Heres a few general suggestions/ suggestion fixed issues ive found through the forums. Feel free to share any other suggestions into the forum, thats what i make it for.
((Ive added the player name for reference if any get changed/added because of them))
Nevermore.1089
This post is directed to Anet staff on the current state of XP and how it goes against one of the original concepts that made the game feel worthwhile to me, however if you agree, feel free to give your comments but keep on-topic as I really want to see a change (and I’m sure you do to). Also keep in mind this is in regards to Guild Wars 2, not […insert name of other MMO here…] so it is geared towards the first 3 years of this game so this is not an entitlement thing, it is to note the odd disappearance of something that the game developers did for us. If XP doesn’t matter to you, there will be nothing for you in this post… go elsewhere please, and hopefully […insert reward you enjoy…] won’t be completely removed from the game next.
Guild Wars 2 at the core has a few different reward incentives that been around since the start, one of which was XP. This directly rewarded you for everything you did in the game… basically a nod that your time was not wasted. I realize that we have karma, coin, items, map currencies, ect… but I don’t want to muddy up the waters with those items as quite frankly, there hasn’t been a big change in them.
This game differentiated itself in that after you hit level 80, you continued to gain levels. Even though the number didn’t go up and you received no more stats, over-leveling gave skill points which was then later changed to other items. However, up until now over-leveling always gave something. Regardless of how valuable you deemed the items to be, it was something for the time spent, something to trigger that ‘leveled again’, something that at least did a nod on how you progressed a level. Doing a quest, killing a monster, crafting an item, even rezzing someone gave XP that greeted you with the yellow floating numbers that said… ‘you did something’. I still believe that the ‘XP for anything’ helped make the game a user friendly community as it promoted helping others if not only for your own benefit (I’m not saying that was my motive to help, but it’s hard to argue against it).
Now I get the whole, ‘we changed what XP is used for in HoT’, however there seems to be a clear oversight. I understand that these oversights could happen… such as achievements that require quests to fail & having a back piece promoted in the expansion unable to be crafted which are ‘issues’ that are being addressed (I named a couple that were close to home for me), so I’m going to assume this might be the case here. Perhaps Anet didn’t plan on us maxing masteries… I mean, it could happen given the above.
Now that all the preface is out of the way, here is the issue as I see it… XP caps out. Yup, all this typing for just that. However, for some people this isn’t even a thought yet, for others it’s no news flash… but I’m positive that a reward removal is not wanted by anyone playing the game.
Basically, once you cap out both the Tyria & Maguuma Masteries, XP does nothing for you in game. The XP bar stays at ‘0/0’ forever, it does not appear to bank the points… they just get lost.
Here is why I’m confused and by all means… Anet, if you can shed any light on these questions please do so.
Was it intentional to remove an incentive to help others?
Why does end game content like Fractals give more XP for higher levels? If end game and everyone is fully leveled, how is the recent change to give more XP, ‘better rewards’?
Doesn’t this change diminish the usefulness of XP Boosts/Boosters from the Black Lion chests, BLT, daily rewards, etc.?
Over-leveling gave the illusion of character advancement. I could go out and feel I was advancing a character thru the game even though it was ‘max level’. What replaces that?
Why do I still get the yellow numbers that pop-up telling me I’m getting something that I’m not? Which is now more a slap in the face than anything else.
Now, I’m an optimist. I like the game but wanted to ‘call out’ this change with the hope that it’s not too late for Anet to do something about this. If the XP cap is removed, the above questions go away. Here are a couple suggestions off the top of my head to do with XP…
Add a generic repeatable mastery that could be selected that serves the same purpose as the old over-leveling (i.e. giving something upon completion and auto-restarting).
Convert the XP gain to another currency on the spot (i.e. like to Karma). Gave karma as an example because at least something can be done w/ Karma.
Turn it into a currency. Why not allow it as a way to buy items from Miyani at the forge or basic merchant items? This was actually my last suggestion, but the more I think about it… the more I like it. What harm would it cause by allowing us to buy certain account bound items with it? After all, isn’t that basically what we were doing with the over-leveled reward items anyways?
I’m normally a lurker… but the XP thing is bugging me more and more, so I felt that I had to say my peace or I had no one to blame but myself for not bringing up something that is gnawing at me.
TL:DR or if you made it this far, and think Anet should change current state removing/reworking the XP cap, please give a +1. Thank you.
Sonic.7506
Q:
Personally I think that you guys should bring out the birds from HOT and GW because they would be really awesome to be able to play them.
I also think that there should be another profession. (sorry.) I’m thinking… maybe it could be a shape shifter.
