Suggestion: static FOV to Prevent Sickness

Suggestion: static FOV to Prevent Sickness

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Posted by: Kitty La Boom Boom.4065

Kitty La Boom Boom.4065

Couldn’t figure out the best way to phrase the subject, but hopefully it got your attention.

I know I cannot be the only player who has this problem, so I am going to post t his suggestion, and if implemented, I hope it will help others with this issue.

The issue is this:

Jumping Puzzles. I cannot do most jumping puzzles, because the way the camera is constantly zooming in and out in tight spots, and shaking around, makes me physically ill. The closest I can get to what it is, is motion sickness, like I experience when I try to play FPV games, like Bioshock (which makes me sad to no end because I really wanted to play that, but I almost lost my lunch 10 minutes into it).

If there was a way to make your POV stay the same, unless you adjusted it yourself, while in tight quarters, that would make things SO MUCH healthier. Maybe, instead of a tight autozoom, that makes the camera zoom in and out like it’s on crack, the objects could adjust transparency, allowing you to be able to see what you’re doing.

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Posted by: dekou.6012

dekou.6012

The camera has always been terrible even for those without motion sickness. Looks like it’s hard to fix or just not a top priority.

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Posted by: DeWolfe.2174

DeWolfe.2174

The FoV on this camera system has always been less than ideal. Having no Z-axis slider is another very very very very poor design. Can we get just ONE dev to fix this after 2 years of asking?

[AwM] of Jade Quarry.

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Posted by: RoseofGilead.8907

RoseofGilead.8907

I have similar problems, especially during anything where I’m forced into First Person POV; I love Portal and Portal 2, for example, but I have to build up a tolerance for the camera style because it makes me feel so dizzy and nauseated. Luckily, GW2 rarely puts me into that “omg I’m going to hurl” feeling, but it does happen in enclosed spaces. Unfortunately, there apparently isn’t a simple fix for it, or they just have chosen to focus on doing other things before tackling that.

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Posted by: Aidan Savage.2078

Aidan Savage.2078

If there was a way to make your POV stay the same, unless you adjusted it yourself, while in tight quarters, that would make things SO MUCH healthier. Maybe, instead of a tight autozoom, that makes the camera zoom in and out like it’s on crack, the objects could adjust transparency, allowing you to be able to see what you’re doing.

As suggested, unfortunately wont ever happen. Too prone to abuse in pvp and wvw. As for the camera shaking, there is an option to disable that. An easy player alternative to the “drone on crack” problem is zooming in until you’re just short of looking out from your character’s skull. That gives you a limited view distance preventing the jittering, and gives enough of a view distance to actually see when you NEED to jump.

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Posted by: Arkinos.7245

Arkinos.7245

The problem is that 90% of the JPs are based on a struggle between the player and the camera because the actual jumps are completely trivial. Adding that to the fact that the camera wasn’t changed since release probably means that nothing is going to happen.

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Posted by: naiasonod.9265

naiasonod.9265

I find the camera bouncing off everything ‘behind’ my character to be immensely annoying. My poor wife utterly refuses to take part in most dungeons simply due to that having to spin the camera around in anything even remotely resembling an enclosed space is a great way to suddenly find yourself looking into your character’s skull when you’re trying to dodge crap, shoot the right thing and not get dead.

I can’t say I blame her. Player versus Camera really isn’t the mode of gameplay I think anybody came here for, though I will admit that I’ve made the best of it over the years since nobody’s likely to ever do anything about it.

My wife, on the other hand, simply won’t bother trying too hard to fight with it. And that’s a shame, because ‘fight with it’ is exactly apt, and nobody should have to do that.

One is only the smartest person in the room if they are alone.

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Posted by: Drow.2081

Drow.2081

Since this game came out peeps have asked for a 1st person mode. It is apparently to hard for the devs to work.

I also post on guildwars2guru.

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Posted by: Dante.1763

Dante.1763

I just want the camera not to zoom out or change fov in world bosses. During the last LS episode with that jungle dragon boss, i had to stop playing because i was getting ready to get sick because of the weird camera angles it forces you into.

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

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Posted by: Aidan Savage.2078

Aidan Savage.2078

I just want the camera not to zoom out or change fov in world bosses. During the last LS episode with that jungle dragon boss, i had to stop playing because i was getting ready to get sick because of the weird camera angles it forces you into.

The camera distance increasing in those fights is for situational awareness. With the shorter standard distance, it can be hard to notice everything that’s going on.

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Posted by: Andred.1087

Andred.1087

I just want the camera not to zoom out or change fov in world bosses. During the last LS episode with that jungle dragon boss, i had to stop playing because i was getting ready to get sick because of the weird camera angles it forces you into.

The camera distance increasing in those fights is for situational awareness. With the shorter standard distance, it can be hard to notice everything that’s going on.

It’s particularly great during Tequatl if you go fight at the laser, because somewhere in there is where the activation range ends, so you’re repeatedly going back and forth from far zoom to normal, and having to manually correct with the scroll wheel each time.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: CMM.6712

CMM.6712

I just want the camera not to zoom out or change fov in world bosses. During the last LS episode with that jungle dragon boss, i had to stop playing because i was getting ready to get sick because of the weird camera angles it forces you into.

Personally I like this. /shrug

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Posted by: Naus the Gobbo.5172

Naus the Gobbo.5172

You know nothing about sickness.

Attachments:

What we do in life echoes in eternity
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder

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Posted by: Dante.1763

Dante.1763

The camera distance increasing in those fights is for situational awareness. With the shorter standard distance, it can be hard to notice everything that’s going on.

Its not so bad for the world bosses ill admit that. but that last LS boss however, ill argue that to the end of the world, that FOV they have set up for that one is horrid and the closer view would be much better. Id like it to be a toggle option, because as it is now, i have to hand my computer off to a friend of mine to do that final boss.

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

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Posted by: azyume.6321

azyume.6321

I share the ‘pain’ or rather the dizziness. I also suffer with motion sickness and have to avoid playing FPS games unless I am in for a turbulent sickness just a few minutes after started playing.

Some jumping puzzles with the camera spinning here and there really can make one dizzy in this case. I really love JP’s but some I have to stay away from to avoid feeling sick, such as Urmaug’s Secret, Troll’s End, Chaos Crystal Cavern and Antre of Adjournment.

Guardian Commander
Thief / Mesmer / Elementalist / Warrior / Necromancer / Ranger / Engineer / Revenant
Crystal Desert – Eredon Terrace – Fort Aspenwood – Stormbluff Isle

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Posted by: Makovorn.1706

Makovorn.1706

Pop over to this thread: https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-player-camera-improvements/first

Developer Branden Gee is taking player suggestions about camera improvements.