Suggestion: static FOV to Prevent Sickness
The camera has always been terrible even for those without motion sickness. Looks like it’s hard to fix or just not a top priority.
The FoV on this camera system has always been less than ideal. Having no Z-axis slider is another very very very very poor design. Can we get just ONE dev to fix this after 2 years of asking?
I have similar problems, especially during anything where I’m forced into First Person POV; I love Portal and Portal 2, for example, but I have to build up a tolerance for the camera style because it makes me feel so dizzy and nauseated. Luckily, GW2 rarely puts me into that “omg I’m going to hurl” feeling, but it does happen in enclosed spaces. Unfortunately, there apparently isn’t a simple fix for it, or they just have chosen to focus on doing other things before tackling that.
If there was a way to make your POV stay the same, unless you adjusted it yourself, while in tight quarters, that would make things SO MUCH healthier. Maybe, instead of a tight autozoom, that makes the camera zoom in and out like it’s on crack, the objects could adjust transparency, allowing you to be able to see what you’re doing.
As suggested, unfortunately wont ever happen. Too prone to abuse in pvp and wvw. As for the camera shaking, there is an option to disable that. An easy player alternative to the “drone on crack” problem is zooming in until you’re just short of looking out from your character’s skull. That gives you a limited view distance preventing the jittering, and gives enough of a view distance to actually see when you NEED to jump.
The problem is that 90% of the JPs are based on a struggle between the player and the camera because the actual jumps are completely trivial. Adding that to the fact that the camera wasn’t changed since release probably means that nothing is going to happen.
I find the camera bouncing off everything ‘behind’ my character to be immensely annoying. My poor wife utterly refuses to take part in most dungeons simply due to that having to spin the camera around in anything even remotely resembling an enclosed space is a great way to suddenly find yourself looking into your character’s skull when you’re trying to dodge crap, shoot the right thing and not get dead.
I can’t say I blame her. Player versus Camera really isn’t the mode of gameplay I think anybody came here for, though I will admit that I’ve made the best of it over the years since nobody’s likely to ever do anything about it.
My wife, on the other hand, simply won’t bother trying too hard to fight with it. And that’s a shame, because ‘fight with it’ is exactly apt, and nobody should have to do that.
Since this game came out peeps have asked for a 1st person mode. It is apparently to hard for the devs to work.
I just want the camera not to zoom out or change fov in world bosses. During the last LS episode with that jungle dragon boss, i had to stop playing because i was getting ready to get sick because of the weird camera angles it forces you into.
I just want the camera not to zoom out or change fov in world bosses. During the last LS episode with that jungle dragon boss, i had to stop playing because i was getting ready to get sick because of the weird camera angles it forces you into.
The camera distance increasing in those fights is for situational awareness. With the shorter standard distance, it can be hard to notice everything that’s going on.
I just want the camera not to zoom out or change fov in world bosses. During the last LS episode with that jungle dragon boss, i had to stop playing because i was getting ready to get sick because of the weird camera angles it forces you into.
The camera distance increasing in those fights is for situational awareness. With the shorter standard distance, it can be hard to notice everything that’s going on.
It’s particularly great during Tequatl if you go fight at the laser, because somewhere in there is where the activation range ends, so you’re repeatedly going back and forth from far zoom to normal, and having to manually correct with the scroll wheel each time.
I just want the camera not to zoom out or change fov in world bosses. During the last LS episode with that jungle dragon boss, i had to stop playing because i was getting ready to get sick because of the weird camera angles it forces you into.
Personally I like this. /shrug
You know nothing about sickness.
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
The camera distance increasing in those fights is for situational awareness. With the shorter standard distance, it can be hard to notice everything that’s going on.
Its not so bad for the world bosses ill admit that. but that last LS boss however, ill argue that to the end of the world, that FOV they have set up for that one is horrid and the closer view would be much better. Id like it to be a toggle option, because as it is now, i have to hand my computer off to a friend of mine to do that final boss.
I share the ‘pain’ or rather the dizziness. I also suffer with motion sickness and have to avoid playing FPS games unless I am in for a turbulent sickness just a few minutes after started playing.
Some jumping puzzles with the camera spinning here and there really can make one dizzy in this case. I really love JP’s but some I have to stay away from to avoid feeling sick, such as Urmaug’s Secret, Troll’s End, Chaos Crystal Cavern and Antre of Adjournment.
Thief / Mesmer / Elementalist / Warrior / Necromancer / Ranger / Engineer / Revenant
Crystal Desert – Eredon Terrace – Fort Aspenwood – Stormbluff Isle
Pop over to this thread: https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-player-camera-improvements/first
Developer Branden Gee is taking player suggestions about camera improvements.