Texture/Palette Changes?

Texture/Palette Changes?

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Posted by: Maestro.5376

Maestro.5376

So I was hanging out by the Dungeon Vendors in Lion’s Arch today and was also browsing the Wiki.

I noticed something:

I’ve got graphics turned up to Max, pretty much (except Shadows on High and turning them to Ultra didn’t change this, also had High-Res Character Textures Enabled)

On the Wiki, Seraph Outfitter Eva’s armor looks abit more…metallic and aesthetically appealing than it currently looks in-game. Am I missing a setting to turn this on, or was this a change at some point?

Comparison image attached, left is In Game, right is From Wiki.

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Posted by: infrequentia.3465

infrequentia.3465

check beck again when the lightning is also the same

“If at first you don’t succeed, destroy all the evidence that you tried.”

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

According to the details on the wiki picture, it was photoshopped. I have no idea what exactly was done to the picture, but perhaps it was somehow/somewhat enhanced.

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Posted by: Geotherma.2395

Geotherma.2395

Pictures I take in game always seem duller.. I have to use photoshop like programs to make them look like what i see in game or better.

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Posted by: Karizee.8076

Karizee.8076

Your graphics are set very low by the look of the bricks and other textures.

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Posted by: Nappychappy.7046

Nappychappy.7046

This is old, another thread floating around here somewhere with an answer.

You are using 21 of 100 infractions ermm, PMs.

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Posted by: Maestro.5376

Maestro.5376

Your graphics are set very low by the look of the bricks and other textures.

They’re set to highest possible, unless there are command-line things I can use to up the resolution?

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Posted by: Geotherma.2395

Geotherma.2395

Top is what I see in game, I compared in game to the pic. Bottom is the actual pic I took which does not look like whats on my screen.

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Posted by: Maestro.5376

Maestro.5376

This is old, another thread floating around here somewhere with an answer.

Do you remember where it was?

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Posted by: Nappychappy.7046

Nappychappy.7046

This is old, another thread floating around here somewhere with an answer.

Do you remember where it was?

It was probably 4-5 months ago, people buying the gear were disappointed that it didn’t shine as they had thought.

Can’t remember the name of the gear, but I’d try first by searching that.

You are using 21 of 100 infractions ermm, PMs.

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Posted by: Recycle.5493

Recycle.5493

Looks fairly reflective to me, you just need to find the right time, the right lighting, right dyes, and the right angle for these screenshots.

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Posted by: Maestro.5376

Maestro.5376

Looks fairly reflective to me, you just need to find the right time, the right lighting, right dyes, and the right angle for these screenshots.

Point being that the same Outfitter (assuming they didn’t change her dye palette) is now showing up with a different/lower quality texture.

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Posted by: Maestro.5376

Maestro.5376

Oh, I also just sat through a day/night cycle to see if the appearance would change at all. No dice. Something very DEFINITELY changed about her palette, or there’s something in the game settings I’m missing. Maybe the “Shiny” button.

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Posted by: Nappychappy.7046

Nappychappy.7046

Oh, I also just sat through a day/night cycle to see if the appearance would change at all. No dice. Something very DEFINITELY changed about her palette, or there’s something in the game settings I’m missing. Maybe the “Shiny” button.

I don’t think so, the img that Recycle linked appears light in color, but it’s not like an alpha channel creating a reflective surface of polished steel, or chrome.

I’ve been looking for the post, though it may have been deleted.

You are using 21 of 100 infractions ermm, PMs.

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Posted by: Ryuujin.8236

Ryuujin.8236

The environment map (reflection) is both dependant on your settings (I think you need at least medium shaders/shadows), and the locality your are in; plate armour are especially shiney in Diessa Platue I’ve noticed for example

In most cases the environment map is not an ACTUAL reflection, but a pre-set texture that the map designer felt was reflective (See what I did there?) of the environment.

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Posted by: Geotherma.2395

Geotherma.2395

Here’s what it looked like to me today.

