[Suggestion] Stackable food/utility durations
I think that’s a nice idea, if anything you can get diminished returns for using multiple foods, for instance two 30 min food only gets you 45 min, this would also recycle the large amount of food, make the economy more healthy, and QoL is adequate overpaid for.
Better yet, how about an option to “auto consume” right click on the food and select the option, at the end of the duration it ticks off another one. Much like auto attack
I think that’s a nice idea, if anything you can get diminished returns for using multiple foods, for instance two 30 min food only gets you 45 min, this would also recycle the large amount of food, make the economy more healthy, and QoL is adequate overpaid for.
I think there’s no need for diminishing returns, this system will make players consume more food. Instead of forgetting to use food for a long time and saving your food stock, you will be using more foods to stack duration so you won’t run out of food buff.
Players will definitely consume more food than current situation, it won’t harm economy.
Better yet, how about an option to “auto consume” right click on the food and select the option, at the end of the duration it ticks off another one. Much like auto attack
It’s a good idea too. It does what I suggest here in a different style But for something like this system, they have to put a food limit setting, or it will continuously eat food if you forget to turn it down. For example eat 3 of this food automatically wihen it ends.(It means 90min buff).
But I still think duration-stacking is an easier method to implement. You can stack buff time as much as you need, manually.
Example usage: for a full fractal run, I may use 2 foods, for a 2-hour guild raid I may use 4 foods to stack 2 hours duration. So I can have my buff always on without continuously checking its remaining time. (It will also boost food economy by encouraging more food consumption as I explained above)
“Food reminder” messages of WvW commanders would vanish from history.
It needs to have big diminishing returns, because it’s function is getting too close to what a metabolic primer does, having an option that easily competes with a gem store item is not a good idea.