[Suggestion]: Revision of Hint/Help system

[Suggestion]: Revision of Hint/Help system

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Okay, so you made all the changes to the leveling system to try to make it less “sink or swim”. I have a counter-proposal or perhaps an enhancement. See, right now from what I understand, when you reach a level where Vistas and such “unlock”, it just reappears on the map where L80 characters can see it all the time.

Why not just leave things unlocked and add a “hint popup” when they approach something like that. For instance, the Vista is visible on the pipeline in Queensdale and a new player goes “hey what’s that?” So they climb up that way and run out there. A (?) appears in the lower-right so they can click it if they want, but otherwise they see “(F) View Vista” and can grasp “oh, that’s what this is”.

But the hint window would explain there are many more of these in the world out there. It’s part of the map completion process, so finding these Vistas and figuring out how to reach them is as much a part of the map as the Points of Interest.

Ditto for Skill Challenges, but change it up some since they’re more hard-locked. The (?) would read: “Skill Challenges are a way to earn Skill Points to become stronger without needing to level. Some of them are strange items to pick up and use, some of them are places of power you need to commune with, and some are fierce combat with strong enemies. Return at level ## to claim your Skill Point!”

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[Suggestion]: Revision of Hint/Help system

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Posted by: MrWubzy.3587

MrWubzy.3587

I would tweak this to add that the hint or tooltip that shows up is set to show by default (without clicking a button) and can be toggled if the player wishes through the options menu (on/off/minimal). That way every new player can see what they are but veterans can disable it since they already know what they are.

| Biyx [Guardian] ; Aika Vonelli [Ranger] |
| Proud roleplayer! |
| Biyx’s All-For-Nothing Challenge |

[Suggestion]: Revision of Hint/Help system

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Sorry, I was trying to dash this topic out before scrambling for my work shift. I was mostly thinking of how I liked/disliked the FF14 system of “nag windows popping up all the time” and how GW2 tries to not clutter the screen too much with UI elements (including pop up hint windows).

Being able to turn it off is part of it, yes, but also keeping these things even if you don’t want them visible, so you can reference them later.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

[Suggestion]: Revision of Hint/Help system

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Posted by: MrWubzy.3587

MrWubzy.3587

Then the question stands: how do you get the player to know that this button gives you information on what you just encountered without shoving it in their face?

We did have a hint archive before, but it’s suddenly disappeared as of the new update. It was very similar, only popping messages on core mechanics and leaving the rest up to the player if they felt like seeking the information. It would glow with a white circle around it whenever a new hint was come across, so it was easy to tell that a new hint was found.

However your method would allow the player to notice it more readily, but there still needs to be that click where the player thinks, “Hey, maybe I need to click this to find out what this view thing is…”

Possibly have the button located where rewards usually go (such as level rewards or daily chests) so it’s in a familiar location, with a ding noise?

| Biyx [Guardian] ; Aika Vonelli [Ranger] |
| Proud roleplayer! |
| Biyx’s All-For-Nothing Challenge |

[Suggestion]: Revision of Hint/Help system

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

That was what I tried to say, that it would appear as a ? icon of some sort in the corner where normally other stuff shows up, with a shake and glow every 10 seconds or so.

:)

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

[Suggestion]: Revision of Hint/Help system

in Guild Wars 2 Discussion

Posted by: MrWubzy.3587

MrWubzy.3587

That could work. It would be a bit like the old hint system but less intrusive, but still having players think that, “Maybe I should click that, it seems important”

| Biyx [Guardian] ; Aika Vonelli [Ranger] |
| Proud roleplayer! |
| Biyx’s All-For-Nothing Challenge |