Tanks/Bruisers Left Behind?
Okay, to be fair, when he’s fully decked out in his tanky gear, on-times my Guardian can survive attacks that are supposed to be one-hit K.O.’s while he is under Protection. But the protection is crucial to this, which tells you that one boon is way more important than your entire gear set combined, which to be fair shows something is wrong with the game design.
Really? Because my zerker ele can get hit at least once by most of the bosses. Instagibs starts at 60-70 fractals.
Yes, really. In particular I’m think off Raj-a-whatsit from the Dredge Fractal, at 20+ fractals I can only survive that instant KO attack if I have Protection up on my Guardian (not taking into account blocks or dodging, etc, of course).
And for SE p3, the first Dredge Boss there, his instant KO attack appears to instant KO regardless of Protection or not.
I’m only talking about the instant-KO attacks mind, not all their attacks of course.
Anoher example of why guardian is OP. Basically, GW2 = guardian wars 2.
Yes, really. In particular I’m think off Raj-a-whatsit from the Dredge Fractal, at 20+ fractals I can only survive that instant KO attack if I have Protection up on my Guardian (not taking into account blocks or dodging, etc, of course).
And for SE p3, the first Dredge Boss there, his instant KO attack appears to instant KO regardless of Protection or not.
I’m only talking about the instant-KO attacks mind, not all their attacks of course.
Maybe try lower levels if you are dying with your tanky gear. You don’t need to do such high levels.
Both power and condition damage scale linearly. Critical damage and damage modifiers are what makes the difference.
Scaling linearly doesn’t mean they’re equal, it just means that if you spend 1 point you get +X, spend 2 points you get +2X, 3 points +3X, etc.
When you look at a skill like Fireball and apply the damage formula, you’ll notice that its variable damage is roughly 0.33*power. Even burning only gets 0.25*condition damage. But that’s not so much the issue as are precision and critical damage.
If you take Fireball and invest 20 power, you’ll get roughly 6 extra damage, which is roughly +1% extra damage. If you invest 20 precision, you get 1% extra critical chance…which, at 0 critical damage, equals 0.5% extra damage on average. In order to get precision to even compete with power, you’ll need at least +50% critical damage. But to get at that point, you essentially have to spend twice the number of stat points (precision and critical damage). This means that precision/critical damage are only viable at either very high levels, or when you’ve maxed out your power already. At that point, you can still increase your dps but you’re simply paying twice as much stats for the same % dps increase as power does.
Seeing as how Power also boosts all your critical hits, and Precision/Critical Damage only boost your critical hits, I’d say things are a unbalanced right now. Upping skill base damage and lowering the power coëfficient could fix that somewhat. If anything, taking precision without power at this point is basically wasting your stats, and even then you’re probably better off with Soldier’s than Knight’s simply because power scales so much better than precision.
What’s the damage difference between pvt and ppc? What about the tankiness?
I only have the numbers on hand easily for thieves (since that is what I play): Berserker deals 56% more damage than Soldier, while Soldier makes you 88% tankier than Berserker.
Basically, if you have players with same gear (except one is ppc and other pvt) auto-attacking each other. Which one would win?
The Soldier geared team, and it would not be close.
Maybe try lower levels if you are dying with your tanky gear. You don’t need to do such high levels.
Funny. I don’t remember saying anything about dying. There must be some mistake, either A: You can’t read, or B: You are inexperienced at the game and don’t understand how death, dying, and health work in GW2.
Seems as it’d be pretty dumb to post in an online forum if you don’t know how to read, then I’ll assume it’s the latter, so let me give you a quick explanation.
See, in GW2, when your health reaches zero, you don’t actually die, you go into a state called “the downed state”. It’s sort of an emergency back up healthbar. When this happens you become rooted to the spot, with the exception of a few skills you can use in the downed state on some classes that enable you to move while within it. These one hit K.O. attacks that the rest of us have mentioned generally put you straight into the downed state, rather than the death state.
While “downed” your skill pool is limited, but you can use the skills you are given in the downed state (which are specific to your character class) to “Rally” by managing to defeat a tagged opponent (or have someone in your party defeat them for you), and other players are able to pick you up from this downed state much quicker than the “death state” too. If you succeed at one of these tasks before your “emergency health bar” runs out, which gradually depletes while in the downed state unless you are using skill 4 (Bandage) continuously, then your character doesn’t die, gets back on their feet, and can continue to fight and play as normal.
There’s some other special rules to how the downed state works, I recommend looking at the Guild Wars 2 Wiki for further information.
If anything, taking precision without power at this point is basically wasting your stats, and even then you’re probably better off with Soldier’s than Knight’s simply because power scales so much better than precision.
I wouldn’t say taking precision without power is always a complete waste, seems on-crit proc effects may be valuable to somebody’s none-offensive role for healing, boons or conditions if that’s what they want to do, but considering that Power is such a strong stat, it’s certainly an incredibly far from optimal thing to do, and if a couple stats were altered in mechanics to be more balanced and in-line with the overall value of current certain extra-strong stats, like power, it could go along way to improving the overall balance and feel of combat in the game, especially the PvE game.
Funny. I don’t remember saying anything about dying. There must be some mistake, either A: You can’t read, or B: You are inexperienced at the game and don’t understand how death, dying, and health work in GW2.
