
Increased Inflicted Bleeding Duration: 25%

Sigil of Peril
Increased Inflicted Vulnerability Duration: 25%

Sigil of Smoldering
Increase Inflicted Burning Duration: 25%

Sigil of Venom
Increase Inflicted Poison Duration: 25%

Sigil of +Confusion
Increase Inflicted Confusion Duration: 25%

Sigil of +Torment
Increase Inflicted Torment Duration: 25%

Mes (Guardian)
I make PvP & WvW videos

(edited by mrauls.6519)

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Posted by: omgdracula.6345

omgdracula.6345

Could we get some clarity on Revelation? It says the duration is 1/4 second long which is obviously way less than most stealth durations will last. It is a true reveal or just temporary?

Will it apply the same revealed debuff that breaking stealth with an attack does?

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Posted by: mrauls.6519

mrauls.6519

Could we get some clarity on Revelation? It says the duration is 1/4 second long which is obviously way less than most stealth durations will last. It is a true reveal or just temporary?

Will it apply the same revealed debuff that breaking stealth with an attack does?

I’ve never seen a reveal put someone back in stealth once it ends

Mes (Guardian)
I make PvP & WvW videos

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Posted by: omgdracula.6345

omgdracula.6345

Could we get some clarity on Revelation? It says the duration is 1/4 second long which is obviously way less than most stealth durations will last. It is a true reveal or just temporary?

Will it apply the same revealed debuff that breaking stealth with an attack does?

I’ve never seen a reveal put someone back in stealth once it ends

Well then it would have no point to have a duration on it would it?

A weapon swap should not be able to completely negate say an Engis Gyro Copter, or a full cooldown like thief’s Blinding Powder.

I imagine if it has a 1/4 duration that it acts like spies in tf2 where if they bump into your they are temp revealed.

I just want clarification if it also applies the Revealed debuff. Especially when it has no counter play.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

Support sigils where? Is there any chance you could at least reconsider removing Sigil of Transference?

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Posted by: bloodpyrope.8630

bloodpyrope.8630

Still nothing about healing sigils? What about bringing back Sigil of Transference?

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Posted by: mrauls.6519

mrauls.6519

Could we get some clarity on Revelation? It says the duration is 1/4 second long which is obviously way less than most stealth durations will last. It is a true reveal or just temporary?

Will it apply the same revealed debuff that breaking stealth with an attack does?

I’ve never seen a reveal put someone back in stealth once it ends

Well then it would have no point to have a duration on it would it?

A weapon swap should not be able to completely negate say an Engis Gyro Copter, or a full cooldown like thief’s Blinding Powder.

I imagine if it has a 1/4 duration that it acts like spies in tf2 where if they bump into your they are temp revealed.

I just want clarification if it also applies the Revealed debuff. Especially when it has no counter play.

It does have a point. You can use it before they stealth/think of stealthing & negate a possible stealth or cause them to rethink what they’re about to do

Mes (Guardian)
I make PvP & WvW videos

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Posted by: OriOri.8724

OriOri.8724

Could we get some clarity on Revelation? It says the duration is 1/4 second long which is obviously way less than most stealth durations will last. It is a true reveal or just temporary?

Will it apply the same revealed debuff that breaking stealth with an attack does?

I’ve never seen a reveal put someone back in stealth once it ends

Well then it would have no point to have a duration on it would it?

A weapon swap should not be able to completely negate say an Engis Gyro Copter, or a full cooldown like thief’s Blinding Powder.

I imagine if it has a 1/4 duration that it acts like spies in tf2 where if they bump into your they are temp revealed.

I just want clarification if it also applies the Revealed debuff. Especially when it has no counter play.

Yes, it applies the revealed debuff for 1/4 seconds. What in the wording made it sound like it wouldn’t apply the debuff?

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Posted by: omgdracula.6345

omgdracula.6345

Could we get some clarity on Revelation? It says the duration is 1/4 second long which is obviously way less than most stealth durations will last. It is a true reveal or just temporary?

Will it apply the same revealed debuff that breaking stealth with an attack does?

I’ve never seen a reveal put someone back in stealth once it ends

Well then it would have no point to have a duration on it would it?

A weapon swap should not be able to completely negate say an Engis Gyro Copter, or a full cooldown like thief’s Blinding Powder.

I imagine if it has a 1/4 duration that it acts like spies in tf2 where if they bump into your they are temp revealed.

I just want clarification if it also applies the Revealed debuff. Especially when it has no counter play.

It does have a point. You can use it before they stealth/think of stealthing & negate a possible stealth or cause them to rethink what they’re about to do

No it doesn’t since most stealth skills take longer than a 1/4 second to cast other than blinding powder and a couple others.

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Posted by: omgdracula.6345

omgdracula.6345

Could we get some clarity on Revelation? It says the duration is 1/4 second long which is obviously way less than most stealth durations will last. It is a true reveal or just temporary?

