Target dropping

Target dropping

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Posted by: Electro.4173

Electro.4173

I’ve been noticing this happening a LOT since the Season 2 started. Something’s changed with the targeting system that actually makes you lose your target in certain instances. Been trying to adapt to it, but its really starting to get on my nerves. If I target something, I want it to stay targeted until I say otherwise, not have the game just decide to drop my target on its own.

I’m not even 100% sure what causes it, but it seems to be related to the enemy either going off-camera or going behind or beside you. Could also be related in some way to camera angle. I play with my camera pretty close to my character most of the time (barring bosses and such where I need a wider view), which may make it a more common occurance, especially if it is related to the enemy getting off camera. I also tend to move around and shift the camera a lot, which again only seems to make it even more common.

Any chance this is a bug or that it can be reverted back to the way it was? I never had a problem with anything like this until recently, and its really having a negative affect on my gameplay. So many missed ranged attacks on account of the game suddenly deciding “no, you aren’t targeting that any more, so have fun blind-shooting your shot into the ground”.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

This used to happen a lot before LS2 for me, especially if for some reason I used a healing/utility skill (6-0) on myself with no targets near the center of screen. Also fun is when it would “pop” to another target if it wandered through the center of screen.

No, I can’t reproduce it on demand. No, I don’t demand it get fixed without being able to nail the cause well enough to reproduce. Yes, I want them to give me free stuff. An undisclosed amount of money in small bills left at a specific point to be determined later is acceptable.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Llethander.3972

Llethander.3972

Take note of which enemies you notice this happen with when it does happen because a number of enemies have short-duration stealths – Skelks for example. Because of the way stealth works in both PvE and PvP, any time a target enters stealth targetting drops for anyone who was previously targetting that unit.

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Posted by: zenleto.6179

zenleto.6179

Been happening to me for a year and a half. Can’t figure out why.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Chase.8415

Chase.8415

Never had this issue unless I accidentally hit esc instead of F1 or when an enemy stealths.

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Posted by: Blude.6812

Blude.6812

Can’t figure it out either. I have a boss or champ targeted, start attacking and then WTF?? the target has changed to some lower minion. Re-target the boss and attack then boom some other enemy is now the target—it is really annoying. And it does happen on non stealth enemies.

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Posted by: Chase.8415

Chase.8415

By any chance do you guys click? Perhaps you guys are clicking on other targets without realizing it?

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Posted by: Mojo Gris Gris.5941

Mojo Gris Gris.5941

I can definitely attest that this happens sometimes when rotating the camera and the target is out of view. It seems to me to happen more frequently at range longer than melee. I am familiar with the result of stealth/clicking, but it definitely occurs without either on camera rotation.

Edit: I first noticed this at least before LS1 ended, possibly longer ago.

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Posted by: zenleto.6179

zenleto.6179

By any chance do you guys click? Perhaps you guys are clicking on other targets without realizing it?

Its more like the post below yours. I thought maybe, for me at least, I was doing something a little overzealous or just plain dumb with the mouse but over time I’ve seen its not ( always) the case.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: TheBandit.7031

TheBandit.7031

This happens to me all the time, and when fighting a champ in a large zerg it’s EXTREMELY annoying since it’s such a pain to re-target the champion… having auto target on it the only way.

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Posted by: Lethalvriend.1723

Lethalvriend.1723

I’ve started doing the boss farm rotations for about a week now and I also noticed this, in some cases it’s happening very often such as the Golem MK II in Mount Maelstrom. In this case I move my camera away to keep my FPS acceptable and after a short period of time I lose my target.

During Tequatl, even if he is still fully on screen I lose my target constantly when I’m on a turret. It goes for basically everything that has a targetting circle on them, which are in most cases the big world bosses.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

Per above, I bet you guys are clicking on another target but don’t realize it because the surround Zerg is causing you to lag / loose mouse visibility. You are clicking on another target when you are meaning to rotate the camera and clicking off the target by accident.

I had this issue myself and switched the option to require DOUBLE clicking to select a target and problem solved. TAB key is a much better way to select targets than clicking.

OT: If this is considered a serious issue, it might have better visibility in the BUG forums.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

(edited by Brother Grimm.5176)

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Posted by: Truthbearer.9708

Truthbearer.9708

Certain bosses happen to have phases were they drop their targets. I know at least the golem boss and the dragons are guilty of this.

When a dragon like tequatl or claw of jormag go in their weak/idle state, they seem to get new target areas, which is why your target there gets dropped. When they move back into attack state, they get the old ones back, dropping your target once more.

I noticed this while fighting the old tequatl on my mesmer. The phantasms just stopped attacking tequatl or started attacking random risen every time he went idle.

This also happens with the golem, where the base of the boss can’t be targeted for a while but is still able to be damaged there.

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Posted by: Beldin.5498

Beldin.5498

I can definitely attest that this happens sometimes when rotating the camera and the target is out of view. It seems to me to happen more frequently at range longer than melee. I am familiar with the result of stealth/clicking, but it definitely occurs without either on camera rotation.

Edit: I first noticed this at least before LS1 ended, possibly longer ago.

Problem is that the right mouse button is also used to select / unselect targets.
The problem exists since the begin of the game i think.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Amnariel.3659

Amnariel.3659

Yes I love it too…especially when I lose my target and run off from a cliff with warrior greatsword 5 skill….

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Posted by: DeWolfe.2174

DeWolfe.2174

I concur with the OP’s assessment. Something happened to targeting system. I lose tracking frequently. I thought it was a kitten way of increasing difficulty or something. I’ve been noticing this before LS S2 began though. I’m thinking the Apr 15th patch.

[AwM] of Jade Quarry.

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Posted by: data.4093

data.4093

Happens all the time. I think it depends on how long you’re locked onto something, never happens immediately after clicking an enemy.