Finally I think there should also be a Thanksgiving Day. It could be a mix of Wintersday and Halloween. It could be inside of a giant turkey and there will be a certain time limit to get to the finish line. You get the basics. (lol) Love the game.
capita.5612
Greetings,
The ability to save specialization builds for quick switching would be great addition to this game. With a feature like this, a player could quickly switch roles while running through a dungeon or waiting in the PvP queue for the next match(though speed isn’t a necessity for the latter), without having to navigate the interface or possibly making an error in their selection. It would be especially useful in dungeons, where you have to worry about npc’s harassing you and possibly impatient party members.
Enjoying the game,
Jordon
deriven.1465
Would ArenaNet be open to players helping to fund a specific module of the game? Either by a crowdfunding project or perhaps by an in-game item purchase?
I am not an active player of the game presently. I do however have some disposable income that I would be happy to give to the GW2 WvW cause — specifically. “Module funding” so to speak. I want to support the development of WvW just as I am supporting Camelot Unchained for similar reasons.
But I don’t want to play the game in its current state. I’ve grown tired of EBG and hate the desert borderlands. (My choice and opinion, mind you. I don’t speak for others of course.) I don’t do PvE or PvP. Therefore right now I check periodically to see how the progress goes .. and I wonder if the budget is there for radical change (or fix or rollback or whatever your goal may be)?
I like the in-game item idea because we can easily support an existing or future module with a few clicks. The in-game item has no value to the player — that is, there is no reward or guarantees. And since it’s crowdfunding, we know that we are gambling with trust. In return you would provide more regular updates to said module. Be it by email, or special forum, etc.
Right now I’m guessing a small percentage of players who have disposable income but have no need for Gem store items .. may increase your budget without any need for reward other than your voice and updates — which you do, but we ask for more frequency.
Perhaps a poll sent via email to active and inactive players would shine some light on the idea?
gamerinachair.4057
Long post ahead.
Just some QoL suggestions (I do realize some of these may have been suggested before, and I apologize if they were. It is not my intention to try and ‘steal’ anyone’s suggestion(s)):
Disable/Enable Auto-Gliding on holding down the spacebar. I personally haven’t had any issues with this since the day HoT launched (I adapted to it pretty quickly) but I have some friends who would gladly welcome this sort of change as they have some issues with their hands.
Add new sort options to the Trading Post. While the update to the Trading Post a while back was more than welcome, it also left some to be desired. New sort options would be stuff like sorting based on whether or not we already have the skin unlocked (though that sounds like it’d be a little tricky to do), exclusion filters (i.e. Searching for all rarities except Rare, or sorting for all weapons except Daggers, etc.), maybe when searching for Dyes, they could sort by different dye ‘groups’ such as Metallic, Leather, Cloth, Reds, Blues, Greens, etc.
The ability to view your bank/material storage/wardrobe from anywhere, obviously without being able to withdraw/deposit, but just be able to see it. Surely our characters actually have some sort of long-term memory as to remember what we put in our banks?
Personal Markers. Just like the ones you get as a commander, but only the player who placed it can see it, or maybe just some in-game visual as to where we place our Personal Waypoint, instead of just where it is on the map.
Chat log text file. This would be a great addition, especially if we can have the option to select which chat tabs get a text file. Maybe have it be under Documents/Guild Wars 2/ Chat Logs/(One Sub-folder for each tab here). I remember reading somewhere that there’s pretty much zero way to ‘exploit’ this kinda thing or something.
More options for the ‘Inventory’ chat filter. Just a sub-section that allows us to filter what items appear in our chat box, such as only rare items, only exotics, masterwork and above, etc.
Autoloot (the Mastery) filters. Just basic checkbox filters that allow us to choose whether or not it autoloots just rares, or rares and above, etc.
Allow us to search by just the item names in the crafting search box. Okay, this one is a little specific, but it’s just a pet peeve of mine that when I search for ‘plank’ in the crafting window, it also shows dowels, or anything else that has a required item to craft with the word ‘plank’ in its name. Just a couple little checkboxes to allow us to choose just item names, just required items, or both, would be nice.
A search box for the material storage. This one doesn’t really need much explaining, would be nice to have.
Preview other peoples’ skins. I know this has sorta been brought up before, but basically please allow us to right-click on someone’s name and click “Preview Skins” or something like that. Obviously give people the choice to toggle whether or not people can do this to them, but at least give us the chance to see their skins/dye choices. This variation of the standard equipment preview doesn’t have the elitism that the standard version would have as it doesn’t show any stats, just skins. (I figured I would throw that last part in there because the devs have stated before that they wouldn’t put equipment preview due to elitism issues, etc.)
Dyeable weapons/backpieces. I’ve seen this suggested many times before, but it’s still a good suggestion so I’ll throw it in here. It would certainly be a lot of work for the devs, but it would also be a very welcome addition imho. Even if the more ‘unique’ skins don’t get this treatment, at least have the craftable/common skins have this feature.
Well, that’s about all that I have right now. Let me know what you guys think! I might update the post with more suggestions if I can think of any others.