Will it apply the same revealed debuff that breaking stealth with an attack does?

I’ve never seen a reveal put someone back in stealth once it ends

Well then it would have no point to have a duration on it would it?

A weapon swap should not be able to completely negate say an Engis Gyro Copter, or a full cooldown like thief’s Blinding Powder.

I imagine if it has a 1/4 duration that it acts like spies in tf2 where if they bump into your they are temp revealed.

I just want clarification if it also applies the Revealed debuff. Especially when it has no counter play.

Yes, it applies the revealed debuff for 1/4 seconds. What in the wording made it sound like it wouldn’t apply the debuff?

Because revealed is not applied when stealth ends on it’s own accord.

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Posted by: Shaman.2034

Shaman.2034

Could we get some clarity on Revelation? It says the duration is 1/4 second long which is obviously way less than most stealth durations will last. It is a true reveal or just temporary?

Will it apply the same revealed debuff that breaking stealth with an attack does?

I’ve never seen a reveal put someone back in stealth once it ends

Well then it would have no point to have a duration on it would it?

A weapon swap should not be able to completely negate say an Engis Gyro Copter, or a full cooldown like thief’s Blinding Powder.

I imagine if it has a 1/4 duration that it acts like spies in tf2 where if they bump into your they are temp revealed.

I just want clarification if it also applies the Revealed debuff. Especially when it has no counter play.

It’s very straightforward. It applies Revealed for 0.25 seconds. When Revealed is applied, it removes all stacks of stealth and prevents gaining new stacks for its duration. After 0.25 seconds, stealth may be gained again.

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Posted by: Shockwave.1230

Shockwave.1230

How does the counterplay for sigil of Revelation work? Is it a delayed reveal or instant cast? What does the 1/4 second mean? Is there supposed to be a noticeable tell so people can dodge it?

Doesnt this sigil counterplay shadow refuge by itself? Is 1 sigil on an 18s cd to counterplay 1 utility skill on a 60s cd a proper distribution of value?

If the cast is instant is does multiple reveals on a team become so strong vs builds that depend on not being able to targeted as their defense that they are effectively hard countered in the fights? Meaning by existing on teams professions can be hard countered by simply adjusting sigils within a team, because by eliminating a professions defense you can easily force 4v5s by either getting a kill or forcing out stealth heavy character out of a fight.

The risky of stealth builds being hard countered by a combination of 2 people with a sigil and a herald seems pretty high for team comps with these proposed changes.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: choovanski.5462

choovanski.5462

1/4 sec reveal will mean stealth gyro will re-stealth you.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: omgdracula.6345

omgdracula.6345

Could we get some clarity on Revelation? It says the duration is 1/4 second long which is obviously way less than most stealth durations will last. It is a true reveal or just temporary?

Will it apply the same revealed debuff that breaking stealth with an attack does?

I’ve never seen a reveal put someone back in stealth once it ends

Well then it would have no point to have a duration on it would it?

A weapon swap should not be able to completely negate say an Engis Gyro Copter, or a full cooldown like thief’s Blinding Powder.

I imagine if it has a 1/4 duration that it acts like spies in tf2 where if they bump into your they are temp revealed.

I just want clarification if it also applies the Revealed debuff. Especially when it has no counter play.

It’s very straightforward. It applies Revealed for 0.25 seconds. When Revealed is applied, it removes all stacks of stealth and prevents gaining new stacks for its duration. After 0.25 seconds, stealth may be gained again.

Well that is why I want clarity. Revealed is by default 4 seconds. So is it the same type of revealed or not? It would make more sense to make it a debuff called detected.

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Posted by: omgdracula.6345

omgdracula.6345

1/4 sec reveal will mean stealth gyro will re-stealth you.

If it is only 1/4 pretty much any stealth with restealth you. Since AFAIK the lowest duration stealth is 3s.

Seems to be two very different ideas on how it works which is why I think we would all like clarity from Evan.

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Posted by: Shockwave.1230

Shockwave.1230

The condi duration seems rather high. It effectively increases damage by 25% assuming full duration conditions. This becomes very strong for multi stack low duration moves.

On the other hand power sigil damage seems to be significantly less than the condi potential. Is the goal to have these be even?

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: Rising Dusk.2408

Rising Dusk.2408

If it is only 1/4 pretty much any stealth with restealth you. Since AFAIK the lowest duration stealth is 3s.

That’s not how stealth works.

It’s very straightforward. It applies Revealed for 0.25 seconds. When Revealed is applied, it removes all stacks of stealth and prevents gaining new stacks for its duration. After 0.25 seconds, stealth may be gained again.

This is correct.

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Posted by: Shaman.2034

Shaman.2034

Could we get some clarity on Revelation? It says the duration is 1/4 second long which is obviously way less than most stealth durations will last. It is a true reveal or just temporary?