Seems as it’d be pretty dumb to post in an online forum if you don’t know how to read, then I’ll assume it’s the latter, so let me give you a quick explanation.
See, in GW2, when your health reaches zero, you don’t actually die, you go into a state called “the downed state”. It’s sort of an emergency back up healthbar. When this happens you become rooted to the spot, with the exception of a few skills you can use in the downed state on some classes that enable you to move while within it. These one hit K.O. attacks that the rest of us have mentioned generally put you straight into the downed state, rather than the death state.
While “downed” your skill pool is limited, but you can use the skills you are given in the downed state (which are specific to your character class) to “Rally” by managing to defeat a tagged opponent (or have someone in your party defeat them for you), and other players are able to pick you up from this downed state much quicker than the “death state” too. If you succeed at one of these tasks before your “emergency health bar” runs out, which gradually depletes while in the downed state unless you are using skill 4 (Bandage) continuously, then your character doesn’t die, gets back on their feet, and can continue to fight and play as normal.
There’s some other special rules to how the downed state works, I recommend looking at the Guild Wars 2 Wiki for further information.
Would be good troll attempt if anyone had read it. Practice that art and some day you might succeed. Tough I’ll give you a tip for that, you can’t block Rabsovich’s shockwave.
power just scales too well. Some of the dungeons are much more fun solo than with a full group because you can’t focus the bosses down so quickly and so there’s more interesting/challenging gameplay.
Would be good troll attempt if anyone had read it. Practice that art and some day you might succeed. Tough I’ll give you a tip for that, you can’t block Rabsovich’s shockwave.
Wasn’t a troll attempt, just a retaliation to your ignorance. If anybody was trolling it was you with your original comment. What I said to you was merely something along the same lines of path of thought you seem to have. Means if you met your mirror image, you’d be at it all day, and wouldn’t ever get anywhere.
Just because somebody notices something that a supports a point people are trying to make, doesn’t mean that they are unable to do it or even struggle with it. Just because somebody observes something like that, doesn’t mean they think it’s too hard. Lose the judgemental ignorance, it works against any points you make, and doesn’t support them because it shows you already have a closed mindset to things, with a pre-determined opinion of everything, which makes your opinion far less valid overall.
I assure you, I have no problems doing fractals (infact I’ve done a 20+ fractal without any AR before, which is why I know that little tidbit about being able to stack enough Healing Power to survive an agony that should kill you), tend to run in ‘zerker gear, and only ever use my tanking/support gear if I need to carry a weak team through it. In short; Don’t dish out baseless insults over a player’s ability that you know nothing about.
And BTW, you can Invul it, even if blocks don’t work.
Finally – you read it.
Now, if you don’t mind keeping your comments constructive and relevant this time, moving on…
(edited by KotCR.6024)
I should have known how awesome you are before I started trolling.
The main reason for this is that power scales too well. When comparing Soldier’s gear to Celestial gear, even the combined effects of the extra precision, condition and critical damage aren’t enough to make up for the loss of power. It’s too good, it scales too well, and it’s effect on the base damage of skills should be lowered. If that were to happen, a lot more gear options would suddenly become viable.
No it’s because of the content.
Explain please.
Its the content and playerbase.
Its the content because you either have huge damaging abilities from NPCs..that will nearly one shot you. Or you have little tickling ones that do next to nothing. Why have a support build when theres not much opportunity to use it. Or why tank when you’ll be squashed..(plus there is no tanking in the game btw..no trinity)
Its the playerbase because people just want the fastest route possible and forgoe all other forms of enjoyment. Zerker or nothing.
Or why tank when you’ll be squashed..(plus there is no tanking in the game btw..no trinity)
More accurately, there is no effective means of aggro management beyond stealth.
Its the playerbase because people just want the fastest route possible and forgoe all other forms of enjoyment. Zerker or nothing.
I started playing full zerker on october. Before that I had some toughness/vitality but game was simply boring. So I started to exchange gear pieces and traits for more offensive ones.
It’s not just faster but more enjoyable.
I’d never have guessed using good gear was actually enjoyable from reading these forums. The amount of players who purposely use bad gear is astonishing.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
Or why tank when you’ll be squashed..(plus there is no tanking in the game btw..no trinity)
More accurately, there is no effective means of aggro management beyond stealth.
And losing it, if that counts lol ( running away ).
Why some of you are you keep claiming bosses 1 hit you with tanky gear? List all those nasty bosses for me please.
This…. I would like to see this list as well. I run full zerker on my warrior, and I dont event get one shot alot. The thing is, some bosses have attacks that MUST be dodged, their other attacks can be mitigated through tanking gear. Best example is kohler… you must dodge his scorpion wire, but a tankier build can easily mitigate his regular attacks. This thread is just one huge L2P issue, or lack of understanding of game mechanics.
JQ WvW
Not sure how tanky it can be considered but i ran into a champ risen quaggan at Dwayna’s today while playing a necromancer in the Balthazar set (one half soldier, one half rabid).
Several times my health went from 100% to 1% simply by getting near enough that it could land a basic hit.
The new harder content is all about being a bruiser or your simply going to die endlessly that and you cant crit the boss so zerk has no places there at all. If your just talking about in the movement of something you want to do but are unwilling to wait then ya bruisers are a bit behind but if you wait you should be ok.
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