[Suggestion]Unlockable stats on ascended gear
i’ll say it again.
legendary gear are expensive, is due to the stupid skin.
the stat changing is a quality of life upgraded demanded by guild wars players since 8 years ago back in 2006.
source:
http://www.guildwarsguru.com/forum/smart-armor-system-v3-0-t10071643.htmlNo… Legendaries are expensive due to the precursor and all of the mats involved in making it…
if its for the stupid skin, then the
- stupid RNG precursor
- extremely rare tier 6 fine crafting materials
may be somewhat justified, since it is for a “super rare” vanity skin.
however, to lock basic stats changing feature behind that, is absurd.
at the moment, the grind for ascended gear, can be quite a grind, depending on the play style of the player. however, no real RNG is involved, especially since no super rare precursor is required, just lots of time gated materials.
given enough time, one will be able to afford ascended gear (weapons, armor, accessories)
so, if i craft
- ascended berserker chest armor
- ascended soldier chest armor
it is only fair that there is some special mystic forge or armor crafting method in order to combine them, so that it becomes an
- ascended berserker / soldier chest armor
it would be able to change the stats freely once unlocked step by step.
a similar process would apply for runes as well.
however, to be fair, 4 piece of runes would be needed, if an armor piece can swap between 2 stats. because,
ascended berserker chest armor of the monk
ascended berserker chest armor of water
ascended soldier chest armor of the monk
ascended soldier chest armor of the water
as more stats are added, more runes will be needed.
basically, each of our armor slots become infinite individual armor locker
i’ll say it again.
legendary gear are expensive, is due to the stupid skin.
the stat changing is a quality of life upgraded demanded by guild wars players since 8 years ago back in 2006.
source:
http://www.guildwarsguru.com/forum/smart-armor-system-v3-0-t10071643.htmlNo… Legendaries are expensive due to the precursor and all of the mats involved in making it…
if its for the stupid skin, then the
- stupid RNG precursor
- extremely rare tier 6 fine crafting materials
may be somewhat justified, since it is for a “super rare” vanity skin.
however, to lock basic stats changing feature behind that, is absurd.at the moment, the grind for ascended gear, can be quite a grind, depending on the play style of the player. however, no real RNG is involved, especially since no super rare precursor is required, just lots of time gated materials.
given enough time, one will be able to afford ascended gear (weapons, armor, accessories)
so, if i craft
- ascended berserker chest armor
- ascended soldier chest armorit is only fair that there is some special mystic forge or armor crafting method in order to combine them, so that it becomes an
- ascended berserker / soldier chest armorit would be able to change the stats freely once unlocked step by step.
a similar process would apply for runes as well.
however, to be fair, 4 piece of runes would be needed, if an armor piece can swap between 2 stats. because,
ascended berserker chest armor of the monk
ascended berserker chest armor of water
ascended soldier chest armor of the monk
ascended soldier chest armor of the wateras more stats are added, more runes will be needed.
basically, each of our armor slots become infinite individual armor locker
“however, to lock basic stats changing feature behind that, is absurd. "
AND some people have severe case of entitlement for it.
best statistical loot in the game. We want everyone on an equal power base.”
to grind and craft 2 pieces of same ascended gear but different base stats in order to be able to swap those stats freely is certainly not entitlement.
to ask for stupid skins for free, that is entitlement.
i’ll say it again, to lock basic stats changing feature to stupid RNG legendary weapons only, is absurd.
i am sure many people agree with that.
i’ll say it again.
legendary gear are expensive, is due to the stupid skin.
the stat changing is a quality of life upgraded demanded by guild wars players since 8 years ago back in 2006.
source:
http://www.guildwarsguru.com/forum/smart-armor-system-v3-0-t10071643.htmlNo… Legendaries are expensive due to the precursor and all of the mats involved in making it…
if its for the stupid skin, then the
- stupid RNG precursor
- extremely rare tier 6 fine crafting materials
may be somewhat justified, since it is for a “super rare” vanity skin.
however, to lock basic stats changing feature behind that, is absurd.at the moment, the grind for ascended gear, can be quite a grind, depending on the play style of the player. however, no real RNG is involved, especially since no super rare precursor is required, just lots of time gated materials.
given enough time, one will be able to afford ascended gear (weapons, armor, accessories)
so, if i craft
- ascended berserker chest armor
- ascended soldier chest armorit is only fair that there is some special mystic forge or armor crafting method in order to combine them, so that it becomes an
- ascended berserker / soldier chest armorit would be able to change the stats freely once unlocked step by step.
a similar process would apply for runes as well.
however, to be fair, 4 piece of runes would be needed, if an armor piece can swap between 2 stats. because,
ascended berserker chest armor of the monk
ascended berserker chest armor of water
ascended soldier chest armor of the monk
ascended soldier chest armor of the wateras more stats are added, more runes will be needed.
basically, each of our armor slots become infinite individual armor locker
“however, to lock basic stats changing feature behind that, is absurd. "
AND some people have severe case of entitlement for it.
