[Suggestion] Trading post filter-not unlocked
Yes, please. Would love this.
Remember, remember, 15th of November
You can use gw2efficiency to see what skins you need. Then the wiki or something to see what items have those skins. Then the TP to see what things are the cheepest.
Really? Three places? If I do not know the name of something odds are I am browsing for things I have yet to unlock. Please anet!
Any suggestions on how to do this without making the TP compare every item on it to every item in each individual’s account each and every time a player opens the TP, simultaneously for every player doing so at that moment? I’d rather not wait thirty minutes (random figure, I’m not a programmer, I’m just married to one) every time I press O.
Any suggestions on how to do this without making the TP compare every item on it to every item in each individual’s account each and every time a player opens the TP, simultaneously for every player doing so at that moment? I’d rather not wait thirty minutes (random figure, I’m not a programmer, I’m just married to one) every time I press O.
It already does it, hover your mouse over any item and it will tell you if it’s unlocked or not in real time. Do a search on any item, helmets for example. You can move your mouse down the screen pretty much as fast as you can read it and see if it’s unlocked or not without any lag at all.
Any suggestions on how to do this without making the TP compare every item on it to every item in each individual’s account each and every time a player opens the TP, simultaneously for every player doing so at that moment? I’d rather not wait thirty minutes (random figure, I’m not a programmer, I’m just married to one) every time I press O.
Not to every item. To a specific table, which already exist for every player (the wardrobe bank tab). As someone mentioned, this check is already being done in realtime for every piece of gear you look at. It’s just a matter of adding a filter for it.
Remember, remember, 15th of November
Huh, interesting. I wonder why they’ve never implemented this filter, then? There’ve been many, many threads asking for it over the years.
Huh, interesting. I wonder why they’ve never implemented this filter, then? There’ve been many, many threads asking for it over the years.
At a guess, two reasons:
First, it is hard to get consistent data about what skins you own into the TP, because of quirks around the back-end systems, and concerns about load. (Inferred from some comments about the API, backend DB load, and latency of updates.)
Second, because it is really difficult to answer the question: “if you have a dye in your backpack, but have not learned it, should it be ‘known’, or ‘unknown’?”
One technical and one non-technical thing that make it much more complex to implement this than it sounds on the surface, risk significant support load from it, and generally make it an annoying thing to work on from a dev perspective.
because it is really difficult to answer the question: “if you have a dye in your backpack, but have not learned it, should it be ‘known’, or ‘unknown’?”
That should not even be considered an issue, an item or dye is has a status of either locked or unlocked, there is no status of “could be unlocked”. Your reading a database entry of a 1 or a 0, nothing difficult about that at all.
because it is really difficult to answer the question: “if you have a dye in your backpack, but have not learned it, should it be ‘known’, or ‘unknown’?”
That should not even be considered an issue, an item or dye is has a status of either locked or unlocked, there is no status of “could be unlocked”. Your reading a database entry of a 1 or a 0, nothing difficult about that at all.
So… yeah. That’s true, but I’m pretty sure what players want is “let me buy things I haven’t yet got to fill out the collection”, in which case purchasing duplicates of something isn’t going to win friends, y’know?
eg: you are technically correct, but only because the request is being stated with less detail about player expectations than it could be.
So… yeah. That’s true, but I’m pretty sure what players want is “let me buy things I haven’t yet got to fill out the collection”, in which case purchasing duplicates of something isn’t going to win friends, y’know?
We assume that players are generally bright enough to understand, that the things they bought but not have unlocked yet will not show as unlocked…
Just as currently they need to be bright enough to understand, that if previews says that skin/color is locked, it doesn’t mean they do not have that skin/dye in inventory or bank.
Remember, remember, 15th of November