Will it apply the same revealed debuff that breaking stealth with an attack does?

I’ve never seen a reveal put someone back in stealth once it ends

Well then it would have no point to have a duration on it would it?

A weapon swap should not be able to completely negate say an Engis Gyro Copter, or a full cooldown like thief’s Blinding Powder.

I imagine if it has a 1/4 duration that it acts like spies in tf2 where if they bump into your they are temp revealed.

I just want clarification if it also applies the Revealed debuff. Especially when it has no counter play.

It’s very straightforward. It applies Revealed for 0.25 seconds. When Revealed is applied, it removes all stacks of stealth and prevents gaining new stacks for its duration. After 0.25 seconds, stealth may be gained again.

Well that is why I want clarity. Revealed is by default 4 seconds. So is it the same type of revealed or not? It would make more sense to make it a debuff called detected.

Revealed already has different durations across the game and on different abilities. It doesn’t make sense to create an entirely new debuff when they can just use this one and adjust the duration, like they have for every other Revealed application.

Revealed from attacking while in stealth has a duration of 3 seconds in PvE, 4 seconds in PvP. Revealed on abilities and traits has anywhere from 4 to 8 seconds duration. There is no reason why an effect can’t proc Revealed for 0.25 seconds.

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Posted by: Shockwave.1230

Shockwave.1230

I recall seeing a suggestion to allow for superspeed on sigil of agility. I agree that maybe 1-1.5 seconds of superspeed is a good idea. It offers a new avenue for creating separation from melee beyond just dodges.

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Posted by: Shaman.2034

Shaman.2034

1/4 sec reveal will mean stealth gyro will re-stealth you.

If it is only 1/4 pretty much any stealth with restealth you. Since AFAIK the lowest duration stealth is 3s.

Seems to be two very different ideas on how it works which is why I think we would all like clarity from Evan.

You forgot the part where Revealed removes all stealth from the affected player.

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Posted by: Abelisk.4527

Abelisk.4527

Where are sigils for ele? Are we still nerfing ele’s anet?

Sugil of Cleansing + Sigil of Purity = Rune of the Monk

Still worse also nobody sane would use monk on tempest…like why when soldier is out there?

Soldiers is for self-sustain.

Now I do run a Dagger/Warhorn auramancer NOT focus, so it’s focused more on group support (even though it can still bunker very well). Rune of the Monk’s extra healing / outgoing heal is amazing and really lets D/W shine.

With the condition cleanse sigils you get some self-cleanse too which is nice

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Posted by: omgdracula.6345

omgdracula.6345

Could we get some clarity on Revelation? It says the duration is 1/4 second long which is obviously way less than most stealth durations will last. It is a true reveal or just temporary?

Will it apply the same revealed debuff that breaking stealth with an attack does?

I’ve never seen a reveal put someone back in stealth once it ends

Well then it would have no point to have a duration on it would it?

A weapon swap should not be able to completely negate say an Engis Gyro Copter, or a full cooldown like thief’s Blinding Powder.

I imagine if it has a 1/4 duration that it acts like spies in tf2 where if they bump into your they are temp revealed.

I just want clarification if it also applies the Revealed debuff. Especially when it has no counter play.

It’s very straightforward. It applies Revealed for 0.25 seconds. When Revealed is applied, it removes all stacks of stealth and prevents gaining new stacks for its duration. After 0.25 seconds, stealth may be gained again.

Well that is why I want clarity. Revealed is by default 4 seconds. So is it the same type of revealed or not? It would make more sense to make it a debuff called detected.

Revealed already has different durations across the game and on different abilities. It doesn’t make sense to create an entirely new debuff when they can just use this one and adjust the duration, like they have for every other Revealed application.

Revealed from attacking while in stealth has a duration of 3 seconds in PvE, 4 seconds in PvP. Revealed on abilities and traits has anywhere from 4 to 8 seconds duration. There is no reason why an effect can’t proc Revealed for 0.25 seconds.

That makes sense I guess. Still seems pretty good that a weapon swap can negate a 40 second cool down utility. IMHO.

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Posted by: choovanski.5462

choovanski.5462

1/4 sec reveal will mean stealth gyro will re-stealth you.

If it is only 1/4 pretty much any stealth with restealth you. Since AFAIK the lowest duration stealth is 3s.

Seems to be two very different ideas on how it works which is why I think we would all like clarity from Evan.

You forgot the part where Revealed removes all stealth from the affected player.

no lol. it’s just stealth gyro that will re-stealth you. it gives 4s stealth every 3s, so a 1/4 sec reveal is not long enough to prevent the gyro from putting you back in stealth.

cool sigil imo.

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Posted by: Shaman.2034

Shaman.2034

1/4 sec reveal will mean stealth gyro will re-stealth you.

