[Suggestion] recipe scroll account unlock

[Suggestion] recipe scroll account unlock

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Posted by: MeGaZlo.9516

MeGaZlo.9516

Hey all.

In fact, I’m convinced alt-creator and I believe that mix progress between them is wrong (people often required to share map and craft levels, you know). Because interested in the process, not the result. However, I was faced with a moral dilemma in the form of time-limited craft recipes.

As an avid collector, I love when the character is fully… hm… maxed?. Simply put: it’s nice when character have all the possible recipes. Some people will understand me here . However, when number of my alts exceeded 15, and number of stored recipes exceeded 100 slots, I realized that such a commitment (under the current system) brings nothing but a headache. It’s impossible to find some recipes already. Some has fabulous cost on TP.
So it might be worth to share all crafting recipes (learned from scrolls, I mean) between all characters in account? After all, no one will pay 400-700 gold for rare recipe that he already has for alt only “for show”, right?

What do you think about it, friends?

(edited by MeGaZlo.9516)

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Posted by: Zaoda.1653

Zaoda.1653

Sorry I didn’t understand a word. Are you suggesting making recipes shared amongst all your characters when you unlock them? So you don’t have to remember which character has said recipe unlocked etc.?

Not sure if that’s what you meant, but if so yeah I think that would be nice. Also I giggled a little when I heard twink. I like twinks ;-P and otters. Not so much bears.

Forever a supporter of more male skimpy armor

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Posted by: Fiddlestyx.9714

Fiddlestyx.9714

OP wants to make it so when you buy and learn a recipe it works across characters.
Think of the recipes that are like for Armorsmith, Leatherworker or Tailor.
https://wiki.guildwars2.com/wiki/Recipe:_Knight%27s_Intricate_Gossamer_Insignia

Instead of buying three (one for each craft), you can buy one and it unlocks the recipe for all the alts on the account.

It’s actually a good idea, but I doubt it will happen.

(edited by Fiddlestyx.9714)

[Suggestion] recipe scroll account unlock

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Posted by: MeGaZlo.9516

MeGaZlo.9516

Sorry I didn’t understand a word. Are you suggesting making recipes shared amongst all your characters when you unlock them? So you don’t have to remember which character has said recipe unlocked etc.?

Not sure if that’s what you meant, but if so yeah I think that would be nice. Also I giggled a little when I heard twink. I like twinks ;-P and otters. Not so much bears.

I apologize for the bad english. Have no practice for a rather long time.
But yes, this is exactly what I meant.

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Posted by: DeWolfe.2174

DeWolfe.2174

Yes, crafting recipes should be account unlocks.

[AwM] of Jade Quarry.

[Suggestion] recipe scroll account unlock

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Posted by: Crossflip.4390

Crossflip.4390

I made the assumption that this was the case and wasted a few important recipes, including one ascended >.<

[Suggestion] recipe scroll account unlock

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Posted by: MeGaZlo.9516

MeGaZlo.9516

I had to create a character specially for storing recipes. And the bank in my personal guild completely clogged.
The problem is even not in storage. The problem begins when the regular alt trying to learn all this recipes. It’s really difficult to remember everything you need to learn.

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Posted by: Zaoda.1653

Zaoda.1653

Along with making the recipes unlocked account-wide, I wish we could also transfer our crafting levels to another one of our characters for a small fee.

For example, I have 500 armorsmith on my norn guardian, which I never really play anymore. I want to delete her to make room for a new character, but then I would have to get 500 armorsmith again – which sort of defeats the purpose and leaves me in a bit of a dilemma. I really don’t want to have to spend any more money getting 500 armorsmith again just so I can free up that one character slot.

Forever a supporter of more male skimpy armor

[Suggestion] recipe scroll account unlock

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Posted by: Shadowfront.1983

Shadowfront.1983

I’d definitely be for recipes being shared across accounts.

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Posted by: Lost in Hyrule.2963

Lost in Hyrule.2963

I was thinking something similar the other day. I had previously been consuming any recipe I found on my main. Nowadays, I realize that was a mistake, since I don’t want to pay a ‘change discipline’ fee to go to weaponsmith!

