[Suggestion]Reward from chests

[Suggestion]Reward from chests

in Guild Wars 2 Discussion

Posted by: Teckos.1305

Teckos.1305

I am referring to these chests, the ones found in open world, they give the players gears, gemstones… but lack crafting material.
The suggestion is to integrate all the t1->t6 materials into the chests found in open world by:

  • Having a chest hierarchy, 6 tiers of chests for 6 crafting tiers, gears are not affected by the tiers.
  • Chests differentiation: 4 differentiation one for each base crafting material: wood, metal, leather and scrap, these differentiation will designate the principal material found in the chest, this way the player will know what to expect from which chest.
  • Chest dispersion through the world: all kind of chest from all kind of tier should be found in any part of the world (to a certain extent), Exp: limiting all t6 chests to lv 80 content should be avoided.

Feedback?

(edited by Teckos.1305)

[Suggestion]Reward from chests

in Guild Wars 2 Discussion

Posted by: Wallace MacBix.2089

Wallace MacBix.2089

Huh….at fight I thought you meant the fine crafting materials, and I was on the fence, but leaning towards yet. Then I realized you meant the common ones, and I have to say it’s really unnecessary.

Point 2 would involve a lot of work, either a new skin or a new name for all of the chests, which isn’t really necessary. As for point 3, I also disagree with that. Why do you need a lvl 20 person to start getting ori ore?

Also, wood and ore are already easy to get/mine. People would only use it for T2-T5 cloth and leather (and most likely just cloth) for ascended crafting. Now I’m fine with making things more easily obtainable, but the common crafting mats are much more easily obtained than other ones.

[Suggestion]Reward from chests

in Guild Wars 2 Discussion

Posted by: Teckos.1305

Teckos.1305

Huh….at fight I thought you meant the fine crafting materials, and I was on the fence, but leaning towards yet. Then I realized you meant the common ones, and I have to say it’s really unnecessary.

Point 2 would involve a lot of work, either a new skin or a new name for all of the chests, which isn’t really necessary. As for point 3, I also disagree with that. Why do you need a lvl 20 person to start getting ori ore?

Also, wood and ore are already easy to get/mine. People would only use it for T2-T5 cloth and leather (and most likely just cloth) for ascended crafting. Now I’m fine with making things more easily obtainable, but the common crafting mats are much more easily obtained than other ones.

For the point on common crafting material i did not feel like completely removing them from chest, even if now i think that maybe making chests containing ores and wood contain less common materials than the leather and straps in order not to conflict with gathering. Also for the availability of t6 into non level 80 areas I think that going through a long/challenging jumping puzzle you should get these kind of chest whatever your level, it will also be quite interesting for leveling characters to eventually get a gold boost.