Suggestion: Sigils of legendary weapons
Yes, like have a data record storing all “unlocked” (applied) sigils that we can choose from, it doesn’t matter how we got them as long as we applied them once.
I support this idea and wouldn’t bring ANY kind of imbalance or disadvantage as we’d have to buy the sigils after all.
I agree 100% with that. I used to have several weapons with different sigils. For exemple i had 1 with bloodlust, 1 with Sigil of Night (for Night Dungeon) and another on with Sigil of Force (for Fractal, and Day Dungeon). But since i have my legendary, i just can really use other Greatsword half the time to get the bonus of a sigil. If you have to get the sigil first and use it on the Greatsword in other for this particular sigil to appear in the Sigil list of your legendary then yes this would be a perfect system. Of course this would only work for legendary, like the stats swap system.
I for one cannot afford buying new sigils everytime I do a different type of content.
I support this. Although it would suck to know I spent so much on all the ascended weapons when I should’ve been getting legendaries.
Sigils really need a rework as a whole. For a start, what’s the point of those enemy-specific sigils? It not like Im going to make weapons for each and every type of enemy I’m going to come across, so basically they’re pretty much useless compared to things like Force.
I support this idea and wouldn’t bring ANY kind of imbalance or disadvantage as we’d have to buy the sigils after all.
So everybody with a Legendary starts buying all sigils for them and you expect no imbalance or economical impact?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
To be honest i was expecting this when they say change stats on the fly and i 100% agree.
Because the 1% with Legendary Weapons need to also have the appropriate critter-type killing sigil for every single dungeon they deign to set foot in?
Pass.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.