Super Adventure Box: Fan-made levels
Making a GW2 SDK or rather map creation kit would be wayyyyyyyy… WAY more work than creating a new world for SAB.
Reap The Weak[Reap] – WvW 5-man havok
-Blackgate
It reminds me of portal 2. I really love those community test chambers. Would be really nice to have something like this for the sab but it would need Anet too much time to produce :/
Creating a sandbox feature in a themepark MMO is a LOT harder than you might think.
Creating a sandbox feature in a themepark MMO is a LOT harder than you might think.
I don’t think we are gonna make a GW2-scale map in SAB, right? Just small levels.
I may be wrong, but I believe chemic is talking about making the tools for users to create content being difficult, rather than the act of creating SAB maps. There’s potential for exploits, for things that may not be appropriate to their T rating, and there’s the fact that they don’t even trust us to be able to customize our UI.
-Mike O’Brien
Because we can’t be angry about both?
well, map creation kit would solve gw2 problems with no content updates.
If I have something like SAB fan made levels in this game it will be more then enough to keep me busy. It would be amazing!
But!
I think it not only will be amazing in SAB. Think about fractals!
Fan made fractals. There would be new door in fractals lobby to enter custom fractals (3 random ones like normal), you will never knew what is waiting for you in next one. That ladies and gentlemen is the true form of fractals we are dreamed about.
Also the best ones would be review by anet and then added to normal fractals rotation.
gg
Dungeon and content wanting players and happy. All are happy. Everyone are happy.
(it also could be used in housing system btw)
Creating a sandbox feature in a themepark MMO is a LOT harder than you might think.
I don’t think we are gonna make a GW2-scale map in SAB, right? Just small levels.
It’s got nothing to do with the map sizes, really, as all the devs have to account for is giving enough data space for all the levels once the toolset is out.
It’s making said toolset which can be kittene may think “well, just give us the same things they make” but… that doesn’t work – they have to isolate what’d just be SAB-only stuff, probably create a series of SAB-themed art not used before, and then work to support community levels in the SAB.
It’s a GREAT idea, I love it and would spend hours upon hours doing it, but it would be best off as an extra post-World 3 and World 4’s release.
But hell, why limit to SAB? How about some Community Level Fractals? Ooooo, the fun that can hold. Will have to be lootless to avoid exploit, I’m sure, which in fact brings in an entirely new issue with community made content: exploitations. Go look up mods for games. There will tend to be two themes you find amongst all moddable games: nude mods, and exploit mods. People will try to exploit the content if they’re allowed to. And Anet would need to ensure that no exploits are possible.
But if they can manage avoiding exploits in a community level fractal? Dear lord I and I’m sure the entire community would enjoy them all. I know I would.
And creation of such could later extend to contests for making world bosses, redesigning dungeons or events, and other such. Allowing relatively free (there’d be rewards for said contests) content to be made and/or fixed. But that’d be a PR’s nightmare, I’m sure – why else would they have ceased with the Halloween/Wintersday contests?
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)