Thinking about the overall account bound focus of the game, what if crafting dicipline levels were also account bound? It would be awfully convenient!

I see 2 drawbacks to this.
1. Additional Crafting Licenses would become worthless, which would be a very bad PR move if they didn’t provide some sort of very good recompense for it.
2. Using crafting as an aid to leveling characters wouldn’t be possible. The possible solution would be to make recipes Character Level based, so that creating level appropriate equipment with that character would remain similarly rewarding.

I agree this likely won’t happen, but it doesn’t seem ‘un-Guild-Wars-2-sy’!

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Posted by: Cyninja.2954

Cyninja.2954

Not going into the effect this would have on recepie value. Personally I would love to see this change, though I only make sure to learn everything on my main.

But the main problem here is not the way recepies are implemented or handled ingame.

The main problem is the OCD some people have. I’m not sure a game should be balanced around some players obsessive needs.

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Posted by: Forgotten Legend.9281

Forgotten Legend.9281

there are two different types of recipes:
1) the type you discover
2) the type you learn by reading a scroll from your inventory

the first type is used in levelling your craft, by earning lots of XP from simply discovering the recipe.

the second type unlocks a recipe for your character without granting any XP.

therefore, the second type (earned by reading an item in your inventory) could be recoded to unlock the recipe account wide, without affecting the process which levels up your crafting profession on alts.

granted, the recipes would still only work on characters who earned the minimum requirements for the recipe (ie 400 leatherworkers can’t craft recipes that require 500 leatherworking). but i suppose that goes without saying.

i agree with the OP’s suggestion to make recipe sheets unlock the recipe on all characters on the account.

PS: @MeGaZlo.9516: you may want to change your Thread Title to " [Suggestion] recipe scroll account unlock " to better grab developer attention, and to better describe the contents of the thread topic.

– The Baconnaire

(edited by Forgotten Legend.9281)

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Posted by: mtpelion.4562

mtpelion.4562

All recipes that are purchased should unlock for the entire account. Discoverable recipes should remain per character (so that you can use crafting to level alts).

Server: Devona’s Rest

[Suggestion] recipe scroll account unlock

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Posted by: MeGaZlo.9516

MeGaZlo.9516

you may want to change your Thread Title to " [Suggestion] recipe scroll account unlock " to better grab developer attention, and to better describe the contents of the thread topic.

Did it. Ty

For example, I have 500 armorsmith on my norn guardian, which I never really play anymore. I want to delete her to make room for a new character, but then I would have to get 500 armorsmith again – which sort of defeats the purpose and leaves me in a bit of a dilemma. I really don’t want to have to spend any more money getting 500 armorsmith again just so I can free up that one character slot.

Many people have to do it. However, it will be an oversimplification already. The main part of “total mass” of crafting resources expended on craft leveling. If you save people from this need – resources that no more needed will rush to the TP. And, accordingly, will depreciate. This significantly undermine the economy. Better not to risk with it.

Shared recipes will be enough, i think.

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Posted by: Weirwynn.2390

Weirwynn.2390

I agree. Recipes learned from items are not a significant part of character progression and this would be a good QoL improvement for the times that it comes up. I mean, honestly, crafting cooldowns for recipes are shared across an entire account, so it’s only fair that the recipes themselves be.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I don’t think they’ll do it, but yeah. Discovered recipes should remain locked for alts, but any recipe you have to find/buy and double click or you can’t get it should unlock for the account.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Aerinndis.2730

Aerinndis.2730

I would love to see bought recipes as account bound. Discovered recipes should have to be unlocked by the character crafting that discipline. You would still have to level up your crafting to be able to make the bought recipes at their levels. I feel this would encourage folk to try crafting and getting an upper level recipe for something nice would give a lot of incentive to get to the level needed make it. I suspect nearly everyone has used a bought recipe only to realize the character they used it on is not in that crafting profession. Very discouraging if it was an expensive recipe too…. Making this change would go a long ways towards making crafting something more people might want to do.

