[Suggestion] Rift of the Week ( Spoilers)
This would be really cool, but I doubt it will be implemented
CONS:
~ takes dev time to adapt the current systems, which might will slow down other development
~ takes dev time away from current projects which will slow down those developments
ftfy
Sounds interesting. Maybe sometime when they’re not working on the next expansion, new maps or the next set of living story episodes will be a good time for them to take on new, large, time consuming projects.
ANet may give it to you.
Whilst I would prefer the story journal adaptation version to appear, this is def one of the better ideas for re-introducing it as an open world series.
i’m honestly hoping that this would basically be a fancy copy pasta… ‘cept of course they’d have to change an x to a y here, add some cayenne pepper and oregano there. and of course, don’t forget the garlic. can’t forget the garlic when talking pasta. ;-)
of course, i could be be drastically under-estimating the work to be done for something like this. i know it wouldn’t be as easy as adding a glider skin, for example. I’m just hoping that it could be done in someone’s spare time over a few months, instead of having to dedicate a whole team to it for years on end.
speaking of ends, i think i’m out of bacon. D’oh!
PS: Flesh Wound, since you failed to mention bacon in the “fixed” message, i hereby diagnose you with Bacon Defeciency Disorder. i highly recommend taking two strips of bacon before each and every post. just don’t take mine. i’m all out anyway. :/
i’m honestly hoping that this would basically be a fancy copy pasta… ‘cept of course they’d have to change an x to a y here, add some cayenne pepper and oregano there. and of course, don’t forget the garlic. can’t forget the garlic when talking pasta. ;-)
of course, i could be be drastically under-estimating the work to be done for something like this. i know it wouldn’t be as easy as adding a glider skin, for example. I’m just hoping that it could be done in someone’s spare time over a few months, instead of having to dedicate a whole team to it for years on end.
speaking of ends, i think i’m out of
baconchocolate. D’oh!PS: Flesh Wound, since you failed to mention
baconChocolate in the “fixed” message, i hereby diagnose you withBaconChocolate Deficiency Disorder. i highly recommend taking twostrips of baconbites of chocolate before each and every post. just don’t take mine. i’m all out anyway. :/
FTFY!
But more seriously, I think you should read Illconceived is Na’s post in Living story season one. It’s about bringing the LS1 back and he points out a lot of problems with bringing it back. He’s talking about as a personal story but part of what he says pertains to any method of having it in the world again. Serious enough problems that would mean it’d be a full scale project and not something done by someone on their spare time. Most especially these points of his post.
“The original instances were designed for the mechanics of the day. They were designed to be temporary, so little thought was given to making them last. That means: they’d have to be redone, nearly from the ground up.
There were dialogues that took place in the open world, in areas that don’t exist anymore (or have different NPCs, foes now). Those would have to be turned into instanced content.
The open word battles would have to be included somehow, so that’s new cinematics or entirely new encounters meant to model the idea, with shorter cinematics to show the impact on Tyria.
To do all of the above requires rewriting parts of the story, rewriting the instances, redesigning encounters, adding new cinematics. All of that would need to be translated into French, Spanish, German, and Chinese. Some of the voice actors are no longer available, so ANet would have to hire substitutes (and decide whether to redo old dialogue or not — probably not).
In short, it’s an enormous amount of work to get us … another Living Story, which some people have already seen (and can’t possible meet expectations for epic-ness).”
ANet may give it to you.
(edited by Just a flesh wound.3589)
These Dev quotes don’t pertain directly to this suggestion, but can give an indication that things are rarely as easy as forum-developers might envision:
…veritable bugfest that would ensue from altering a system that has years of work built on top of it…
…players clamoring for every fix/feature under the sun so we have to do a ton of prioritizing. Game development is never plain and simple…
…encounter a ton of programing challenges and bugs from altering a core mechanic of the game and the years of code built on top of it. Every player and many npcs use items, so the wrong bug slipping through can have a major impact on everyone in the game. Not to mention finding that bug could be like searching for a needle in a haystack…
Just as it took years to bring back SAB (which is in its own instance/map) because of engine changes and code written on top of the initial implementation of SAB, I fear the same sort of obstacles would be encountered for something like this.
Could be a cool idea, but unlikely to be something someone could ‘work on in their spare time’ or could be featured any time in the near future.
Good luck.
If the next expansion doesn’t require a massive rework once it’s released, like what happened with Heart of Thorns, then maybe the devs could fit something like the ability to replay parts of LS1 in their busy schedule.