Suggestion: Sigils of legendary weapons

Suggestion: Sigils of legendary weapons

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Posted by: Lendruil.9061

Lendruil.9061

Hello,

I’d like to have the possibility to swap the sigils of legendaries just like their stats. This means, i can add all sigils to my legendary (of course i have to buy/find/whatever them first) and then choose one sigil to be active at the moment.
It’s just stupid that playing with a legendary that has for example sigil of the night makes you weaker in arah (or other daytime dungeons/fractals) than playing with an undead-slaying sigil.
It would be cool if i could just double click on my weapon before i enter a dungeon and choose the sigil i want to have.

Skuldin - No Hesitation [hT]

Suggestion: Sigils of legendary weapons

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Posted by: Valento.9852

Valento.9852

Yes, like have a data record storing all “unlocked” (applied) sigils that we can choose from, it doesn’t matter how we got them as long as we applied them once.

I support this idea and wouldn’t bring ANY kind of imbalance or disadvantage as we’d have to buy the sigils after all.

Attempts at ele specs:
Shaman
Conjurer

Suggestion: Sigils of legendary weapons

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Posted by: Thaddeus.4891

Thaddeus.4891

I agree 100% with that. I used to have several weapons with different sigils. For exemple i had 1 with bloodlust, 1 with Sigil of Night (for Night Dungeon) and another on with Sigil of Force (for Fractal, and Day Dungeon). But since i have my legendary, i just can really use other Greatsword half the time to get the bonus of a sigil. If you have to get the sigil first and use it on the Greatsword in other for this particular sigil to appear in the Sigil list of your legendary then yes this would be a perfect system. Of course this would only work for legendary, like the stats swap system.

Thaddeauz [xQCx]- QC GUILD

Suggestion: Sigils of legendary weapons

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Posted by: Valento.9852

Valento.9852

I for one cannot afford buying new sigils everytime I do a different type of content.

Attempts at ele specs:
Shaman
Conjurer

Suggestion: Sigils of legendary weapons

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Posted by: laharl.8435

laharl.8435

I support this. Although it would suck to know I spent so much on all the ascended weapons when I should’ve been getting legendaries.

Suggestion: Sigils of legendary weapons

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Sigils really need a rework as a whole. For a start, what’s the point of those enemy-specific sigils? It not like Im going to make weapons for each and every type of enemy I’m going to come across, so basically they’re pretty much useless compared to things like Force.

Suggestion: Sigils of legendary weapons

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Posted by: Wanze.8410

Wanze.8410

I support this idea and wouldn’t bring ANY kind of imbalance or disadvantage as we’d have to buy the sigils after all.

So everybody with a Legendary starts buying all sigils for them and you expect no imbalance or economical impact?

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Suggestion: Sigils of legendary weapons

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Posted by: tom.7468

tom.7468

To be honest i was expecting this when they say change stats on the fly and i 100% agree.

Suggestion: Sigils of legendary weapons

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Posted by: Nike.2631

Nike.2631

Because the 1% with Legendary Weapons need to also have the appropriate critter-type killing sigil for every single dungeon they deign to set foot in?

Pass.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.