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Posted by: shimmershine.3156

shimmershine.3156

you may want to change your Thread Title to " [Suggestion] recipe scroll account unlock " to better grab developer attention, and to better describe the contents of the thread topic.

Did it. Ty

For example, I have 500 armorsmith on my norn guardian, which I never really play anymore. I want to delete her to make room for a new character, but then I would have to get 500 armorsmith again – which sort of defeats the purpose and leaves me in a bit of a dilemma. I really don’t want to have to spend any more money getting 500 armorsmith again just so I can free up that one character slot.

Many people have to do it. However, it will be an oversimplification already. The main part of “total mass” of crafting resources expended on craft leveling. If you save people from this need – resources that no more needed will rush to the TP. And, accordingly, will depreciate. This significantly undermine the economy. Better not to risk with it.

Shared recipes will be enough, i think.

the ‘extra mats’ can be fixed if there were an additional use for them. last year there was the festival of the four winds which merchants took the mats in exchange for something else. if something like that returned it would diminish the extra supply.

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Posted by: BrettM.9062

BrettM.9062

You might want to have a look at this thread from a few months ago: https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-Bought-recipes-as-account-unlock/first#post4806181

Recipes learned from scrolls, whether they are purchased or dropped as loot, should be account unlocks. This would prevent some aggravation when a character of one crafting profession obtains a recipe that another character needs and accidentally double-clicks on it while managing inventory.

[Suggestion] recipe scroll account unlock

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Posted by: MeGaZlo.9516

MeGaZlo.9516

you may want to change your Thread Title to " [Suggestion] recipe scroll account unlock " to better grab developer attention, and to better describe the contents of the thread topic.

Did it. Ty

For example, I have 500 armorsmith on my norn guardian, which I never really play anymore. I want to delete her to make room for a new character, but then I would have to get 500 armorsmith again – which sort of defeats the purpose and leaves me in a bit of a dilemma. I really don’t want to have to spend any more money getting 500 armorsmith again just so I can free up that one character slot.

Many people have to do it. However, it will be an oversimplification already. The main part of “total mass” of crafting resources expended on craft leveling. If you save people from this need – resources that no more needed will rush to the TP. And, accordingly, will depreciate. This significantly undermine the economy. Better not to risk with it.

Shared recipes will be enough, i think.

the ‘extra mats’ can be fixed if there were an additional use for them. last year there was the festival of the four winds which merchants took the mats in exchange for something else. if something like that returned it would diminish the extra supply.

Then there is the risk of creating shortages, making everything extremely expensive. It is better not to interfere with something that concerns economic balance.

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Posted by: shimmershine.3156

shimmershine.3156

you may want to change your Thread Title to " [Suggestion] recipe scroll account unlock " to better grab developer attention, and to better describe the contents of the thread topic.

Did it. Ty

For example, I have 500 armorsmith on my norn guardian, which I never really play anymore. I want to delete her to make room for a new character, but then I would have to get 500 armorsmith again – which sort of defeats the purpose and leaves me in a bit of a dilemma. I really don’t want to have to spend any more money getting 500 armorsmith again just so I can free up that one character slot.

Many people have to do it. However, it will be an oversimplification already. The main part of “total mass” of crafting resources expended on craft leveling. If you save people from this need – resources that no more needed will rush to the TP. And, accordingly, will depreciate. This significantly undermine the economy. Better not to risk with it.

Shared recipes will be enough, i think.

the ‘extra mats’ can be fixed if there were an additional use for them. last year there was the festival of the four winds which merchants took the mats in exchange for something else. if something like that returned it would diminish the extra supply.

Then there is the risk of creating shortages, making everything extremely expensive. It is better not to interfere with something that concerns economic balance.

Well it was just an example of an event that made use of the mats. Basically maybe something that doesnt cause people to put tons of mats a day would probably be sufficient. maybe like a vendor that gave something but was limited for the number of times a day you could trade for it? enough basically to have some of the mats no longer be vendor trash, but not enough to cause a shortage.