INTRODUCTION:
many of us really liked Living World Season 1, and would love to see it come back in some form or another. while many would like to see new fractals or dungeons based on LW1 events, others really want to see the Zerg aspect return as well. My guild and i were discussing this one night after Guild Missions in mumble, and we think that combining EotM and Fractal technology and lore could be the answer to give us the zerg aspect.
SUGGESTION:
rifts would open up all over Tyria (like Mad king Labrynthe doors), along with a portal in Lion’s Arch, that would allow players into a a past event (like Battle for LIon’s Arch) on a zerg scale.
RELATED LORE:
Fractals are essentially “echoes” of past events, accessed through a specific doorway provided to us by the Consortium. The deal is, we secure the fractal for the researchers, and they let us keep all the loot we find.
we have asura gates to the Eternal Battleground in the Mists, as well as the borderlands and the Edge of the Mists.
in LW Season 3, small rifts appear in Bloodstone Fen (mainly to port players to other areas of the map), as well as ley line anomalies all over Tyria.
What if these rifts would spawn all over Tyria, give us random temporary access to echoes of the past… say Living World Season 1 events, and the Ley Line Anomaly is the Gate-Keeper?
RELATED TECH AND MECHANICS:
Can be inferred from the lore section. but this could essentially be an additional SUB-PvE game mode.
~ Essentially, a complete copy of the main Tyria Map would be created, but instead of being a direct copy, it would contain the LWS1 versions of maps, especially of the events. (like Tower of Nightmares in Kessex Hills, Marionette in Lornar’s Pass, Scarlett’s Invasions in various maps, Rescue in Lion’s Arch, Assault to take back Lion’s Arch, though the gate events in the surrounding zones in order to gain access to the city would be dropped)
~ This copy would be saved on a different hardware server (like Edge of the Mists), and would spawn new maps the same way EotM does, when needed for growing population
~These maps would be able to handle 150 players, even if they were only instances containing only the event area (like the related lanes for Marianette, but not the rest of Lornar’s Pass)
~ Now, rifts would randomly open up all over Tyria, (like the doors for mad king’s labrynthe) and would give access to ONE LWS1 map/ event for a week (or 2 if it better synergizes with the 2 week update cadence)
~ A Ley Line Anomaly could guard each rift when it spawns, during the initial introduction of this feature… and then, after we prove that we are worthy, the Ley Line Anomaly opens a permanent portal in Lion’s Arch (like the Asura Gates to WvW, PvP, Fractals, etc) this LA portal would always lead to “this week’s” event.
~ Rifts would open up in the respective areas of “this week’s” event… for example:
~~ a rift near the camp on the hill to enter the Tower of Nightmares
~~ a rift near the ruins of the Marionette
~~ a rift outside the gates to LA when the LA events would be active
~~ a rift in southsun cove for the one time legendary karka event
etc…
PROS:
~ devs would not need to rebalance the fights for smaller groups.
~ everyone could re-experience these large scale events
~ could be used for future large scale events
~ one past event would be available per week (or two week) so that player base wouldn’t spread out too thin
~ since one event would be available at a time, it offers additional content to be rotated in the game.
~ one step closer to bringing back LWS1
CONS:
~ takes dev time to adapt the current systems, which might slow down other development
~ maybe need more hardware to dedicate to the rift of the week concept
