[Suggestion] Weapon animations (sheathe)
It makes more sense to sheath your weapon when it’s not being used, in terms of realism; in general, I personally found it annoying how long it would take for a weapon to be sheathed after use.
That being said, this could be a nice option for people who’d like to keep their weapons out.
EGVA SuperNOVA B2 750W | 16 GB DDR3 1600 | Acer XG270HU | Win 10×64
MX Brown Quickfire XT | Commander Shaussman [AGNY]- Fort Aspenwood
It makes more sense to sheath your weapon when it’s not being used, in terms of realism; in general, I personally found it annoying how long it would take for a weapon to be sheathed after use.
That being said, this could be a nice option for people who’d like to keep their weapons out.
You can sheathe it manually if you bind the draw/sheathe key to a button.
Yes, I find it really annoying that I can’t have the weapon out for an indefinite time if I say stand in hostile territory somewhere with lots of monsters. Why would I sheathe it just to be jumped 5 seconds later by a new enemy?
I hope Arenanet sees this thread!
Well, if there is sort of toggle weapon option, i will be a lot more happy.
I have rolled Charr for many times and every time i killed the character to make room for another race. It is because of the slow motion 4 leg run… if i can toggle weapon and always carry a weapon as a Charr, i am sure i can finally make a lv80 Charr….
In my case it’s quite the opposite. I bound the key to manually sheathe the weapon as soon as I’m done with combat. I feel stupid standing still with no enemies around, just a racoon and a bunch of butterflies and for some reason my character still has his weapon and angry face on.
That said. I understand you since this is a matter of taste and personal opinion. I hope ANet has time to add this QoL.
Well, if there is sort of toggle weapon option, i will be a lot more happy.
I have rolled Charr for many times and every time i killed the character to make room for another race. It is because of the slow motion 4 leg run… if i can toggle weapon and always carry a weapon as a Charr, i am sure i can finally make a lv80 Charr….
Yeah there is a toggle, I use it all the time.
(edited by Celestina.2894)
If you play Mesmer you can unsheathe smoothly out of combat without triggering an attack animation by popping shatter (3s cd or something, wont ever sheath it unless you want too)
In my case it’s quite the opposite. I bound the key to manually sheathe the weapon as soon as I’m done with combat. I feel stupid standing still with no enemies around, just a racoon and a bunch of butterflies and for some reason my character still has his weapon and angry face on.
I do the exact same thing.
EGVA SuperNOVA B2 750W | 16 GB DDR3 1600 | Acer XG270HU | Win 10×64
MX Brown Quickfire XT | Commander Shaussman [AGNY]- Fort Aspenwood
Thanks for the input, people. I hope this is the correct forum for this thread! (noticed that “Suggestions” was archived)
I always have my Gamma set to, roughly, 0.85 to make night-time visibly different from day-time. When I enter dark areas – caves, mainly – it’s normally too dark for me to see, so I unsheathe my Mesmer’s torch and use that as a light source to better notice cracks I can jump over and general terrain.
So yeah, I would also like to see unsheathing weapons as a perma-toggle feature, but I get the feeling that my reasons are a bit less relatable… :/
I also bound the sheathe/unsheathe button even though I don’t RP, I just found it fun to do sometimes. Especially with weapons with unsheathe effects like the Super Shield. I guess an option not to auto sheathe would do no harm, I’m all for it.
In my case it’s quite the opposite. I bound the key to manually sheathe the weapon as soon as I’m done with combat. I feel stupid standing still with no enemies around, just a racoon and a bunch of butterflies and for some reason my character still has his weapon and angry face on.
That said. I understand you since this is a matter of taste and personal opinion. I hope ANet has time to add this QoL.
Well, in a martial arts I practice it is normal to keep your weapon drawn and remain concentrated for a while after performing certain techniques to simulate making sure your target is unable to continue fighting, and that there is no one else around that might be a threat. Perhaps you could justify it that way.