Like the majority that have been posting to this thread…
to grind and craft 2 pieces of same ascended gear but different base stats in order to be able to swap those stats freely is certainly not entitlement.
to ask for stupid skins for free, that is entitlement.
i’ll say it again, to lock basic stats changing feature to stupid RNG legendary weapons only, is absurd.
i am sure many people agree with that.
Most peopel agree with that. But i guess in this case gem exchange won and they wanna sell convenience, and legendary is many gem worth convenience.
Unfortunately it hinders horizonal progression (root of what this gameis supposed to be about) and even has a few bad side effects for a gem store too.
Ive asked ANet before for stats of how many people (out of how many people logged in since ascended crafting was introduced) actually have crafted ascended item. All i get is crickets. Its a simple percentage.
And no, crafting legendary worth of gold of ascended items just to have basic game functionality as legendary is not an answer.
best statistical loot in the game. We want everyone on an equal power base.”
(edited by MikaHR.1978)
to grind and craft 2 pieces of same ascended gear but different base stats in order to be able to swap those stats freely is certainly not entitlement.
to ask for stupid skins for free, that is entitlement.
i’ll say it again, to lock basic stats changing feature to stupid RNG legendary weapons only, is absurd.
i am sure many people agree with that.
Most peopel agree with that. But i guess in this case gem exchange won and they wanna sell convenience, and legendary is many gem worth convenience.
Unfortunately it hinders horizonal progression (root of what this gameis supposed to be about) and even has a few bad side effects for a gem store too.
Ive asked ANet before for stats of how many people (out of how many people logged in since ascended crafting was introduced) actually have crafted ascended item. All i get is crickets. Its a simple percentage.
And no, crafting legendary worth of gold of ascended items just to have basic game functionality as legendary is not an answer.
aye, thanks for the more detailed feedback than earlier.
i appreciate that.
well, at least we get to swap stats in structured players versus player freely.
that is a good consolation for me.
as for PvE / WvW well, kitten that.
i am still using full exotics armor and weapons plus ascended trinkets (basic non purposely checked box hidden shiny fractal back item, 2 accessories, 2 rings) and happy contented with that.
not going to chase after legendary weapons.
if i wanna swap stats, i’ll go structured player versus player for that.
to grind and craft 2 pieces of same ascended gear but different base stats in order to be able to swap those stats freely is certainly not entitlement.
to ask for stupid skins for free, that is entitlement.
i’ll say it again, to lock basic stats changing feature to stupid RNG legendary weapons only, is absurd.
i am sure many people agree with that.
Most peopel agree with that. But i guess in this case gem exchange won and they wanna sell convenience, and legendary is many gem worth convenience.
Unfortunately it hinders horizonal progression (root of what this gameis supposed to be about) and even has a few bad side effects for a gem store too.
Ive asked ANet before for stats of how many people (out of how many people logged in since ascended crafting was introduced) actually have crafted ascended item. All i get is crickets. Its a simple percentage.
And no, crafting legendary worth of gold of ascended items just to have basic game functionality as legendary is not an answer.
I would like to see your idea. How do you suppose people can adjust to changes in the balance updates and check their builds?
Maybe you can add some ideas to the topic – that would be nice.
I kinda think there should be a way to make a horizontal progression that you mentioned and I thought that my idea would fit into it.
Please show some ideas.
You do realize that ANET SPECIFICALLY gave that perk to Legendaries as a distinguishing characteristic from the next tier of weapons right?
You do realise ANet added that feature to Legendaries because the previous system where players reskined the Legendary on an exotic weapon of the correct stats would never work once they had to reskin their legendary on a much much more expensive Ascended weapon to get the desired stat right?
You do realize that ANET SPECIFICALLY gave that perk to Legendaries as a distinguishing characteristic from the next tier of weapons right?
You do realise ANet added that feature to Legendaries because the previous system where players reskined the Legendary on an exotic weapon of the correct stats would never work once they had to reskin their legendary on a much much more expensive Ascended weapon to get the desired stat right?
Yes, that’s true. This was the main reason to make that system.
It was to avoid mess coming from having reskinned exotics when ascended weapon crafting was introduced.