[Suggestion] Trading post filter-not unlocked

[Suggestion] Trading post filter-not unlocked

in Guild Wars 2 Discussion

Posted by: ShiningSquirrel.3751

ShiningSquirrel.3751

A filter to show items on the trading post that you have not unlocked, either dye colors, skins, etc.

[Suggestion] Trading post filter-not unlocked

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Posted by: Astralporing.1957

Astralporing.1957

Yes, please. Would love this.

Actions, not words.
Remember, remember, 15th of November

[Suggestion] Trading post filter-not unlocked

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Posted by: Menadena.7482

Menadena.7482

You can use gw2efficiency to see what skins you need. Then the wiki or something to see what items have those skins. Then the TP to see what things are the cheepest.

Really? Three places? If I do not know the name of something odds are I am browsing for things I have yet to unlock. Please anet!

[Suggestion] Trading post filter-not unlocked

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Posted by: Donari.5237

Donari.5237

Any suggestions on how to do this without making the TP compare every item on it to every item in each individual’s account each and every time a player opens the TP, simultaneously for every player doing so at that moment? I’d rather not wait thirty minutes (random figure, I’m not a programmer, I’m just married to one) every time I press O.

[Suggestion] Trading post filter-not unlocked

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Posted by: ShiningSquirrel.3751

ShiningSquirrel.3751

Any suggestions on how to do this without making the TP compare every item on it to every item in each individual’s account each and every time a player opens the TP, simultaneously for every player doing so at that moment? I’d rather not wait thirty minutes (random figure, I’m not a programmer, I’m just married to one) every time I press O.

It already does it, hover your mouse over any item and it will tell you if it’s unlocked or not in real time. Do a search on any item, helmets for example. You can move your mouse down the screen pretty much as fast as you can read it and see if it’s unlocked or not without any lag at all.

[Suggestion] Trading post filter-not unlocked

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Posted by: Astralporing.1957

Astralporing.1957

Any suggestions on how to do this without making the TP compare every item on it to every item in each individual’s account each and every time a player opens the TP, simultaneously for every player doing so at that moment? I’d rather not wait thirty minutes (random figure, I’m not a programmer, I’m just married to one) every time I press O.

Not to every item. To a specific table, which already exist for every player (the wardrobe bank tab). As someone mentioned, this check is already being done in realtime for every piece of gear you look at. It’s just a matter of adding a filter for it.

Actions, not words.
Remember, remember, 15th of November

[Suggestion] Trading post filter-not unlocked

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Posted by: Donari.5237

Donari.5237

Huh, interesting. I wonder why they’ve never implemented this filter, then? There’ve been many, many threads asking for it over the years.

[Suggestion] Trading post filter-not unlocked

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Huh, interesting. I wonder why they’ve never implemented this filter, then? There’ve been many, many threads asking for it over the years.

At a guess, two reasons:

First, it is hard to get consistent data about what skins you own into the TP, because of quirks around the back-end systems, and concerns about load. (Inferred from some comments about the API, backend DB load, and latency of updates.)

Second, because it is really difficult to answer the question: “if you have a dye in your backpack, but have not learned it, should it be ‘known’, or ‘unknown’?”

One technical and one non-technical thing that make it much more complex to implement this than it sounds on the surface, risk significant support load from it, and generally make it an annoying thing to work on from a dev perspective.

[Suggestion] Trading post filter-not unlocked

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Posted by: ShiningSquirrel.3751

ShiningSquirrel.3751

because it is really difficult to answer the question: “if you have a dye in your backpack, but have not learned it, should it be ‘known’, or ‘unknown’?”

That should not even be considered an issue, an item or dye is has a status of either locked or unlocked, there is no status of “could be unlocked”. Your reading a database entry of a 1 or a 0, nothing difficult about that at all.

[Suggestion] Trading post filter-not unlocked

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

because it is really difficult to answer the question: “if you have a dye in your backpack, but have not learned it, should it be ‘known’, or ‘unknown’?”

That should not even be considered an issue, an item or dye is has a status of either locked or unlocked, there is no status of “could be unlocked”. Your reading a database entry of a 1 or a 0, nothing difficult about that at all.

So… yeah. That’s true, but I’m pretty sure what players want is “let me buy things I haven’t yet got to fill out the collection”, in which case purchasing duplicates of something isn’t going to win friends, y’know?

eg: you are technically correct, but only because the request is being stated with less detail about player expectations than it could be.

[Suggestion] Trading post filter-not unlocked

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Posted by: Astralporing.1957

Astralporing.1957

So… yeah. That’s true, but I’m pretty sure what players want is “let me buy things I haven’t yet got to fill out the collection”, in which case purchasing duplicates of something isn’t going to win friends, y’know?

We assume that players are generally bright enough to understand, that the things they bought but not have unlocked yet will not show as unlocked…
Just as currently they need to be bright enough to understand, that if previews says that skin/color is locked, it doesn’t mean they do not have that skin/dye in inventory or bank.

Actions, not words.
Remember, remember, 15th of November