Temple Events are only found by chance.

Temple Events are only found by chance.

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Posted by: Dreamslayer.7659

Dreamslayer.7659

Before the Megaserver update, it was possible to use one of the many API connected websites to see the status of the temples on your server and other servers.

However, in the last few months, these websites no longer work because of some sort of change in the API.

This makes it extraordinarily difficult to engage in a temple event except by luck – this is made even more frustrating by the fact that you need some of these events to unlock certain traits.

I was able to do several events a few days ago by basically camping out in Orr and once I found an event and did it on one character, I would start looking for the temple event to recur about 2 hours later. Not something normal players are likely to enjoy.

What I don’t understand is why Anet can’t have some kind of temple state calls in the API – let websites ask when the temple was last cleansed or when it’s predicted to be contested, etc.

Is this something that will be part of the new API once it is implemented?

I’m also curious if anyone has any techniques for catching these events?

Thanks

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Posted by: Jarrix.8234

Jarrix.8234

I’d rather have impromptu temples than having 60 people sitting afk at dwayna while 5 people struggle with the pre-events

Kayku
Envy – Fort Aspenwood

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Posted by: Becka Williams.4978

Becka Williams.4978

Luckily, with megaservers, you get neither. Enjoy.

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Posted by: Vayne.8563

Vayne.8563

What I don’t understand is why Anet can’t have some kind of temple state calls in the API – let websites ask when the temple was last cleansed or when it’s predicted to be contested, etc.

Is this something that will be part of the new API once it is implemented?

It can’t be done because temple events are part of complex chains that are unlike most other events in the game. They’re part of the strategy of Orr itself and putting them on timers, unlike most events, would break the whole concept behind Orr.

And because it’s different on every single server, it can’t really be part of the API.

Let’s say a temple event is starting on my server…it’s not TC. It’s not Blackgate. It’s not Jade Quarry. It’s a server that might or might not have been there ten hours ago.

How would you even get to the server to do the temple event, even if there was an API. Remember, once that gets filled, you get to another megaserver, which might or might not have the event going on, or might be at a different stage.

I’m not sure what Anet can do to make it better, but right now, the way to do it is to farm the zone, collect some ancient wood or bags, or mats, and wait. I like it better than waiting for Tequatl, but then, I like those zones.

I mean you can do most of your daily there.

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Posted by: Astral Projections.7320

Astral Projections.7320

There are 2 main problems.

One is that the maps used to be tied to servers. Now all the maps are collapsed to a few shards and no server is tied to any of them but changes from one shard to another as the population in the map changes. Since the old APIs were tied to server maps, not shards, they can no longer work.

The other is, with many maps collapsed into a few that means the number of people on the remaining shards is greatly increased. With so many people there, there are enough people to do the defend events now. Previously they weren’t being done. This allowed the temple events to proceed to the next step when the defend events failed and the API timers were able to show this. Until the population in Orr drops or the temples are themselves put on a timer people will have to wait for the defend events to finally fail.

Edit: one suggestion I read was to change the defend event so that each wave is harder than the last. Eventually the event will fail and allow the next event to start.

(edited by Astral Projections.7320)

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Posted by: Infernia.9847

Infernia.9847

Astral beat me to it. I (and I’m sure others) had the suggestion to make the temple defend events harder and more likely to fail each time they occur. At some point defending them will be impossible even with a maxed out population on the map. Basically design them in such a way that they will eventually fail no matter what.

I have been trying to hunt traits there and have spent hours running around gathering and doing other things in hopes of the pre-events starting but they never do.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

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Posted by: Travis the Terrible.4739

Travis the Terrible.4739

Astral beat me to it. I (and I’m sure others) had the suggestion to make the temple defend events harder and more likely to fail each time they occur. At some point defending them will be impossible even with a maxed out population on the map. Basically design them in such a way that they will eventually fail no matter what.

I have been trying to hunt traits there and have spent hours running around gathering and doing other things in hopes of the pre-events starting but they never do.

Im fairly certain defending the temple of lyssa unlocks that trait. Same with the others i could be wrong though.

Follow the darkness into the depths, it’s more fun than the light can provide.

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Posted by: Mortifer.2946

Mortifer.2946

Since feature update, I never seen Lyssa temple event up…. what the hell? I want my trait and loot!

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Posted by: Dreamslayer.7659

Dreamslayer.7659

You guys are right of course – having multiple anonymous instances that you cannot easily, intentionally join makes an API state call very difficult.

There are a couple additional artifacts of the new system that compound the problem:

My World Map can no longer be trusted.

We used to be able to look at our world map and see when a temple or waypoint was contested. The interface is designed for a server based system which we no longer live in; we can no longer trust the game state as indicated by our world map because the game is a mesh of unnamed parallel universes. I love that there are always people in Orr but I think the map functionality needs to be fundamentally re imagined.

If we can’t trust the contested/open indicators then why have them?

(edited by Dreamslayer.7659)