Suggestion to fix Multi Map Wrong Sub
That sounds like a solution in search of a problem. It’s a fix for players who are doing a meta who drag their icon to the wrong subgroup. This isn’t a problem except for a few people doing one meta and performing a certain type of specific subgroup juggling who move their icons to the wrong spot and have to move it again. It doesn’t sound like the type of problem that needs Dev hours to fix.
ANet may give it to you.
(edited by Just a flesh wound.3589)
That sounds like a solution in search of a problem. It’s a fix for players who are doing a meta who drag their icon to the wrong subgroup. This isn’t a problem except for a few people doing one meta and performing a certain type of specific subgroup juggling. It doesn’t sound like the type of problem that needs Dev hours to fix.
As a programmer its the type of problem that would take less than a day to fix.
I even stated a basic solution. It’s literally less than 50 lines of code. I’m sorry if you hear the words Hash Table and think its “too complicated”. Those that are in the industry would find this solution simple.
(edited by Icethorn.6570)
something like this would work. It’s obviously not exact as I don’t know their internal functions, but they would get what I meant.
This function would be called when a player click join on another player in a subgroup different from theirs.
// Sets the player’s subgroup to the player being joined
set (player.subgroup, playerName)
{
player.subgroup = PlayerName.subgroup;
}
That sounds like a solution in search of a problem. It’s a fix for players who are doing a meta who drag their icon to the wrong subgroup. This isn’t a problem except for a few people doing one meta and performing a certain type of specific subgroup juggling. It doesn’t sound like the type of problem that needs Dev hours to fix.
As a programmer its the type of problem that would take less than a day to fix.
I even stated a basic solution. It’s literally less than 50 lines of code. I’m sorry if you hear the words Hash Table and think its “too complicated”. Those that are in the industry would find this solution simple.
I am constantly amazed at how some people assume to know how Anet’s code is written and how easy it would be to implement a solution in their code.
As a programmer since 35+ years I would never make such an assumption.
Guild Leader for Tyria Liberation Council [TLC]
50 lines of pseudocode, perhaps. The first time I had to debug code written by multiple people over a span of time taught me to NEVER assume anything but to expect the worst.
/spaghetti