Super Adventure Box: Fan-made levels

Super Adventure Box: Fan-made levels

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Posted by: Malkavian.4516

Malkavian.4516

I am confident that SAB will come out at some point, but at the same time, I’d like to pitch in an idea I got that would probably make SAB a more permanent thing (hopefully) which I got from playing me Super Meat Boy and Shadowrun Returns. Why not provide a toolbox in addition to the update that will allow modders to create their own SAB levels? That way we can see more creative stuff from the fanbase and gamers will always get brand new levels to try out from the easy-peasy to the hair-pulling frustrating. Replayability ensured, wouldn’t you say?

FOR SKYRIM!!!!!

Super Adventure Box: Fan-made levels

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Posted by: Kysin.6349

Kysin.6349

Making a GW2 SDK or rather map creation kit would be wayyyyyyyy… WAY more work than creating a new world for SAB.

Co-leader of Knights of Eminence[Sir] – PvX
Reap The Weak[Reap] – WvW 5-man havok
-Blackgate

Super Adventure Box: Fan-made levels

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Posted by: doombreaker.3710

doombreaker.3710

It reminds me of portal 2. I really love those community test chambers. Would be really nice to have something like this for the sab but it would need Anet too much time to produce :/

Super Adventure Box: Fan-made levels

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Posted by: chemiclord.3978

chemiclord.3978

Creating a sandbox feature in a themepark MMO is a LOT harder than you might think.

Super Adventure Box: Fan-made levels

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Posted by: Malkavian.4516

Malkavian.4516

Creating a sandbox feature in a themepark MMO is a LOT harder than you might think.

I don’t think we are gonna make a GW2-scale map in SAB, right? Just small levels.

FOR SKYRIM!!!!!

Super Adventure Box: Fan-made levels

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Posted by: Guhracie.3419

Guhracie.3419

I may be wrong, but I believe chemic is talking about making the tools for users to create content being difficult, rather than the act of creating SAB maps. There’s potential for exploits, for things that may not be appropriate to their T rating, and there’s the fact that they don’t even trust us to be able to customize our UI.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

Super Adventure Box: Fan-made levels

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Posted by: Logos.1306

Logos.1306

well, map creation kit would solve gw2 problems with no content updates.

If I have something like SAB fan made levels in this game it will be more then enough to keep me busy. It would be amazing!

But!

I think it not only will be amazing in SAB. Think about fractals!
Fan made fractals. There would be new door in fractals lobby to enter custom fractals (3 random ones like normal), you will never knew what is waiting for you in next one. That ladies and gentlemen is the true form of fractals we are dreamed about.
Also the best ones would be review by anet and then added to normal fractals rotation.

gg

Dungeon and content wanting players and happy. All are happy. Everyone are happy.

(it also could be used in housing system btw)

Super Adventure Box: Fan-made levels

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Creating a sandbox feature in a themepark MMO is a LOT harder than you might think.

I don’t think we are gonna make a GW2-scale map in SAB, right? Just small levels.

It’s got nothing to do with the map sizes, really, as all the devs have to account for is giving enough data space for all the levels once the toolset is out.

It’s making said toolset which can be kittene may think “well, just give us the same things they make” but… that doesn’t work – they have to isolate what’d just be SAB-only stuff, probably create a series of SAB-themed art not used before, and then work to support community levels in the SAB.

It’s a GREAT idea, I love it and would spend hours upon hours doing it, but it would be best off as an extra post-World 3 and World 4’s release.

But hell, why limit to SAB? How about some Community Level Fractals? Ooooo, the fun that can hold. Will have to be lootless to avoid exploit, I’m sure, which in fact brings in an entirely new issue with community made content: exploitations. Go look up mods for games. There will tend to be two themes you find amongst all moddable games: nude mods, and exploit mods. People will try to exploit the content if they’re allowed to. And Anet would need to ensure that no exploits are possible.

But if they can manage avoiding exploits in a community level fractal? Dear lord I and I’m sure the entire community would enjoy them all. I know I would.

And creation of such could later extend to contests for making world bosses, redesigning dungeons or events, and other such. Allowing relatively free (there’d be rewards for said contests) content to be made and/or fixed. But that’d be a PR’s nightmare, I’m sure – why else would they have ceased with the Halloween/Wintersday contests?

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)