[Suggestion]: Revision of Hint/Help system
I would tweak this to add that the hint or tooltip that shows up is set to show by default (without clicking a button) and can be toggled if the player wishes through the options menu (on/off/minimal). That way every new player can see what they are but veterans can disable it since they already know what they are.
| Proud roleplayer! |
| Biyx’s All-For-Nothing Challenge |
Sorry, I was trying to dash this topic out before scrambling for my work shift. I was mostly thinking of how I liked/disliked the FF14 system of “nag windows popping up all the time” and how GW2 tries to not clutter the screen too much with UI elements (including pop up hint windows).
Being able to turn it off is part of it, yes, but also keeping these things even if you don’t want them visible, so you can reference them later.
Then the question stands: how do you get the player to know that this button gives you information on what you just encountered without shoving it in their face?
We did have a hint archive before, but it’s suddenly disappeared as of the new update. It was very similar, only popping messages on core mechanics and leaving the rest up to the player if they felt like seeking the information. It would glow with a white circle around it whenever a new hint was come across, so it was easy to tell that a new hint was found.
However your method would allow the player to notice it more readily, but there still needs to be that click where the player thinks, “Hey, maybe I need to click this to find out what this view thing is…”
Possibly have the button located where rewards usually go (such as level rewards or daily chests) so it’s in a familiar location, with a ding noise?
| Proud roleplayer! |
| Biyx’s All-For-Nothing Challenge |
That was what I tried to say, that it would appear as a ? icon of some sort in the corner where normally other stuff shows up, with a shake and glow every 10 seconds or so.
:)
That could work. It would be a bit like the old hint system but less intrusive, but still having players think that, “Maybe I should click that, it seems important”
| Proud roleplayer! |
| Biyx’s All-For-Nothing Challenge |