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Posted by: Maestro.5376

Maestro.5376

The environment map (reflection) is both dependant on your settings (I think you need at least medium shaders/shadows), and the locality your are in; plate armour are especially shiney in Diessa Platue I’ve noticed for example

In most cases the environment map is not an ACTUAL reflection, but a pre-set texture that the map designer felt was reflective (See what I did there?) of the environment.

Yes. But since it’s a stationary NPC, what her armor looks like should not have changed unless they fiddled with the settings on dyes.

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Posted by: Maestro.5376

Maestro.5376

Here’s what it looked like to me today.

Yeah, it still doesn’t look the same as the screenshot on the Wiki. I dunno if this is just something they did to the dyes themselves or what.

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Posted by: Geotherma.2395

Geotherma.2395

Here’s what it looked like to me today.

Yeah, it still doesn’t look the same as the screenshot on the Wiki. I dunno if this is just something they did to the dyes themselves or what.

It could have been, someone mentioned it says Photoshopped? I haven’t seen, but like I said in my previous post most pics don’t look the same as what I see on my screen. So I end up enhancing all my pictures to make them not look so dull/dark. So they may have done the same.

Metadata:
Software used-Adobe Photoshop Elements 9.0

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(edited by Geotherma.2395)

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Posted by: Geotherma.2395

Geotherma.2395

Know whats wierd, and maybe I’m just being a noob.. but, when you have shaders on medium you can see reflections, or I can on my shield. On high I can’t lol.

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Posted by: Nappychappy.7046

Nappychappy.7046

Here’s what it looked like to me today.

Yeah, it still doesn’t look the same as the screenshot on the Wiki. I dunno if this is just something they did to the dyes themselves or what.

It could have been, someone mentioned it says Photoshopped? I haven’t seen, but like I said in my previous post most pics don’t look the same as what I see on my screen. So I end up enhancing all my pictures to make them not look so dull/dark. So they may have done the same.

Metadata:
Software used-Adobe Photoshop Elements 9.0

In that thread, months ago, people were complaining about the dullness compared to a vendor, or NPC who had it equipped. Comparing vendor to player it was very different.

The other point you make, about settings. I also play on max settings, but most armor that has any reflective properties work as intended. I will add that armor has a lot of glitches, or maybe it’s just rushed. Could be a file issue, still, I do really like the shine of items that offer it.

You are using 21 of 100 infractions ermm, PMs.

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Posted by: Geotherma.2395

Geotherma.2395

Here’s what it looked like to me today.

Yeah, it still doesn’t look the same as the screenshot on the Wiki. I dunno if this is just something they did to the dyes themselves or what.

It could have been, someone mentioned it says Photoshopped? I haven’t seen, but like I said in my previous post most pics don’t look the same as what I see on my screen. So I end up enhancing all my pictures to make them not look so dull/dark. So they may have done the same.

Metadata:
Software used-Adobe Photoshop Elements 9.0

In that thread, months ago, people were complaining about the dullness compared to a vendor, or NPC who had it equipped. Comparing vendor to player it was very different.

The other point you make, about settings. I also play on max settings, but most armor that has any reflective properties work as intended. I will add that armor has a lot of glitches, or maybe it’s just rushed. Could be a file issue, still, I do really like the shine of items that offer it.

It was weird but when I used medium shader I could see clearly reflections of the background on my shield. On high it was just shiny, no reflection. I have GTX 650 on quality setting. I did see the same reflections after I changed the setting on the NPC, but the NPC in the picture looks a bit more blue toned. Below is the pic I took with fraps not in game screen shot. And with shaders on medium. I might check out my settings to see if I could improve by manually adjusting aspects. Unfortunately I wasn’t around right at launch, but I can imagine people notice stuff like that. I think GW2 (for me) is about an 8 as far as graphics. Definitely love the cinematics, and the style is all new to me.

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(edited by Geotherma.2395)