If it is only 1/4 pretty much any stealth with restealth you. Since AFAIK the lowest duration stealth is 3s.

Seems to be two very different ideas on how it works which is why I think we would all like clarity from Evan.

You forgot the part where Revealed removes all stealth from the affected player.

no lol. it’s just stealth gyro that will re-stealth you. it gives 4s stealth every 3s, so a 1/4 sec reveal is not long enough to prevent the gyro from putting you back in stealth.

cool sigil imo.

Exactly what I’m saying. It removes all stacks that are currently on the player, and prevents incoming stacks for its duration, but the player may gain new stacks after the duration ends. 0.25 seconds is not very long.

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Posted by: omgdracula.6345

omgdracula.6345

1/4 sec reveal will mean stealth gyro will re-stealth you.

If it is only 1/4 pretty much any stealth with restealth you. Since AFAIK the lowest duration stealth is 3s.

Seems to be two very different ideas on how it works which is why I think we would all like clarity from Evan.

You forgot the part where Revealed removes all stealth from the affected player.

no lol. it’s just stealth gyro that will re-stealth you. it gives 4s stealth every 3s, so a 1/4 sec reveal is not long enough to prevent the gyro from putting you back in stealth.

cool sigil imo.

Ahh the wiki description just says 4 seconds. Did not know that it pulsed every 3s

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Posted by: pico.6402

pico.6402

Ok, this list looknice.
Just one question, where are “On Interrupt” sigils…
We could use some oh them

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Posted by: Dariya.9380

Dariya.9380

Can Sigil of Compounding stack?

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Posted by: Shaman.2034

Shaman.2034

Can Sigil of Compounding stack?

From the last thread, it stacks to 5%. Same with Punishment.

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Posted by: Hot Boy.7138

Hot Boy.7138

Can we have a sigil that increases slow duration by 25%.

And with that, a power based rune for slow. power/ferocity and 45% slow duration. And 1 second of slow per interrupt, 10 sec cd.

Also, a power based rune for Chill.

Sigil of escape’s cd is too long. I don’t think anyone will use for that reason. Just like Sigil of Rage, Cd is so long no one used it.

(edited by Hot Boy.7138)

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Posted by: Svarty.8019

Svarty.8019

Sigil of Paralyzation
+30% Stun duration
Deal 3% more damage versus disabled foes.

30% more stun?! This seems rather powerful to me.
Will there be any nerf to stunlock in the patch, or can we just expect nerf to damage?

I ask because if there is no new mechanic to put a cap on stun, I suspect that even though damage is nerfed, people will still be dead before they can do anything. Which isn’t fun.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: OriOri.8724

OriOri.8724

Could we get some clarity on Revelation? It says the duration is 1/4 second long which is obviously way less than most stealth durations will last. It is a true reveal or just temporary?

Will it apply the same revealed debuff that breaking stealth with an attack does?

I’ve never seen a reveal put someone back in stealth once it ends

Well then it would have no point to have a duration on it would it?

A weapon swap should not be able to completely negate say an Engis Gyro Copter, or a full cooldown like thief’s Blinding Powder.

I imagine if it has a 1/4 duration that it acts like spies in tf2 where if they bump into your they are temp revealed.

I just want clarification if it also applies the Revealed debuff. Especially when it has no counter play.

It’s very straightforward. It applies Revealed for 0.25 seconds. When Revealed is applied, it removes all stacks of stealth and prevents gaining new stacks for its duration. After 0.25 seconds, stealth may be gained again.

Well that is why I want clarity. Revealed is by default 4 seconds. So is it the same type of revealed or not? It would make more sense to make it a debuff called detected.

Revealed that is caused by you landing an attack while in stealth is 4 seconds. But revealed itself is just an effect that is applied, the applied duration can be different.

The only point of sigil of revelation is to force players out of stealth.

And I don’t see why people are complaining so much about it. Its 1/4 sec reveal on an 18 sec CD. Its hardly broken

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Posted by: Evan Lesh

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Sigil of Paralyzation
+30% Stun duration
Deal 3% more damage versus disabled foes.

30% more stun?! This seems rather powerful to me.
Will there be any nerf to stunlock in the patch, or can we just expect nerf to damage?

I ask because if there is no new mechanic to put a cap on stun, I suspect that even though damage is nerfed, people will still be dead before they can do anything. Which isn’t fun.

If you think it’s OP, then you should go use it because it’s on live right now, but without the damage increase

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Posted by: Dariya.9380

Dariya.9380

Can Sigil of Compounding stack?

From the last thread, it stacks to 5%. Same with Punishment.

Ok, now that I read it – it’s actually Maximum 5%. Which means if the target had 6 conditions, you would only be able to deal 5% more damage and not 6. So I don’t think they stack, either way the second would be a waste of spot with the cap.