[Suggestion] Temples Need a Change

[Suggestion] Temples Need a Change

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Posted by: Blaquesugar.5967

Blaquesugar.5967

Anet you really need to do something about the Temples.

Since the Creation of the Mega Server the temples always appear to be open and not contested.
This causes several problems and unless you are a Meta Camper baby sitting timers you are Kitten Outta Luck if you want Temple Loot and Dragonite.

1) In the Past you could Guest on a server and do a temple with each character if they were not up on your home server (cant anymore Mega Server)

2) You add new Grand Master Skills which require some temples but since they are always open people usually just buy them and don’t do the content. Thus defeating the purpose of putting an event option.

3) Since SO many people are now floating around Orr people are doing the event to block the temple from being contested.

Please Put the Temples on a 2 or 3 Hour Timer that is unblockable and similar to the other Meta events. While leaving the Loot the same once per day per character per temple

Thanks

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Posted by: ASP.8093

ASP.8093

I’m pretty sure you get credit for Defend events also. At least as far as skill unlocks go.

Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com

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Posted by: Crossaber.8934

Crossaber.8934

Just go for the world boss champ train, i gain dragonite 10x faster than empyreal now…

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Posted by: Nilkemia.8507

Nilkemia.8507

Please Put the Temples on a 2 or 3 Hour Timer that is unblockable and similar to the other Meta events. While leaving the Loot the same once per day per character per temple

Thanks

Please, no. That will not help. I understand where you’re coming from, but putting more time gating will not solve it well.

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Posted by: Berelious.3290

Berelious.3290

I’ve got more dragonite than I know what to do with just from doing world bosses. I haven’t hardly touched a temple except to occasionally help with Balthazar.

Corwin Grimjaw: Guardian (80)
Yak’s Bend Server
Crimethink [ct]

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Posted by: Fafnir.5124

Fafnir.5124

They already change temples a few times since launch just because they pail in comparison to other events doesn’t mean they haven’t been worked on. Most stuff you mention they are already doing.

Grenth hurling you in air
Melandrew turning you into critters
Lyssa purple gurillas and many champs
Dwyana/cant remember
belth decent as is

Anyway temples have been constantly been becoming difficult over time since launch. I think a major issue is the defend events arn’t as rewardable or as challenging as capture events is a bigger issue as far as mechanics go.

Although anet has never rewarded defending more then capturing for events.

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Posted by: ProtoGunner.4953

ProtoGunner.4953

My only problem is getting the Grandmaster XIII-Traits since the temples are always uncontested. It is great luck to be in the area exactly the moment they go to defend mode.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Fafnir.5124

Fafnir.5124

Eventually they are going to have uncontested all temples event or merchant like in south sun. So that there would be a reward for defending. i wonder if that is where they where going to put precursor before that got thrown under the buss.

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Posted by: HardRider.2980

HardRider.2980

They need some sort of timer to let people know when the temple events start and what stage.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: lordkrall.7241

lordkrall.7241

I remember back in the days when people were complaining about the temples always being contested ^^

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Sarrs.4831

Sarrs.4831

IMHO these events need a few changes. Not big ones, but a few; chiefly, giving defense events and assault events identical rewards which share a cooldown. You shouldn’t want to leave the temple undefended for the sake of better rewards.

Nalhadia – Kaineng

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I would prefer the defend events to get harder over time, rather then have them put these on yet another timer to track.

Simply have the number of foes increase and/or get stronger for the next round, each time a defend is successful. This essentially simulates the gathering of reinforcements between battles, and eventually the defenders will simply have too many to kill and fail. Have the events lead by the champs that we have to take down to claim it, and make the more powerful each time they fail (ie, they are going away to level up in a sense).

Edit: Then we can have some fun seeing how long we can actually hold out.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: mtpelion.4562

mtpelion.4562

I do think that each temple should have 3-4 defend events after which the event chain is automatically reset (via a reset event, not a “everything just disappeared and started over” function).

This would allow a mix of offense and defense with the events and should appeal to everyone if implemented correctly.

Alternately… a tower defense style event that gets harder each wave (as suggested above).

Server: Devona’s Rest

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Posted by: MithranArkanere.8957

MithranArkanere.8957

These events must forcefully reset at certain FIXED times.

Work like now meanwhile, but when certain times are reached, they must go back to the start.

Not everyone has time to sit around for 2 hours until they reset, just to lose all progress because someone called at the door or the landline rang and the whole event happened before they could come back.

Any other solution other than fixed times will simply do nothing to help. Nothing.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Shorok.9706

Shorok.9706

If a temple is controlled by the risen, call a force to retake it? If a temple is cleared, go get your gear, if your looking for the trait skill you get from both defense and claiming. If you want to take the temple but its clear, then jump to another shard. Or wait till its attacked. I would like to see a Clock on each temple when your in that specific map telling you when it was going to come under attack. I would love it, if it took twice the amount of players to HOLD a temple then it took to take the temple.

But asking Anet to “Speed up the process” is the age old term of being Spoon Fed. I’m a old style gamer, that grew up on the ideal that you should earn your rewards. If it took you over a year to get a set of armor and gear, it made it that much sweeter when you got it.

And to the Casuals which I always hated that term, because it creates a stereotype of lazy players, which about 80% of them simply have busier lives then others. I still think you should have to work for it, sorry. I say this because I use to be a casual gamer, if it took me TWO years to get a set of gear, it made it all the sweeter. But I guess that’s just me.